RimWorld
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Autocleaner
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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Actualizado el
5.011 MB
6 ABR 2020 a las 13:16
29 MAR 2024 a las 22:26
20 notas sobre cambios ( ver )

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Autocleaner

Descripción
ABOUT

Adds Autocleaner, an autonomous robotic vacuum cleaner to the game. The robot will clean home area (or whatever else area you assign in the Schedule tab) without human intervention, and can charge from anywhere near a power grid. If damaged, stops cleaning until repaired, which requires components. You can make the autocleaner at a fabrication bench, after Fabrication research.

Github: https://github.com/AUTOMATIC1111/Autocleaner

Roomba Robot Vacuum Cleaner

MOD COMPATIBILITY
Should be safe to add and remove from a save game (apart from seemingly harmless error messages in log, once).

If you're unable to close Schedule tab, this is caused by an exception in another mod. I can't solve this, but there is a setting to prevent autocleaners from being shown in the Schedule tab, which makes the issue go away (togther with making it impossible to assign autocleaners to areas)

UPDATES
16-Jul-2021
- 1.3

9-Sep-20
- Made it possible to assign autocleaners to areas in Schedule tab
- Reduced resource cost (no more adv components) and research requirement to Fabrication instead of Advanced Fabrication
- combatPower set to 1 by request (should fix compatibility with some mods)

11-Sep-20
- added a setting to prevent autocleaners from being shown in the Schedule tab
Discusiones populares Ver todo (14)
9
10 MAY 2021 a las 14:43
Incompatibility with Faction Bender
Erbse
4
12 NOV 2022 a las 14:10
1.4
GdBIV
2
9 ABR 2023 a las 0:37
Autocleaner not listening to zoning
sanityscraps
382 comentarios
Parciwel 26 ENE a las 10:55 
the are constantly in abroken state, as something always steps on them (even if it's another autocleaner) and they don't avoid it, so the just tear through mechanical parts.
The Dude with shogun 8 ENE a las 7:39 
I dont think author give f*. Last update 16 jul 21.
Чекист 7 ENE a las 13:38 
Hi guys! The robot does not want to charge at 1.5. It just goes to a corner and does not receive a charge, if you run a wire through it, it runs away from it. There is also a bug if there are two of them in one stack, then one will remain when activated.Who can tell if it is possible to turn off his electricity requirement?
Halfelfaedyn 25 DIC 2024 a las 23:04 
These saved my butt. No more nasty grungy colony!
The Dude with shogun 7 DIC 2024 a las 7:59 
Any idea guys?
The Dude with shogun 7 DIC 2024 a las 7:58 
Exception in Verse.AI.ThinkNode_Priority.TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref CF96C405]
at Autocleaner.WorkGiverCleanFilth.PotentialWorkThingsGlobal (Verse.Pawn pawn) [0x00007] in <4e4c46092b184811bba437f0110e8cf0>:0
at Autocleaner.JobGiverAutocleaner.TryGiveJob (Verse.Pawn pawn) [0x000a8] in <4e4c46092b184811bba437f0110e8cf0>:0
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00025] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
2JZ GTE 25 NOV 2024 a las 6:57 
Hello dear author, I found a bug in your mod, please fix it, when a robot enters a room where there was a fire and there is black smoke, the robot breaks down (Even if the fire was a long time ago and the room temperature) but still moves and cleans. After that, the colonists start running after him to repair. But even after the repair , it immediately breaks down again .In other ordinary rooms where there was no fire, it does not break down and functions normally.:steamfacepalm:
Mad 8 NOV 2024 a las 19:38 
I am also getting the 'exception drawing corpse_autocleaner...' error in the debug log. If I'd known this would happen I would have loaded a previous save before allowing one to be killed. When I scroll over the area it died in, the debug log opens, and rapidly counts to 1000 in the left column before it says 'reached max messages limit' and then finally lets me close the window. It happens every time I load this save file now (it died many sessions ago).
LuizLexis 29 OCT 2024 a las 12:00 
for the people that uses locks mod, i think a good idea should be making an area for the autocleaner, so he doesn't enter the locked rooms
LuizLexis 29 OCT 2024 a las 11:57 
very good mod! :steamthumbsup: , i just don't like that they act like humans, manhunting animals killed my autocleaner, and also, as i've seen in other comments, looks like radiation kills the autocleaner :steamthumbsdown:, but anything else from this, incredible mod, no more head aches with wastepack and 12 autocleaners from biotech :steamthumbsup:!