Insurgency: Sandstorm

Insurgency: Sandstorm

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THINGS YOU SHOULD KNOW ABOUT INSURGENCY SANDSTORM
Por PeepieyS
Insurgency: Sandstorm is an FPS using realistic gameplay mechanics in a confined environment that’s benefiting for a competitive or coop experience. The action takes place in the Middle East as the forces of Insurgents and Security clash in a fictional war.
   
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Naturally, this game is very tough to run on most moderate PCs. That's why I highly suggest turning down your graphics until you find the settings at which you can comfortably run at 60 fps or more. Personally, I recommend turning frame caps ON. This should be done with all games. Getting 90 FPS on a 60Hz monitor is useless and only takes up more CPU and GPU power. Always cap your fps to your monitor's refresh rate. I have a 75Hz monitor so I have my game capped at 90FPS.



If you want a seamless gaming experience without the realistic movement, make sure to uncheck both of these options:

Loadout Customization
Unlike most of today’s shooters, Insurgency: Sandstorm doesn’t lock guns, customizations and gadgets behind a progression system. Instead, the game provides all them from the get-go, allowing players to configure their loadout using deploy points.



Deploy points work as a currency for loadout customization. The players start with the same amount of points which can be spent on guns, mods and various pieces of equipment. This is an elegant system which allows for loadout customizations based on class and situation without forcing the players to unlock any item.

Commo Rose Or The Radial Menu
Insurgency: Sandstorm is a tactical game where communication can make the difference between victory and defeat. Aside of an integrated VOIP, the game also provides a Commo Rose (or Radial Menu). By pressing the assigned key (C by default), a menu will open which features informative tactical commands. Commo Rose is extremely useful for the players who don’t have a microphone, allowing them to communicate valuable information to other teammates.

Reload Mechanics
Insurgency: Sandstorm’s ammo management and reloading mechanics also add to the game’s complexity. For starters, ammo is counted per magazine, not as a whole. A swapped magazine that isn’t empty will be stored for later use as there is a priority to reload full magazines first. To take advantage of these mechanics and work better with the gameplay, there are two types of reload actions.



The standard reload is prompted by pressing the key once and it can be interrupted by movement actions like sprinting or vaulting. Once interrupted, the reload has to be triggered again. For those situations where there isn’t time for interruptions, there is a faster way. The faster reload action is prompted by double tapping the key. However, reloading faster comes with a price as the current magazine is lost in the process together with all the ammo that’s left in it.

The choice between the two reload types depends on the situation. If you have the time, there is no need to rush unless your magazine is empty. However, when the chips are down, don’t hesitate to use the fast reload as it could save your life.
Interaction With Doors
Insurgency: Sandstorm doesn’t have too much environmental interaction. Windows will stop players from vaulting through and a few objects can be destroyed here and there. However, there is one exception that works as a tactical gameplay mechanic.



Doors have a duality to them. They can block the path when rushing through or work as an opening to fire from. A door that’s standing in the way blocking the path can be easily kicked open by pressing the melee key. A door can also be used as a tactical advantage by blocking them half-open or half-closed. This can be performed by standing in the way of the door as it opens or closes. The resulting opening can be used to shoot through.

Looting
Every life counts in Insurgency: Sandstorm. The players spawn with a limited amount of supplies that differs based on their customized loadout. Supplies can run out quickly and the longer you survive, the less ammo and resources you have. If there is no resupply area in sight, you have to make do with what you find and this is where looting comes into play.



Each player drops their equipment on the ground on death. The dropped equipment can then be looted by other players, no matter the faction, and be used for their own good. This works as a resupply on the go, increasing the fighting chance of the most skilled or wasteful players. However, keep in mind that a looted gun only comes with one magazine.
Smoke & Gas Mask
Smoke grenades are a tactical tool that’s crucial in multiple game modes. The wall of smoke generated by a smoke grenade impedes the enemy’s vision creating a path to advance through. However, there is a trade-off for advancing through smoke. The players who don’t have a gas mask equipped will start coughing, giving away their position for the enemies close enough to hear them.
Cosmetics
Insurgency: Sandstorm provides a fair cosmetic progression system. After each finished match the participating players gain experience based on their performance. This experience levels up the account and each new level rewards customization points which can be used to change the character’s wardrobe.

7 comentários
asteroid 6 jul. 2019 às 2:58 
nice, i like this game
PeepieyS  [autor] 4 jul. 2019 às 7:28 
Wow I just know this lol thanks Macho Cheese, I'll try update it later
Macho Cheese 4 jul. 2019 às 6:14 
Should also mention that you can shoot the hinges off a door and that ADS-ing, holding an explosive, or having a body block the door makes the it ajar.
PeepieyS  [autor] 2 jul. 2019 às 11:00 
Quick note : Capping frames are not recommend but it induces tearing. If you have a powerful specs better leave it unconstrained. This will toss frames above your refresh so operates similar to Vsync but without input lag plus this game is still under bad optimization state yet I got average on 120fps
General Vis Ferfinir 1 jul. 2019 às 2:45 
I've realised that I'm not the first person to say this already, but capping frames isn't a good idea if you've got the CPU and GPU power to spare. Even if your monitor is only 60Hz, mouse movements will be far smoother at higher FPSes, hence why most professional PC gamers use insanely high frames per second.
PeepieyS  [autor] 30 jun. 2019 às 9:16 
Thanks, I'll keep that in mind :slugheart:
zapruda 30 jun. 2019 às 9:14 
If you want to cap frames use RTSS, capping frames isn't a great idea though