Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

127 ratings
The Arsenal and Basics of the combat.
By NoName and 2 collaborators
You take knowledge about:
  • Basic marine statistics;
  • Frendly fire;
  • Distance;
  • Status which can be taken;
  • Basic enemy;
  • Weapon specification;
  • Equipment specification.
2
4
   
Award
Favorite
Favorited
Unfavorite
Introduction
“𝑻𝒉𝒆𝒓𝒆 𝒂𝒓𝒆 𝒏𝒐 𝒅𝒂𝒏𝒈𝒆𝒓𝒐𝒖𝒔 𝒘𝒆𝒂𝒑𝒐𝒏𝒔; 𝒕𝒉𝒆𝒓𝒆 𝒂𝒓𝒆 𝒐𝒏𝒍𝒚 𝒅𝒂𝒏𝒈𝒆𝒓𝒐𝒖𝒔 𝒎𝒆𝒏.”
                                                                                                                            ― Robert A. Heinlein

                                                                                                                  guide actual at 10.11.2018
           Guide writed for beginners and peoples who want know more about weapons, equipment, and combat system. I can’t say that my knowledge is absolute, I share information that's take from the tests. For making tests, I use special game assistant tools, cvar commands, and game mechanic, information that I gather I retest before finding patterns and write it in the guide.
Combat basics
Combat basics:
      In the game, battle divide into two types, melee combat and ranged combat.
  • In melee combat, you can use your hands and legs. For make melee attack press right mouse button rapidly. The first attack will be with hand, second with leg and third attack with both hands, which make low area splash damage. The third attack has a delay which gives enemies chance to make a counterattack. Performing melee attack not interrupt your reloading process and protect you from enemies.
  • Range combat divides to close range, middle range, and long range. As more weapon accuracy as longer range, you can use.

      To reload your weapon press “R”(default button). When you reloading you can see white stick moving thru the black window on this field placed white field it's a fast reload position if you press "R"(reload) button when stick will enter this field you perform fast reload and save some time. If you press "R" in the non-field position, you will take a penalty and will wait to reload as if you haven't any skill for reloading. For taking ammo, you need to find Ammo Box or take Ammo Box ’s with you to the mission, deploy it and grab ammo using “E” (default) button.

      Bullet consumption control. As faster your weapon, as more damage, you can perform per bullet, but it makes you harder to control bullet consumption for not make additional shots into the dead enemy. Usually making few more shots to the dead enemy is not so much problem and can change final kill’s count to 10-15 enemies.

      For dodge enemies attack, you can jump “Space”(default) button. Also moving in direction another then angle of attack can make you evade the attack.

      For crouch hold “Shift”(default) button. Crouch increase weapon accuracy, work only when marine stand. If you will move with crouch accuracy be same as if you do not use crouch(Tested on D. Eagle, Minigun, 50CMG4-1 & Heavy rifle). If a weapon has excellent accuracy at long range or spreads attack, crouch will not increase the accuracy of the weapon.

      For using equipment press “1”(default) button. Equipment divide to the Active and Passive item’s, you can’t use on “1” passive items.

      All weapons have to Flinch chance, that stop enemies from moving for a short time. When you had luck with flinch chance, you will have Stopping Power Flinch Bonus chance, that will stop enemies better. Hits produced with stun,fire and blast will perform 100% dlinch.

      For drop weapon press “G”(default) button. For drop equipment press “T”(default) button.

      When you take two weapons of the same type at the mission, you share their additional clips. Example: Assault Rifle has 6 clips (1 loaded, 5 additional), when you take secondary Assault Rifle you will have 10 additional clips.

      Every weapon have they own damage performance. Every shot produced with a fast weapon with low damage and needs more accuracy. The weapon with huge damage produces damage that doesn't require to kill a single target. Example based on the primary attack: Fully loaded pump-action shotgun can produce 6300 damage, and Assault rifle can produce 2940 damage. With pump action shotgun you can make 36 shots which overpowered for every low health target and just consume your bullets, with assault riffle overpowered damage will be less, and you will kill more enemies.

