Warhammer: Chaosbane

Warhammer: Chaosbane

48 ratings
High Elf Mage: Weave n Beam build guide (Chaos 6/7 Viable)
By ™Frostacus®
With PC patch 1.08 now live & the addition of some great new items/blessings this build is in an even better place then it was previously. Able to output even more damage thanks to the facelift "Breath of Fire" gets from the new staff drop "Spectre of Ice", as well as the wonderful new necklace drop "Phase Shift Amulet".

This is a "weaving" build option in which you alternate between short bursts of the "Arcane Hail-mastered" & "Breath of Fire-Heroic" skills at a minimum interval of 3s to achieve great Dps output. It's one that I've been working on since the servers first went live and have been having a pretty fun time with it so far, slaughtering & slaying heretics n daemon alike, so i figured i would share my results here too. :)

It is based around using the Caledor Dragontamer set combined with the weapons "Rift-Eater" & "Spectre of Ice. It's a playstyle that favors not moving/remaining "static" (when possible) to gain the benefits of various different buffs that provide considerable amounts of damage & damage reduction.

   
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Skill Selections & Hotbar



If not already unlocked in place of "Duelist's Chain Reaction" you can substitute for whatever your preference, however once it's unlocked from the Invasion game mode the Passive skill "Duelist's Chain Reaction" should be used for the additional +400% crit damage it provides at max 4 stacks.

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For your main attacks you'll want to alternate between short bursts of the "Arcane Hail-mastered" & "Breath of Fire-heroic" skills at a minimum interval of 3s, which serves multiple functions.
  • 1) Alternating between the two damage types helps keep full uptime on both 200% dmg buffs from "Arcane binding".
  • 2) Every use of "Breath of Fire" also activates our passive "Quaysh Shield" for greater Hp sustain/Dmg reduction.
  • 3) Magic crits proc beams from the item "Rift-Eater" which help to provide additional damage to mobs it comes into contact with, good in-case kiting is needed as it will continue to damage stuff.

While trying to remain static (not moving) whenever safely possible to keep active our defensive buffs and remembering to cast "Blinding Light-M", "Aetheric Vortex-S" on cooldown for the additional utility they bring along with them. (Area dmg, +25% Damage taken to mobs, Slows, Knockback & Health/energy sustain)

Casting "Aetheric Storm-M" either on cd or saved for when needed during big pulls and/or boss burn phases for the damage buff it provides as well as the great area coverage too.
God Skill Tree & Legendary ranks: Updated 10/8

Main goals for the skill tree were first off, getting to Aetheric Storm - Mastered as well as going after as much critical damage as we could while at the same time trying to avoid as many negative nodes as possible.






God Tree Updated with slight revision's to get some extra +maximun health without losing any crit damage.








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Current Legendary Rank: 50




For the new Legendary system so far i have just been using all points towards the "Punisment" node for the additional +%damage taken applied towards monsters that should hopefully stack with our 25% we already get from skills.
Current Blessing Gem combinations used:
[Blessings Updated 10/10]

The blessing system has had an overhaul with this latest patch & overall I'm aiming to maintain a 50/50 approach in terms of dmg/defence with the blessings.
All 10 equipment slots currently blessed with =

(Shoutout to @Drasanil who suggested using the above blessing, it was an overall increase in both dps & defense.)
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Below are a few various other blessings just to kind of showcase the different options available out there as well.

















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[Edit 7/17] Changed over all the Armor/Damage blessings into Armor/Crit Damage for an overall dps increase. New blessings gem combo pic shown above
[Edit 10/8] Gem blessing system has had an overhaul, updated pics for current ones used.
[Edit] 10/10] Further changes to blessings used, new pic updated, old combo's left in for additional options.
Gear & Stats by slot:
Current Gear & stats by slot : [Updated 10/8]
(Disclaimer: gear rolls are subject to change at anytime.)

