Substance Designer 4

Substance Designer 4

DOTA 2 Axe variations done in 30 seconds with Substance Designer 3
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"Using the DOTA 2 template provided with Substance Designer 3.5, you can easily input a high-rez mesh, rapidly bake all necessary info (normal map, curvature, ambient occlusion...) and generate a fully textured item in a glimpse."
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how do you ger the dota models for this?