      You can collect additional clips from Ammo Box, dead teammates weapons or find weapons placed on the map. If you haven't additional ammo clips and find the same type of the weapon that you have, pick it up in another hand (that doesn't carry your gun) then drop it, you will receive clips.
Health, melee damage, movement speed and distance
All marine has a statistic like health, melee damage, and movement speed. Skill points increase default statistic value. The default value and skill bonus:
  • Health 80 (asw_skill_health_base), bonus 15 (asw_skill_health_step);
  • Melee damage 30 (asw_skill_melee_dmg_base), bonus 6 (asw_skill_melee_dmg_step ) ;
  • Movement speed 290(asw_skill_agility_movespeed_base), bonus 10 (asw_skill_agility_movespeed_step)
Crash
Bastille
Faith
Wildcat
Wolfe
Jaeger
Vegas
Sarge
Movement speed
290
290
320
330
290
290
290
290
Melee
30
30
30
30
30
42
54
30
Health
80
80
80
80
125
125
125
140

"*𝖥𝗈𝗋 𝖻𝖾𝗍𝗍𝖾𝗋 𝗎𝗇𝖽𝖾𝗋𝗌𝗍𝖺𝗇𝖽𝗂𝗇𝗀, 𝖨 𝗌𝗁𝗈𝗐 𝖺𝗇 𝗂𝗆𝖺𝗀𝖾 𝗐𝗂𝗍𝗁 𝖺 𝖽𝗂𝗌𝗍𝖺𝗇𝖼𝖾 𝗍𝗁𝖺𝗍 𝖼𝗁𝖺𝗋𝖺𝖼𝗍𝖾𝗋𝗌 𝗋𝗎𝗇 𝗂𝗇 𝟣 𝗌𝖾𝖼𝗈𝗇𝖽, 𝖾𝗏𝖾𝗋𝗒 𝗈𝗇𝖾 𝗈𝖿 𝗍𝗁𝖾𝗆, 𝗁𝖺𝗏𝖾𝗇'𝗍 𝗆𝗈𝗏𝖾𝗆𝖾𝗇𝗍 𝗌𝗉𝖾𝖾𝖽 𝖻𝗈𝗇𝗎𝗌 𝖺𝗇𝖽 𝖿𝗈𝗋 𝖾𝖺𝖼𝗁 𝗋𝗎𝗇, 𝖨 𝖼𝗁𝖺𝗇𝗀𝖾 𝖽𝖾𝖿𝖺𝗎𝗅𝗍 𝗌𝗉𝖾𝖾𝖽 𝗏𝖺𝗅𝗎𝖾."

















From the center of the Healing beacon to the one of the side distance is 100.

Factors that change movement speed:
  • Difficulty speed multiplier:

    Easy
    Normal
    Hard
    Insane
    Brutal
    Movement speed
    96%
    100%
    102.4%
    104.8%
    104.8%
    Wildcat
    316.8
    330
    337.92
    345.84
    345.84
    Faith
    307.2
    320
    327.68
    335.36
    335.36
    Other
    278.4
    290
    296.96
    303.92
    303.92

  • Weapon attack/reload:
    • Shooting from the weapons can decrease movement speed(~for 0.1-0.2 sec), as less interval from the shots as more time your movement speed will be reduced.
      Carrying some type of weapons like Autogun and Devastator
      will decrease movement speed when you.
    • Reloading weapons can decrease your movement speed before you finish reload. You can prevent reloading if you haven't secondary attack or ammo for secondary attack are finished, hold alternate fire "mouse 3"/"f"(default) button.
Friendly fire
      The difficulty of the game increase friendly fire damage of the weapon, the standard game type with regular friendly fire, has damage absorbers for decreasing ff damage, they absorb less with each friendly fire shot in the row performed on the player. Hardcore ff removes absorption of the damage.
Difficulty damage table:

