Space Engineers

Space Engineers

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Cerberus Rhino Raptor Tipped (fighter)
   
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Type: Blueprint
Mod category: Exploration
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22. říj. 2018 v 20.41
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Cerberus Rhino Raptor Tipped (fighter)

Popis
Cerberus is proud to announce the release of our battle hardened and proven tipped Rhino Raptor series. The Rhino Raptor is the perfect design for our customers with military interests. Cerberus has been fielding the Rhino Raptor for several years now with great success. Featuring the fastest speeds possible, a durable design that takes on punishment to get you home, and the firepower to give someone a very bad day. The Rhino Raptor is your do it all compact short range fighter.



Operation information

Your Rhino Raptor comes standard with a short range antenna and long range laser for remaining in constant communication. If stealth is your game turn off the antenna and use laser. Your enemies will never see you coming or going.

The Rhino Raptor has three large hydro thrusters. The settings are Eco, Combat, Full Boost. Double tab each selected setting to properly engage it. Otherwise the hydro system will fawl up requiring a turn "on" then back "off" of the whole thruster system via K menu. Note Eco has adequate power for combat and travel uses.

You will notice six 02/h2 generators installed and one hydro tank. Stock these generators each with 5-10k ice for a combat fuel load. Stock additional ice if you wish to travel further distances or accept reduced Cerberus approved performance by carrying additional fuel load.

Ice depletes quickly and as with every hydro fighter design there is one big fault. Eventually your ice and hydro will run out. Cerberus has installed secondary "limp home mode" ion thrusters to get you back home. Once limp home mode has engaged and your hydro is empty. Disengage battle and retreat to restock at base. Preferably combat should be disengaged before limp home mode activates.

Although the Rhino Raptor has above average reverse thrusters. Using standard 180 turns for fighter combat is still advised when in operation.

The gatlings are all connected to the ships conveyor system. The rocket pods are seperated independently. So keep in mind the amount of rockets you are carrying. Each pod can store 40 rockets and with four pods that is 160 rockets.

Before entering combat activate your top turrent, it serves two purposes. One it will provide constant supression of the enemy. Two it can serve as an early warning system for hostiles gone unnoticed.

Two cameras are installed, one for precision combat via zoom and the other is for docking. Cerberus instructs all pilots to become familiar with using the camera while in combat.

Very few fighters offer these features! So rest assured you are being fielded with the absolute best designs when you choose Cerberus.




Other information

Currently I have "Check Laser Antenna Is Connected" script installed to rotate the craft if laser communication is lost. However it no longer seems to function.

https://steamoss.com/sharedfiles/filedetails/?id=576397814

Full boost can also be used to move heavily destroyed ships.

The "Tipped" stands for heavy varient and is marked with orange.

Before publishing this, I conducted a test against a well armed frigate three times. In each test the Rhino Raptor endured gatling fire and atleast five rockets. To my surprise the fighter still flew in all three tests with little damage to the cockpick. If you fly horizontally and avoid enemy fire, staying in sustained combat with a great foe is very possible in the Rhino Raptor, but ultimately skill will play the biggest role. Oh and after I beat the frigate three times with moderate armament of gatlings and missling launchers. I was able to land on my prize and use boost to bring it back to base. The Rhino Raptor was built to get the job done.

I built this a couple years ago and have been improving it slowly over that duration of time. I finally finished and polished it up enough for public release. This fighter has never let me down and it often out performs anything it comes against. Truly one of my best designs.




Known issues

Sometimes in combat the hydro system just turns off for no reason. No damage and everything remains attached. I have searched and searched for the cause of this and I have not found it. I believe it is simply a gitch. Be aware this could happen.

The laser alignment script no longer seems to function. It use to work! So until a replacement can be found I will leave the old broken version installed for reference. If someone can find a similiar script to replace this, please let me know!