Main Set slots: [T5/green items are in Bold]
  • Dragontamer Helm = 3.3k Armor, 10.3k Health, 5.7% cost reduction, 28% loot quality, 375 counter-attack
  • Dragontamer Chest = 3.2k Armor, 10.7k Health, .5 health regen, 24% loot quality, 390 counter-attack
  • Dragontamer Legs = 4.5k Armor, 17.5k Health, .6 health regen, 31 max energy, 691 counter-attack, 29% loot quality
  • Dragontamer Bracer =5.2k Armor, 17.3k Health, 6.4k damage, 36% Crit damage, 27 max energy, 30% loot quality
  • Dragontamer Boots =5.4k Armor, 18.5k Health, 11% speed bonus, 26 max energy, 583 counter-attack, 29% loot quality

Weapons: [T5/green items are in Bold]
  • Rift-Eater sword = 12% Armor Pierce, 16% Cooldown reduction, 76% Crit Damage, 13.7k Damage, 11.5k Damage over time, 15% Cost reduction
  • Sceptre of Ice = 14% Crit chance, 41% Crit Damage, 6.5k Damage, 6.2k Damage over time, 19.8k Health & 26% loot quality


Jewelry: [T5/green items are in Bold]
  • Ring of Denial = 6.4% Crit chance, 21% Crit damage, 2.1k Damage, 3% Armor pierce, [Effect: Lose -20% Damage, but gain +50% Health & -20% Damage taken]
  • Ring of Radiance = 4% armor pierce, 8% Crit chance, 3.8k damage, .4 health regen, 37% loot quality [Chance on crit proc = cd reduction]
  • Phase Shift Amulet = 6.1% Crit, 17% Crit damage, 1.9k damage over time, 24% extra gold [Effect: Nearby enemies take more damage = +100% damage taken]


Slots to keep an eye out for Ideal/BiS stat roll combinations: (confirmed possible in-game)
Tier 5 Greens: 5 stat slots
  • Bracers = Armor, Damage, Crit damage, Health & (Open stat)
  • Rings = Crit chance, Crit damage, Damage, Health & either Armor Piercing or Cooldown reduction
  • Necklace = Armor, Crit chance, Crit damage, Damage & either Health or Cooldown reduction
  • Staff = Armor Piercing, Crit chance, Crit damage, Damage & Health
  • Sword = Armor Piercing, Crit damage, Damage, Cooldown reduction & Health
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Some useful stat priorities on gear that I've mainly been focused on trying to find so far:
Offensive = Crit chance >= Critical Damage > Damage > Armor Piercing
Defensive/Utility = Armor > Health > Health regen > Cooldown Reduction

Stats i like to try and avoid if/when it's possible for the build = Cost reduction & loot quality.

My reasoning for the two is that we get a decent portion of our Health sustain via the passive skill "Quash Shield" by spending energy in exchange for health, so cost reduction effectively lowers our healing. And loot quality well that one is simply because it appears atm to be a wasted stat slot (unsure how effective it is)
Build in-Action & In-Combat buffed statsheet
Great Unclean One (Old vid)











More videos of build in action located at link below: (Old vids)




(Arcane Binding's damage bonus doesn't show on statsheet)




Invasion Progress (Rank 10)
Current Invasion Progress [Updated 7/13]











Getting closer to 100% completion with this particular setup, however still missing greens here due to some lousy rng (chest/helm/neck & 1ring) /rip lol.

Notable nodes you'll want to go for asap to progress further down each branch:
  • +%Corruption Resistance (very important)
  • +%Resistance for fire/magic/physical/poison
  • Enemy -Damage%
  • Enemy -Armor%
  • Enemy -Health%

Once those are all collected it essentially comes down a gear check (amount of greens acquired) as you progress further down into the trees.

7 Comments
ArchAnge1LT 4 Dec, 2019 @ 7:15pm 
Appreciate you taking your time to make this. Thank you.
™Frostacus®  [author] 8 Oct, 2019 @ 7:36am 
Bulk of the Build has now been updated for patch 1.08, only thing left to update are the videos which i will try to get to asap.
™Frostacus®  [author] 19 Jun, 2019 @ 5:45pm 
Build images/content has been updated for day1 of the Invasion patch. Video's are outdated at the moment while i continue to work on the build some more, will update those asap.
™Frostacus®  [author] 15 Jun, 2019 @ 10:38am 
Thanks all for the comments/feedback, With the recent announcement of a new Rarity tier (Green items) incoming here in the near-future patch I'll make sure to keep the Build/Guide up to date with any changes made to it once the patch hits live. :)
Tzoruk 14 Jun, 2019 @ 8:22am 
Awesome guide, clean, complete and well written ! It's always a pleasure to read you since Marvel Heroes (i wish it was always here). Cheers buddy !
lemongrass 12 Jun, 2019 @ 7:15pm 
thank you
Draziell 10 Jun, 2019 @ 3:38pm 
Very nice build and well written guide. Thank you.