Easy
Normal
Hard
Insane
Brutal
FF damage
~40%
~60%
100%
160%
220%
Protection from the death and marine death camera time
      Protection from the death give your marine ability to survive damage from enemy or ff that greatly more than players health, saves players from death in the single attack(do not work with triggers); Example: if your character has hp 5% hp of damage made with a single bullet from desert eagle does not kill you, this protection will not save you from shotgun shells taken at point blank, if damage equals to your hp or if you burn.
     When a marine dies activated marine death camera time, which makes slow down time by 96.5%(asw_marine_death_cam_time_scale) for 0.4 seconds (asw_marine_death_cam_time) of the game time. During this period all marines absorb 100% of the incoming damage from any source include triggers, even command "asw_suicide" will not kill you, only destroy 99% of your health.
Speciale marine skills
      *"𝖢𝗎𝗋𝗋𝖾𝗇𝗍 𝗉𝖺𝗋𝗍 𝖽𝗈𝖾𝗌𝗇'𝗍 𝖼𝗈𝗇𝗍𝖺𝗂𝗇 𝖺𝗇𝗒 𝗌𝗉𝖾𝖼𝗂𝖺𝗅𝗂𝗓𝖺𝗍𝗂𝗈𝗇 𝗌𝗄𝗂𝗅𝗅𝗌 𝗐𝗁𝗂𝖼𝗁 𝗂𝗇𝖼𝗋𝖾𝖺𝗌𝖾 𝖽𝖺𝗆𝖺𝗀𝖾, 𝗁𝖾𝖺𝗅𝗂𝗇𝗀 𝗋𝖺𝗍𝖾 𝗈𝗋 𝖼𝗎𝗋𝖾 𝗂𝗇𝖿𝖾𝗌𝗍𝖺𝗍𝗂𝗈𝗇."
  • Officier:
    • Leadership (Aura) - chance increase damage dealt and a chance for resisting damage from nearby squad mates. Resistance - protect marines from any source of the damage include taken from burn and infestation status. Range 600.

      Jaeger
      Sarge
      Damage chance
      9%
      15%
      Resistance chance
      18%
      30%

  • Specia wepon:
    • Piercing Bullets - a chance for the bullets fired by marine pierce enemy and move at the same trajectory. As more damage, you perform as more useful this skill will be for you. Example: 2 drones you make 2 pierce shots with Autogun 11 damage(Wildcat) you will perform 22 damage to each target, or you can use heavy assault rifle 18 damage(Wildcat) you will perform 36 damage.

      Wildcat
      Wolf
      Pierce chance
      40%
      60%

  • Medics:
    All skills are changing weapon/equipment statistics.

  • Technic:
    • Scanner - an enemy-detection system which scans area 1050 near techs for finding enemies and show them on the radar in range.
    • Engineering (Aura) - decrease deploying sentry or and welding time. Create near tech in range 250. If two techs stand near deploying/welding works, aura with highest level skill will overlay the lowest. Example: near deploying sentry stand Vegas and Crash, Vegas Engineering skill is higher, and he will increase sentry deploying speed, Crashes aura will not assist for deploying sentry.

      Crash
      Vegas
      Others
      Sentry setup
      7 sec.
      ~ 5.5 sec.
      4 sec.
      Welding speed
      16.4 sec.
      ~ 7.5 sec.
      4 sec.

    • Critical data download rate (unwritten) - decrease downloading critical data time for 75% to Crash and Vegas.
Status
There are seven status in the game:
Freeze, Burn, Stun, Infestation, Healing, Amplifier, and Toxic(Radiation).
  • Infestation – is damage targeted status directed at the marine. The damage received in the process is a combination of Parasite damage and Parasite infestation. Damage produced with a time(20 seconds without stopping) separate on two stage:
    • 1. Spreading - infestation bar(yellow) increased;
    • 2. Reduction of infection - infestation bar increased with time.
    After ~1.5 seconds of infestation, every ~0.7 seconds marine takes damage if in the process occurred death marine will summon more parasites. Infestation can be cured by medic’s which can use: Healing Beacon; Medical gun’s/SMG. Stopped if a player uses Electric armor on himself, Canceled with a time marine survives the damage.
          When the situation became helpless, the infected marine can be killed, that's prevent spawning of the parasites. For decrease, incoming damage from infestation near must stand Officer or character with leadership skill. Also, marine death camera time can protect from few strikes. Medics can cure they infestation using medkits. Damage depends on the difficulty level, do not change with a number of marines.

    Difficulty
    Easy
    Normal
    Hard
    Insane
    Brutal
    Total damage
    183
    236
    284
    294
    294

  • Stun – targeted on the decreasing movement speed directed on Swarm units. Stun works 6 seconds(you can check time in console asw_stun_grenade_time by changing time), doesn't produce additional damage to the target, movement/turning speed decreased by 70%(asw_alien_stunned_speed) from target current speed. Marines cant take it. Can’t be stopped. Don't interrupt other statuses, will be added to them. Can’t disable parasite ability to hug marine face. After canceled status and before enemies start moving turning speed will be reduced, you can still run around him before he makes one step in any direction.

