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It really helps when a Spy just keeps W+M1 Sapping the Sentry. The bleeding will kill them slowly(that redundancy...), it also allows my teammates to see which "teammate" is the Spy and nullifies their cloak. The increased Flame damage is negligeable since a Pyro will leave you bellow 50% health anyways(unless he kills you) or you'll have your dispencer nearby to keep you alive.