Cities: Skylines

Cities: Skylines

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Placeholder - Tree
   
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Assets: Tree
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2019년 11월 24일 오전 2시 06분
2020년 3월 24일 오전 5시 03분
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Placeholder - Tree

clus님의 3 모음집
LRT - Tram - Network
아이템 65개
Clus´s networks
아이템 115개
Clus´s Trolleybus Roads
아이템 11개
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Placeholder - Tree



Prolog

Hello community !

I had a lot of questions regarding trees at the roads recently ... but I am creating my roads
always "clean" so that everybody can decorate them himself.
This placeholder - tree could be a compromise to solve everybodies needs. ;)

If you want trees at the roads, subscribe to this "tree asset" and use the awesome
Network Skins 2 - Mod by Boformer and TPB to change the trees on the roads urself.

https://steamoss.com/workshop/filedetails/?id=1758376843



Forgotten thoughts

I´ll add them when they are back ... ;)


Wíth best regards ... :)
댓글 14
black.wolf 2022년 3월 27일 오후 4시 04분 
How many/which of Clus's roads actually use this? It's included in 3 collections, but so far Network Skins 2 only recognises trees in this road: https://steamoss.com/workshop/filedetails/?id=2035248394

I think it even only worked after I unsubbed that particular road and subbed it again, so it's installed after the Tree Placeholder, then I did the same with the whole collection, but aforementioned road is still the only one with trees selectable in Network Skins 2.

Now I wonder if I have to fiddle around with unsubbing and subbing more or if "2 L Tram Road wth Platforms #01" really is the only one that actually makes use of the Tree Placeholder.
Evil Dave of Canada 2021년 6월 9일 오후 7시 52분 
Could this be used to make Sound Barrier Props actually reduce sound pollution ??
RubyRobbins 2021년 6월 4일 오후 2시 32분 
@LemonsterOG Thank you so much for the response. Yeah, I thought that's what they were designed for, thanks for the confirmation. Hmmm now if only I could edit a road :steamhappy::steamsad:
LemonsterOG 2021년 6월 3일 오전 7시 31분 
@RubyRobbins -- This is not for in-game placement. These are for asset creators to use in the Road Editor, so when they make road, they can use these, meaning in-game the road will appear to have no trees, but with Network Skins, other trees can be selected.
RubyRobbins 2021년 6월 2일 오후 2시 22분 
How do these work please? I've placed them along the road side, and Network Skins does not show the option to place trees? I use your roads. Thank you.
LemonsterOG 2020년 5월 8일 오전 11시 25분 
@clus -- Are you accepting paid requests? If so, please send me a friend request. Thanks.
LemonsterOG 2020년 5월 3일 오전 11시 50분 
This is a brilliant idea. What I've been doing, across the workshop, is only subscribing to road versions (if available) with trees. That way, if I don't want any trees, I just use NS2 to select "none".
This prevents me from subscribing to several versions of roads. Although not my situation, this would be especially helpful to people using potatoes to play the game.
drum 2020년 2월 15일 오후 4시 38분 
This is a very beautiful tree!
clus  [작성자] 2020년 2월 7일 오후 11시 04분 
@aubergine18 I already did that .. ;) https://steamoss.com/sharedfiles/filedetails/?id=1883245841
leftbehind 2020년 2월 7일 오후 2시 36분 
Could you do a light placeholder too? Would be useful for rural roads that don't normally have lights, but user might want to add lights in some places via NS2. Would be good to have single asset in workshop that represents that, so other assets/mods can be consistent.

I'm thinking also of some planned future features for TM:PE :)