Arma 3
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COOP - MCC Sandbox Altis
   
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Data Type: Scenario, Server
Scenario Gameplay: Multiplayer, Coop, Persistent, PvP, Zeus
Scenario Map: Altis
Размер файла
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16.875 MB
30 авг. 2013 г. в 1:14
7 апр. 2015 г. в 2:23
Обновлений: 28 (просмотреть)

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COOP - MCC Sandbox Altis

Описание
THE MISSION VERSIO IS NO LONGER SUPPORTED

The mission version is no longers supported after BI removed the option to update missions. So either go to the link here:
https://forums.bistudio.com/topic/142042-mcc-sandbox-3-dynamic-mission-creating-tool-for-arma-3/
and download the latest version or download the mod version from the Steam Workshop here:
https://steamoss.com/sharedfiles/filedetails/?id=338988835


So what is MCC Sandbox exactly?
"A powerful tool that takes control of any mission you’re running." - Rock, Paper, Shotgun - July 12TH 2013.

MCC Sandbox with its integrated advanced AI system (GAIA) is Freedom.
You can do anything you ever dreamed of in ArmA without knowing even one script command.

Either you play PvP, Co-op or survival, It will change the way you play ArmA forever.

Inspired be VBS and it's in game real time editor we tried to create something similar that will let any player as the role of an instructor or as we call him the mission maker, to create different real life scenarios and put them to the test. Then he can alter and change the mission progress as he see fit in order to give the other players a more divert and intense experience. MCC support role/kits selection and it's build to work on dedicated servers. MCC will save the player progress and let him unlock new gear, weapons, scopes and uniforms.
You can create missions without any scripting knowladge and alter them in while in game. You can save your missions and share with friends.
MCC expends Zeus and ads more variety to it.

MCC Wiki Link:
http://mccsandbox.wikia.com/wiki/MCCSandbox_Wiki

You'll get:
Custom AI Behavior – GAIA an new AI level like no other, AI will fortify in buildings, place mines, throw smoke grenades, use empty vehicles, suppress with automatic rifles, flank, call CAS and artillery and much more.

Mission Generator – Define your game style and the amount of players and press "Generate" and MCC will generate random, suprising fully voice narrating with up to 20 different objectives.

3D editor – You can place units and object in 3D save them, load them, add some unique presets for them.

Group generator – You can create any custom made group you'll like and place on the battlefield, plus you can control any MCC's placed or preplaced AI group and give it new waypoints and behaviors.

Box Generator – Spawn a box with any items, weapons etc. you'd like.
Set time and weather – Change the mission set and atmosphere.

Client setting – Client's can adjust view distance and grass density to save some CPU load.

MCC Zones – Everything in MCC is connected to zones AI will patrol zones, attack, lay ambushes, garrison buildings and more (UPSMON behavior)

Benchmark tools and Debug tools – Check local, server and HC server FPS, open BIS debug console send some code online using the command line.

Close Air Support – Call for many different types of CAS from gun-runs, rockets runs, AT attack, AA attack etc.

Artillery support – Call for even many more artillery support as DPICM, HE, flares smoke etc.

MCC Console – Let a player control support aspects as UAV, Evac, artillery and even AC-130.

IED – Place IEDs that are only detonated by spotters or pressyre plates. Place ambush groups link it to an IED or link IED together to create a daisy chain effect. Define if an IED radio trigger can be scrambled by specific vehicles.

Armed Civilans – Place arme civilans that will suprise the players as the approch and open fire. The players can neutralize and even capture the armed civilians.

Suicide Bombers – Place Suicide bombers that will chase the players and explode once they get near.

Convoy Generator – Create custom AI convoy that will keep in formation and even spawn with HVT inside.

Unit Managment – Manage any units on the battlefield. Hijack and play as any AI, teleport the AI, make them do a HALO jump and more.

IED, Minefields, Armed Civilians and Suicide Bombers – Diverse you battlefield with advanced IED module, place an IED connect it to a spotter or make it proximity mine. Determine the time it will take disarm it, how far unit should be close to it to get it off, what kind of damage will it make, do we want to kill the players, scare them or wound them?

MCC is a tool build for MP and dedicated servers, any thing you'll do will be done on the remote server or on the Headless Client and not locally on the player client.

That way this tool can support lots of players and abuse as it doesn't strain the client.

You can restrict MCC to admin only, players or roles.

MCC supports BIS Headless Client.


Find out more and post your wishes and bug reports here:
http://forums.bistudio.com/showthread.php?150909-MCC-Sandbox-3-Dynamic-mission-creating-tool-for-ArmA-3&p=2346856&viewfull=1#post2346856
Популярные обсуждения Просмотреть все (1)
2
18 дек. 2015 г. в 19:40
Change log
shay_gman
Комментариев: 117
Kotletka 22 мар. 2024 г. в 8:39 
compatibility with ace?
Stisoas 21 янв. 2024 г. в 16:11 
great mod ! but lots of bug . i suppose , that's need some fixes ;)
shay_gman  [создатель] 4 апр. 2020 г. в 5:06 
[OCB] Valour 19 фев. 2020 г. в 15:42 
This is pretty old. Tried loading it and it hangs in the mission screen on every mission. Basically, it no longer works.
YaSiN 2 дек. 2018 г. в 9:23 
+rep
Trigger 27 авг. 2018 г. в 15:59 
how do i give other players access to this in the server or client side settings?
LickityLazz 21 июн. 2018 г. в 20:13 
hey can you make one for tanoa please i would help out a lot cuz all i use is mcc for my friends i we all just got tanoa
Der Unsichtbare Freund 10 фев. 2018 г. в 13:13 
just bugging in loading screen fuck this shit
High Voltage 10 янв. 2018 г. в 5:36 
This is my favourite mod for arma 3 , a work of genius.

I do have issues with massive fps drops during firefights any tips ? :/
Zyhgar The Phoenix 23 окт. 2017 г. в 23:25 
Can this work on other maps ? like can we change the mission.map.pbo and it'll still work?