  • Burn – is combination status of damage and decreasing target movement speed, directed on any life forms. Burn works 5 seconds on swarm moving units (asw_alien_burn_duration) and growing with hardness time for marines (Easy: 6; Normal: 8; Hard: 12; Insane/Brutal: 15 seconds). Every 0.7 seconds swarm units take 3 damage (asw_fire_alien_damage_scale), marine take damage depending on game difficulty and selected friendly fire mode. Movement speed of the swarm decreased by 50% (asw_alien_hurt_speed), marines speed doesn't change. Can be stopped by healing, using extinguisher or freeze weapons. Don't interrupt other statuses, will be added to them. For decrease, incoming damage from infestation near must stand Officer or character with leadership skill. Also, marine death camera time can protect from few strikes. Can disable parasite ability to hug marine face (after 1 second of burning), if status applied when parasite jumps it doesn't prevent infestation. If you burn Harvester before killing him, it prevents summon Xenonite.

  • Freeze – is stopping status directed on swarm units. Freeze works 3 seconds at grenade (based on grenade level (asw_skill_grenades_freeze_duration_base)) and ~0.4 seconds with the sentry. Marines cant take it. Don't interrupt stun status, remove fire status. Killing frozen harvester will prevent summoning Xenonite.

  • Healing – is restored status directed on marines. Canceled if target has full health. Stop burning, decrease and stop an infestation.

  • Amplify - is support status directed on marines. Multiple weapons damages by 2, except Grenade Launcher, melee attacks, and Chainsaw. Increase Marksman rifle penetration.

  • Toxic(Radiation) – is damage targeted status directed at any units. The game name "Toxic" can be meet at work name "Radiation". Can contain in green barrels or toxic grenades. For stoping, status leaves a range of gas spreading.
The drone
















      The drone is a primary enemy that you will meet. For more information, I give you drone specification that you must know.

1, 2 player(s)
3 players
4 - 8 players
Easy
25 hp
25 hp
25 hp
Normal
25 hp
32 hp
40 hp
Hard
40 hp
48 hp
56 hp
Insane
64 hp
72 hp
80 hp
Brutal
88 hp
96 hp
104 hp

1, 2 player(s)
3 players
4 - 8 players
Easy
~5.5 dmg
~5.5 dmg
9 dmg
Normal
9 dmg
12 dmg
15 dmg
Hard
15 dmg
18 dmg
21 dmg
Insane
24 dmg
27 dmg
30 dmg
Brutal
33 dmg
36 dmg
39 dmg
Weapons table
*"𝖢𝗎𝗋𝗋𝖾𝗇𝗍 𝗍𝖺𝖻𝗅𝖾 𝗉𝖾𝗋𝖿𝗈𝗋𝗆𝗂𝗇𝗀 𝖻𝖺𝗌𝗂𝖼 𝗐𝖾𝖺𝗉𝗈𝗇 𝗌𝗍𝖺𝗍𝗂𝗌𝗍𝗂𝖼 𝗐𝗂𝗍𝗁𝗈𝗎𝗍 𝖺𝗇𝗒 𝗌𝗄𝗂𝗅𝗅 𝗆𝗈𝖽𝗂𝖿𝗂𝖼𝖺𝗍𝗈𝗋"

FR/PS - fire rate per second;
DBP - damage bonus point;
CS - clip size;
CS/PA - clips per ammo box;
RS - reload speed;
TA - total ammo for fully loaded weapon;
Flinch c. - flinch chance;
Reload - reload speed;
DFLW - damage for a fully loaded weapon performed per target(s) with 100% accuracy;
* - weapon and equipment can be equipped in the lobby only if the server and you have subscribed addon from the lobby or can be founded on the maps.

