Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
@Kelsier - The Mistborn you lost that power because you need more fuses to cover these 12k lol
it's practical imo, that's why I use Rimmatomics to never worry about a drain on my batteries (I still use them but not that many)
I believe you're mistaken about the purpose of the RT Fuse mod. I'm pretty sure that, even with a Fuse, batteries will still lose power or even get drained. Instead, the purpose of the fuse is to protect connected equipment in the case of a Zzzzt event, thus preventing explosions and the downtime and need to repair stuff.
My batteries keep getting drained and the switch still has to get flipped. I lost 12k power with a 192k circuit breaker installed. If it is supposed to stop the loss, then I need to debug and find out what's stopping it from... Well... Stopping it... lol