War of Rights

War of Rights

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Basic Orders for the New Soldier (Drills and Combat)
By Xbwalker
This guide will introduce new soldiers, and perhaps some more seasoned ones, to the basic commands in drills as well as combat. There are many more commands than those listed here which may be covered in an advanced drill tutorial later. For now though, enjoy.
   
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Facings
If you want to skip this whole guide and watch it in video form, I've posted a video on my channel with the help of the 2ndNJ. Enjoy. In the event the video errors out (I blame Steam) just go straight to it HERE.


Let's start at the absolute basics. Facings. These orders are simple and easy to understand for all levels of skill.

Left Face/Right Face These are very literal commands. When ordered with a "RIGHT FACE!" for instance, you turn 90 degrees to YOUR right . Same goes for left. That means, four right faces will find you back to where you were facing before you began.



Example of "Left Face" and "Right Face"

About Face Up next is a slightly more complicated one... though hardly so. About face is a command for soldiers to turn 180 degrees around. For some commanders, they will require that you do this by turning clockwise (right two faces). The importance of doing an about face in clockwise direction or at will varies between officers.


Example of "About Face"

Yep, that's literally it for facings. You can't go wrong with these!
Handling Your Weapon
In this section, I will explain the absolute basic commands for the common infantryman. Things such as "Volley Fire" or "Fire by File" etc are covered in other guides and also included in the youtube video I am attaching to this guide.

Shoulder Arms This is the default stance that your character will be in when spawning. The should arms command is given if soldiers are about to be ordered to move out or during drills for presentation purposes. See the example below.


An example of "Shoulder Arms"

Ready Arms Some alternates to this are "At The Ready, Make Ready," or simply just "Ready." This is done by right clicking your mouse. Your character will place their rifle at the ready position. From here, the character can quickly move on to aiming their weapon. More on that in a moment.


An example of "Ready Arms, Make Ready, At the Ready, etc..."

Take Aim Depending on the officer, you may also hear a simple "Aim" command. This is the order to aim your weapon downrange, preferably at the enemy. This is done by holding the right mouse button rather than simply clicking it.


An example of "Aim" or "Take Aim"

FIRE! And now, for the best order of all... well, some would argue that a good bayonet charge is better. Anyhow, if you can't figure this order out, you're in serious trouble. Left click and fire that weapon, soldier!


And example of "FIRE" as if you needed one...

Reload This is another one of those commands that doesn't need much explanation. Just hit R on your keyboard. I have noticed a difference in methodology between USA and CSA drilling. CSA seems to favor the reload command more than USA, wheras USA soldiers reload immediately after firing. As always, the preferred method is left to your commanding officer.


And example of "Reload," in this case with a Sharp's rifle.

Bayonet/Bayonets The command will often be given by your officer to fix bayonet. This is done with a press of B on your keyboard. As a general rule, if you are about to come to very close contact with the enemy, I recommend bayonet be fixed. You commanding officer will clarify though depending on the situation.


An example of "Bayonet/Bayonets/Fix Bayonet etc"

Charge Bayonet Sometimes, the commanding officer will simply shout "Melee Mode!" to help the newer players. Either way, this command is executed by pressing V. It sets your rifle low and ahead of you (or sword if you are an NCO/Officer) in the ready position for melee. I do not recommend running around in this mode as it causes rapid stamina drain and should only be done right before a charge.


An example of "Charge Bayonet"
Marching
Unlike the other two, this will not have pictures. Mainly because it's quite hard to represent a moving order in picture form. Thankfully, most of these simply require that you know where the C key is on your keyboard. If you are clever enough to reply to this guide with a witty or perhaps trollish response, I'm assuming you know where the C key is.

Forward MARCH! I'll assume your commanding officer won't be shouting "Backwards MARCH," but hey, I've been wrong in the past. Once the MARCH order is given, move forward at the speed indicated by the commanding officer. Those speeds are explained below.

Quicktime The default speed at which you will move after spawning, quicktime is a slow standard march speed. Not useful for rushing into battle, but it can be very effective and meticulously clearing out a cornfield or moving as a large line for screenshots ;)

Double Quick The most common speed at which you will be moving. Double quick is a light trot and will get you to the frontlines quickly but without exhausting you as easily. Speaking of exhaustion... on to the next category.

CHARGE!/Sprint Everybody's favorite movement order. Nothing gets your blood pumping like a good charge. As is the case in most FPS games, this is done by holding down shift. If you are being ordered to run to the front line, your officer may order SPRINT instead.

Retreat/Fall Back There is some debate about these two commands being separate. While that may have been the case historically, being ordered to retreat or fall back generally mean the same thing - run in the opposite direction of the enemy. One could argue that "Fall Back" is a more organized retreat with a slightly lessened panic element. I leave it up to your interpretation.
Bonus: Advanced Orders
Some of these are covered in the youtube vid, but heck, maybe you're more of a reader.

Fire By File! Usually done from the right side of the line, the first soldier fires his weapon and then, one second later, the next soldier to his left fires, and so on. This is a very good way to suppress enemy troops, especially those who are skirmishing and thus more prone to suppression.


Fire By Rank! If you have a large enough line that is is two (or perhaps more) layers deep, firing by rank means, the first row of soldiers fires, then the second row fires. The time between each row firing is usually stated by your commanding officer before the fire order is given.


Volley Fire Scroll back to the "Handling Your Weapon" part of this guide to see the specific fire orders. Firing a volley means the whole line will be aiming and firing at the same time as ordered by the commanding officer. If you are an NCO, particularly a Corporal, you should be repeating the officer's orders as loud as possible. This is super important in large and long lines.


Enfilading Fire If you are lucky enough to take part in this, good on you. Enfilade fire is when your line somehow outmaneuvers the enemy and is firing sideways into their line. This gives meaning to the saying, "Line em up, knock em down." If you are on the receiving end of enfilading fire, run like hell. Your line is about to disappear.
Final Word
As I stated earlier, this is not a comprehensive guide on every order possible. There are many more. Also, your unit may have orders unique to itself. This is why it is super important to attend drills. If your company does not perform drills, you are welcome to reach out to me or any of the people wearing company tags that may reply to this guide.

The War of Rights community is a very supportive and social group. Don't be afraid to ask questions and don't be afraid to mess up. You'll get better. Or die (often) trying.
5 Comments
OniGaming 8 Dec, 2020 @ 6:10am 
Phil Swift approves. Time to go fix wounds with flex tape and win the war.
Rat king 13 Nov, 2020 @ 1:06pm 
This helped me a lot. i didnt know what "volley fire" meant till i read this
little Billy Mahone. 24 Jul, 2020 @ 10:29am 
vary well put sir
Jimbobjoebriggs 18 Jul, 2020 @ 6:30pm 
nice i like it
ark3311☦ 24 May, 2020 @ 7:06pm 
ok