Total War: WARHAMMER II

Total War: WARHAMMER II

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Count Noctilus Ship Building & Technology Guide for Necrofex Colossus Armies (Legendary Difficulty Approved, Part 2 of 3)
由 Business Casual Sauron 發表
This is part two of a three-part series specifically a guide to how I was among the world-first to beat a Vortex Campaign on Legendary within hours of release (At the time less than 0.01% had beaten the game on Legendary or Very Hard put together using these factions) using nothing but a hilarious 17 units of Necrofex Colossus, Queen Bess and one Gunnery Wight.

Bear in mind that everything in these guides will be tuned for this exact specific purpose, and thusly advice that are true here might not be equally as true for a Luthor gun line army, for example.

Due to the simplicity of this step of the Necrofex Legion strategy, I have dedcided to lump them both together, and even then it's very short and easy to follow. Part three will discuss the Gunnery Wight's role and the purpose of the Queen Bess, as well as the use of Admiral Roth's Moondial.
   
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Overview
This phase of the plan is very simple, though quite slow. This is simply a matter of getting your tech in order so that you can handle this otherwise very expensive army on the cheap. Again, this series of guides are specifically designed for this one purpose, though you can find concepts here that are appliccable in general.

In order to use this guide, you should combine the advice given here with those given in Part One, which you can find here: Click this link to view part one.
Ship Buildings
The main priority of this strategy in terms of infrastructure investments is to maximise your ship buildings before your settlements. This doesn't mean you ought to ignore them for the whole campaign, you will naturally want to max out The Galleon's Graveyard at the very least.

The obvious focus is to max your Captain's Cabin building chain as fast as possible, as this gets you the technology tiers you need, growth and upkeep reduction. You can build the first step of the Anchors as it's the most cost-efficient growth boost, though it's not worth upgrading at this time. The reason why this is worth it despite the increased growth cost, is that the growth limit required for each growth point doesn't change, it's fixed at 20. This means that every five turns, the anchor alone will generate a growth point.

Once you have done this, simply construct the Tier V Composite Hull and Ship's Wheel. These are the only relevant buildings in terms of creating Necrofex and reducing their upkeep, so you may recruit them now if you have the capital.

From here, there are three buildings you should get before you consider adding your own flavour to this strategy. You should get the tier V Moonraker sail, Sylvanian Battlements (mainly to help prevent enemy heroes from Assassinating your Gunnery Wight or Blocking your army), and then thirdly getting the Harpoon Launcher as it really does help you in a pinch.

Once you've done all of this, you can really build whatever it is you like. An alternative that I enjoy is to simply replace three Colossi with three Rotting Leviathans to add a bit of a wall between the Colossi and their targets. There's not much to add here, as this process isn't exactly as difficult to plan out as the Count's skills might be if you've never gone for this setup before.
Technology
Again, this will be a fairly simple list of what order I would recommend getting these in. Apart from the first three choices, you can mix it up as you like really. To give a brief explanation, the priority order here is upkeep and durability, as the power of the Necrofex Colossus is already more than enough to see you through most things, there's just the minor detail of keeping them from falling apart.

1: Research Salvage Crews

2: Enduring Reanimation

3: Reinforced Carcasses With this 20% reduction of all physical damage taken, you have gotten the three absolutely mandatory pieces of tech that you need, though I would recommend following the rest of this list in order to get the most out of your army.

4: Gunnery Crews

5: Steel Forged Shot

If you decide to add in a Queen Bess (which you should), you should then research these technologies:

6: Magazine

7: Maintained Cannons

8: Clean yer bores! Simply to make your army a little bit cheaper still.

From here, you should adapt your technology choices based on your playstyle. If you're a conqueror for example, it would make a great deal of sense to go for the technologies that increase your Growth, Public Order and Vampiric Corruption.
Summary
This part as you have no doubt noticed, is far shorter than the first part. The reason is two-fold, for one the content itself is fairly self-explanatory and secondly, the choices are easier to justify here. I went into great detail on Count Noctilus's skills simply because of the fact that you only get a limited amount of skill points, and thusly every single point spent comes with a permanent opportunity cost, whereas technology can always be completely maxed out if you end up playing a campaign for long enough.

Hopefully you found this helpful, and I'll see you again for Part Three, to be released Soon TM.
9 則留言
Business Casual Sauron  [作者] 2019 年 7 月 21 日 上午 4:41 
Business Casual Sauron  [作者] 2019 年 7 月 21 日 上午 2:22 
@Myth (Symbols) Well I beat it within 24 hours of the DLC coming out, and the achievement at that point, according to Steam's own data, was obtained by less than 0,01% of the playerbase, and that achievement includes the difficulty below Legendary, Very Hard.
Myth 2019 年 7 月 20 日 下午 3:14 
Lol... where are you getting these statistics regarding who beat campaigns on specific difficulties from?
Business Casual Sauron  [作者] 2019 年 7 月 17 日 下午 6:24 
@FailoFishy Thanks for your understanding (and apologies for putting a typeo in your name in my earlier comment, whoops), I hope that Part 3 will live up to your expectations!
FailoFishy 2019 年 7 月 17 日 下午 6:21 
Glad to hear that! I understand the busy summer stuff all too well!
Business Casual Sauron  [作者] 2019 年 7 月 17 日 下午 6:18 
@FailoFIshy That it is, and I'm really happy to read that you've been enjoying the guides! I've just been really busy during the summer months, but I expect to be done with Part 3 before the end of the month!
FailoFishy 2019 年 7 月 17 日 下午 3:18 
Part 3 still in the works? I really enjoy this guide up to this point :D
Business Casual Sauron  [作者] 2019 年 2 月 27 日 上午 12:56 
@Donut Generally speaking, monster armies do fairly well, so you can mix and match Rotting Leviathans and Necrofex Colossi, along with one Gunnery Wight and one Queen Bess.

If you'd like to go infantry, keep the Queen Bess and the Gunnery Wight, then fill out a mix of Depth Guard, Zombie Pirate Gunnery Mobs (Handguns), deck gunners and Carronades. That way you can hit hard at every range and you have a solid mele core to keep cavalry, monsters and infantry at bay.

It's good to go mostly halberds for your Depth Guard, but one or two dual axe units are great for chopping up polearm infantry.

Use your guns to kill off heavily armoured infantry before they reach you. The halbers do well against monsters, but they're not great for killing stuff like Chosen.

Donut 2019 年 2 月 27 日 上午 12:35 
Ey pretty good do you think you could provide a good late game army roster?