Cities: Skylines

Cities: Skylines

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CR Style Small Stations Set
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5.384 MB
4. apr. 2020 kl. 12:51
9. aug. 2020 kl. 14:02
3 ændringsbemærkninger ( vis )

Abonner for at downloade
CR Style Small Stations Set

Beskrivelse
A set of five ground-based passenger train stations in a Cities Railways (AKA 'Vanilla') style, four of wich use BadPeanut's station tracks.
Compared to the vanilla station, stats vary from being cheaper and quieter overall to about the same cost and noise, while employing less workers each.
Prefab Stats:
    General:
  • Fire Hazard/Tolerance: 1/20
  • Milestone: Technically always available, but requires Milestone 7 (Small City) to be accessed without mods.
    Basic Train Halt:
  • Construction Cost/Maintenance: 42750¢/5400 (864¢/week)
  • Electricity Consumption: 60 (960 KW)
  • Garbage Accumulation: 7
  • Water Consumprion/Sewage: 20/20 (320 m3/week)
  • Noise Accumulation/Radius: 98/90
  • Jobs (Uneducated/Educated/Well Educated/Highly Educated) : 3/4/6/1
  • Allows two stops to be placed, one for each direction.
    Single Train Halt:
  • Construction Cost/Maintenance: 38250¢/5100 (816¢/week)
  • Electricity Consumption: 56 (896 KW)
  • Garbage Accumulation: 9
  • Water Consumprion/Sewage: 19/19 (304 m3/week)
  • Noise Accumulation/Radius: 86/80
  • Jobs (Uneducated/Educated/Well Educated/Highly Educated) : 2/2/3/1
  • Allows one bidirectional stop to be placed.
    Bypass Train Halt:
  • Construction Cost/Maintenance: 45000¢/5700 (912¢/week)
  • Electricity Consumption: 64 (1024 KW)
  • Garbage Accumulation: 11
  • Water Consumprion/Sewage: 21/21 (336 m3/week)
  • Noise Accumulation/Radius: 104/100
  • Jobs (Uneducated/Educated/Well Educated/Highly Educated) : 3/5/7/1
  • Allows two dedicated stops to be placed, one for each direction.
    Small Single Island Station:
  • Construction Cost/Maintenance: 45000¢/5700 (912¢/week)
  • Electricity Consumption: 68 (1088 KW)
  • Garbage Accumulation: 11
  • Water Consumprion/Sewage: 23/23 (368 m3/week)
  • Noise Accumulation/Radius: 109/125
  • Jobs (Uneducated/Educated/Well Educated/Highly Educated) : 5/8/10/2
  • Allows two stops to be placed, one for each direction.
    Small Dual Island Station:
  • Construction Cost/Maintenance: 49500¢/6000 (960¢/week)
  • Electricity Consumption: 71 (1136 KW)
  • Garbage Accumulation: 11
  • Water Consumprion/Sewage: 23/23 (368 m3/week)
  • Noise Accumulation/Radius: 115/150
  • Jobs (Uneducated/Educated/Well Educated/Highly Educated) : 6/9/12/3
  • Allows four stops to be placed, two for each direction.
Model Stats:
    Main Model/LOD tris:
  • Basic Train Halt: 1099/82
  • Single Train Halt: 430/36
  • Bypass Train Halt: 1099/82
  • Small Single Island Station: 789/68
  • Small Double Island Station: 1103/96
    Textures:
  • Main: 512x256 diffuse, alpha, colormap, illumination, normalmap, specular.
  • LOD: 64x32 diffuse, alpha, colormap, illumination, normalmap, specular.
Other Notes:
  • These supercede my previous Vanilla Style Train Halt I made, however that one may still be prefered if you either need a super-narrow station, want a no-dependency asset or already were using it.
  • Other than the single train halt, they allow you to choose wich stop you want your train line to pass. It may still auto-align to a different one on end of the line stations though. Advanced Stop Selection may be preferred for these cases.
  • They all have custom colormaps (the orange sections), so feel free to use the Painter mod to paint it the same as your line colors :)
  • They all also use the same texture sheets. While I haven't tested this, it should save memory if using Loading Screen Mod.
  • LUT used in the screenshots is 'Colorful Summer Day' by CreativeDEX.
23 kommentarer
CitizenWMustache  [ophavsmand] 17. jan. 2021 kl. 13:25 
@Future Haven't tested a configuration like that one but it should work fine too, since the tracks are linked by what's essentially a loop of pedestrian connectors bordering around them.
Future 16. jan. 2021 kl. 10:57 
If I tried to remove the 4 track segment and replace it with 1 station track + 2 station track + 1 station track, would the thing work?
PhazezGova 15. jan. 2021 kl. 17:10 
Very nice work!!! Top, i love it :-P
markthered 30. nov. 2020 kl. 8:40 
These look great! I do feel that C:S has a wee bit too large station. Few of these do fit more of a small town feel much better. Nice Work!
Дѣдъ Aнтуанъ-Cержъ 5. nov. 2020 kl. 16:07 
Nice models i think tou should do elevated one but i hope that you will fix one problem there or make it not just over road but near road as other train stations of yours
stephanovichthegreat 16. aug. 2020 kl. 13:08 
These are so nice!
annonymoose 15. aug. 2020 kl. 3:40 
Hey no worries at all, thanks a bunch for fixing it!
CitizenWMustache  [ophavsmand] 9. aug. 2020 kl. 14:09 
@annonymoose I just rolled an update on these. Turns out cims weren't reaching the pedestrian connectors inside the double island stations, so I redrew them. Should work properly now.
Also, apologies for the long wait on the update. Had some unrelated personal issues here and there, so I had little time to take care of the issue. Better late than never, I suppose :)
annonymoose 18. juli 2020 kl. 19:07 
Yeah it's a consistent problem. Every time I place it in different cities and on completely flat ground the outer platforms won't work and trains stopping at them won't pick up or drop off passengers.
CitizenWMustache  [ophavsmand] 18. juli 2020 kl. 18:03 
@Xx_Aplha1 Only the basic two rail version can be made as a surface metro station. At the moment there's no custom station track networks for metro on the Workshop outside of the Metro Overhaul Mod, so a 'no-mod' variant for every single one cannot be done yet (I also don't have enough experience to make those custom station networks) I'll see about making a metro version of the aforementioned basic station tho.

@annonymoose Sorry for the really late reply, but is the outer platform issue consistent? I think it worked fine for me back when I tested it, but it could be a pathing connector issue I may have overlooked. Is the station also on flat ground? Slopes can cause the invisible paths to break and not work properly, either.