Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Real Era Tracker (UI)
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30 mar 2019, ore 16:53
14 dic 2023, ore 5:17
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Real Era Tracker (UI)

In 1 collezione di infixo
Infixo's UI Mods
16 elementi
Descrizione
New v1.4.1 as of 14.12 - 6T_GrandEras compatibility.

Shows a list of historic moments not yet earned. If you are short of few points to get the Golden Age or not fall into the Dark Age this mod will help you find the possible sources of those points.

Requires Rise & Fall or Gathering Storm.
Supported languages: English, Chinese. German translation
CivFanatics[forums.civfanatics.com]GitHub (RET)[github.com]

How does it work
All possible historic moments are grouped into 3 categories:
- World - "be the first in the world",
- Civilization - do something for the first time,
- Repeatable - moments that can be triggered more than once.
The mod analyzes the timeline of earned historic moments and "checks" the earned ones.
There is a filter active by default "hide already triggered", thus by default the window will show those that still can be earned.

Features
- Various info like Turn when the moment was earned, a counter for Repeatable moments, tooltips.
- Filters for Era Score = 1, 2, 3, 4+.
- Filter using any text (Search...)
- Some moments are valid only for some eras, you can filter out those not available.
- Moments can be set as Favored and will be always visible and listed at the top. Favored moments are remembered when the game is reloaded.
- Information about turns till next era and thresholds for Dark and Golden ages.
- Support for Taj Mahal. The icon will appear if it is built and era scores will be adjusted accordingly.
- Some moments are automatically checked as "invalid" (red cross). It means that either some other civ earned them or you earned the "world" moment thus invalidating the "civilization" moment.
- No cheating policy. The game doesn't provide any direct information about moments earned by other players, and so RET doesn't neither. "Invalidation" from the previous point will trigger only when you will earn the appropriate "civilization" moment thus learning that someone else must have earned the "world" moment. Until then, the "world" moment will be shown as available.
- But if you really want to take a peek at how others are doing... there's an option in the .sql file.
- The Extra column is not used as of now. The tooltip shows debug info.

Credits:
- Mod idea from Gyrofalcon.
- Chinese translation by deluxeghost.
Discussioni più popolari Visualizza tutte (2)
11
4 apr 2024, ore 4:24
IN EVIDENZA: Please report issues here.
infixo
1
13 lug 2024, ore 6:17
how to use?
perrya4242
96 commenti
patrioticparadox 14 gen, ore 14:25 
No keybinds needed. Perfect as it is
西红柿炒蛋糕 26 ott 2024, ore 10:30 
Thanks! It would be a perfect mod if there were keybinds to open it.Would you mind updating the keybinds?Thanks a lot!
Matezzi75 13 lug 2024, ore 6:21 
I like your mod ! Thanks for your work @infixo.
Would you consider adding the possibility to create keybinds to open it ?
infixo  [autore] 6 lug 2024, ore 4:37 
@StrayDog No keybind, sorry.
Stray Dog 5 lug 2024, ore 17:18 
Is there a key bind to open this?
Great mod btw, good job :)
康小仙丶 1 mag 2024, ore 4:17 
大佬牛逼
infixo  [autore] 4 apr 2024, ore 19:11 
Yes
Aram12 4 apr 2024, ore 18:28 
Does this indicate positive loading?

"RealEraTracker: Loading RealEraTracker.lua from Real Era Tracker version 0.0
RealEraTracker: Loading Serialize.lua from Real Era Tracker version 0.0
RealEraTracker: OK loaded Serialize.lua from Real Era Tracker
RealEraTracker: OK loaded RealEraTracker.lua from Real Era Tracker"

and

"cui_log: Real Era Tracker (UI)
cui_log: [Last Updated: Dec 14, 2023, 8:17:44 AM]
cui_log: https://steamoss.com/sharedfiles/filedetails/?id=1699006932
cui_log: Enabled ........................................... [ true ]
cui_log: Compatible ........................................ [ true ]"
Aram12 4 apr 2024, ore 18:23 
I'll check.
infixo  [autore] 4 apr 2024, ore 4:26 
@Aram12 But is the mod actually loading? All my mods register entries in Lua.log if they load correctly. If there is no entry in Lua.log, then the mod is not loading at all i.e. it is not enabled.