Weapon                     
Damage
DBP
FR/PS 
Burst DPS
Flinch c.
Reload
CS
TA
DFLW         
CS/PA 
Assault/Prototype/
Combat Rifle
5
1
12
60
20%
2,8 sec.
98x6
588
2940
5
Twin pistols
14
2
4
56
10%
1.4 sec.
24x11
264
3696
5
PDW
7
1
20
140
10%
1.4 sec.
80x6
480
3360
5
Medical SMG
7
2
20
140
20%
2.8 sec.
72x8
576
4032
5
Marksman rifle¹
65
10
0.8
52
20%
2.8 sec.
12x6
72
4680*n
5
Rail rifle¹
75
10
RS
41.67
20%
1.8 sec.
1x73
73
5475*n
50
Tesla cannon¹
2
0.5
4
8
100%
3.1 sec.
20x14
280
560*n
5
Flamer unit¹\²
2
0.5
10
18.80
100%
3.1 sec.
80x6
480
960*n
5
Pump Action
Shotgun
175
14
1
175
20%
1.8 sec.
4x9
36
6300
10
Chain saw
31
6
8.5
263.50
20%
None
None
None
None
None

Weapon
Damage
DBP
FR/PS
Burst DPS
Flinch c.
Reload
CS
TA
DFLW
CS/PA
Autogun
7
1
10
70
20%
2.8 sec.
250x2
500
3500
1
Minigun²
7
1
20
140
10%
2.8 sec.
500x2
1000
7000
1
Devastator
77
7
5
385
20%
4.2 sec.
70x2
140
10780
1
Grenade Launcher³
80
10
0.6
48
100%
4.5 sec.
6x4
24
3755,52
5-15
Vindicator
105
14
1.5
157.50
20%
2.8 sec.
14x6
84
8820
5
Heavy Rifle
10
2
10(15)
111
60%
2.8 sec.
98x6
588
8224±2344
5
Desert Eagle
104
0
10
468
30%
1.4 sec.
7x10
70
7280
10
Mining Laser*
50
1
4.7
235
0%
3.1 sec.
50x6
300
15000
5
50CMG4-1*
160
1
7.1
1136
60%
2.8 sec.
200x1
200
32000
None
Fletchette*
8.5-9.5
1
10
85-95
20%
4.2 sec.
25x9
225
2025±113
5
Ricochete Rifle*
6
1
12
72
20%
4.2 sec.
98x6
588
3528
5

1 - target damage is: weapon damage * max ammo * number of targets.
2 - weapon consume 0.5 ammo per shot, for calculate real bullet capacity ammo multiply by 2.
3 - central target takes additional damage, splash damage to near enemies is individual for every target in the range of the blast depends how far in the center was a target.
Descriptions in weapon/equipment sections
Accuracy - The distance at which you can make an accurate shot for bullet and grenade weapons, for other maximum shooting distance;
Targets - a number of targets that weapon can hit with a single shot;
Type - type of attack;
Status - which status put weapon when attack;
Shooting ds - Shooting decrease speed;
Reloading ds - Reloading decrease speed;
Flinch chance - chance to stop enemie while he moving;
SP Flinch Bonus - slightly increases the duration of flinch;
FPS - fire per second;
* - can't be obtained in the game lobby for taking this weapon you need subscribes for workshop addon.
*"𝖳𝗁𝖾 𝗌𝖾𝗊𝗎𝖾𝗇𝖼𝖾 𝗂𝗇 𝗐𝗁𝗂𝖼𝗁 𝗉𝗋𝗈𝗏𝗂𝖽𝖾𝖽 𝗐𝖾𝖺𝗉𝗈𝗇𝗌 𝗂𝗌 𝗇𝗈𝗍 𝖻𝖺𝗌𝖾𝖽 𝗈𝗇 𝗍𝗁𝖾𝗂𝗋 𝗅𝖾𝗏𝖾𝗅."
*"𝖳𝗁𝖾 𝗌𝖾𝗊𝗎𝖾𝗇𝖼𝖾 𝗂𝗇 𝗐𝗁𝗂𝖼𝗁 𝗉𝗋𝗈𝗏𝗂𝖽𝖾𝖽 𝖾𝗊𝗎𝗂𝗉𝗆𝖾𝗇𝗍 𝖻𝖺𝗌𝖾𝖽 𝗈𝗇 𝗍𝗁𝖾𝗂𝗋 𝗅𝖾𝗏𝖾𝗅."
Assault/Prototype/Combat Rifle
Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Long range
1
Normal
No
12
20%
10%
50%
50%
Primary attack
Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Damage
5
5
6
7
8
8
8
9
Reload speed
2.2 sec
2.8 sec
2.2 sec
2.2 sec
1.7 sec
2.0 sec
2.8 sec
2.0 sec
_______________________________________________________________________________

𝐀𝐬𝐬𝐚𝐮𝐥𝐭 𝐑𝐢𝐟𝐥𝐞:




Secondary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Long range
Area
Explode
No
1
100%
0%
0%

      The primary weapon which can use every class. Have 5 grenades with radius 350 vs aliens and 125 vs marines.

Others
Crash
Sarge
Jaeger
Damage
79
99
99
119
_______________________________________________________________________________

𝐏𝐫𝐨𝐭𝐨𝐭𝐲𝐩𝐞 𝐑𝐢𝐟𝐥𝐞:




Secondary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Long range
Area
Explode
Stun
1
100%
0%
0%

Available for: tech class.
      Prototype rifle as alternative fire have 5 stun grenades which produce 1 damage(first hit produce 0 dmg., every next hit will make 1 dmg.) and put stun status on the enemies. Radius 220.
_______________________________________________________________________________

𝐂𝐨𝐦𝐛𝐚𝐭 𝐑𝐢𝐟𝐥𝐞:




Secondary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Close range
1-14
Spread
No
1
100%
0%
0%

      As alternative fire Combat Rifle has under barrel shotgun with 8 shotgun shells which produce more pellets than a Pump Action Shotgun, more angle of spread and more damage per skill level.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Damage
165
165
221
277
333
333
333
389
Heavy assault rifle




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Middle range
1
Normal
No
10(15)
60%
30%
50%
50%

      The Heavy Rifle is the perfect weapon to fight at higher difficulties. Have increased damage +30% against Shieldbug, Mortarbug, Harvester, Drone Uber and Queen. As alternative fire mode, Heavy Rifle can increase shooting speed for 3 seconds from 10/sec for 15/sec.("Test show that bullet consumption in normal mode for 10 sec = 100(101) fps and increased speed 10 sec = 150 fps"), in this mod produce 200% of the damage per shot. After finishing alternative mode weapon stuck for one second.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Primary attack
Damage/Fast fire damage
10(20)
10(20)
12(24)
14(28)
16(32)
16(32)
16(32)
18(36)
Reload Speed
2.2 sec
2.8 sec
2.2 sec
2.2 sec
1.7 sec
2.0 sec
2.8 sec
2.0 sec
Twin pistols




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Long range
1
Normal
No
4
10%
10%
50%
0%

      Twin pistols attack speed depends on your shooting style, if you hold the fire button it will be 4 per sec., if you clicking on fire button rapidly attack speed will depend on your clicking (limit 20 shots per sec.), for reach better performance of the attack speed you can use adrenaline.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Primary attack
Damage
14
14
16
18
20
20
20
22
Reload Speed
1.1 sec.
1.4 sec.
1.1 sec.
1.1 sec.
0.8 sec.
1.0 sec.
1.4 sec.
1.0 sec.
Personal Defense Weapon




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Long range
1
Normal
No
20
10%
5%
50%
50%

      PDW is defense weapon each reloads consume 2 clip which changes max clips capacity from 12 to 6 (real amount). Comparision of the PDW and Minigun:
+ every character can use;
+ not need to prepare your weapon before start shooting;
+ PDW doesn't slow your movement speed before you prepare to shoot;
= same damage;
= same fire speed;
- less amount of bullets: PDW(total) 480 vs Minigun(total) 1000 ;
- separated clips 6(PDW) vs 2(Minigun).

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Primary attack
Damage
7
7
8
9
10
10
10
11
Reload Speed
1.1 sec.
1.4 sec.
1.1 sec.
1.1 sec.
0.8 sec.
1.0 sec.
1.4 sec.
1.0 sec.
Medical SMG




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Middle range
1
Normal
No
20
20%
10%
50%
50%
Secondary attack
Middle range
1
Normal
Heal
3
0%
0%
50%
None

Available for: medic class.
      Medical SMG is defense weapon type more similar to PDW but can be obtained only by medics have lesser accuracy, secondary fire mod, and more damage bonuses. Medics skill "Healing bonus" do not change start ammo capacity for secondary weapon mod, it will still be 50. Comparing with PDW:
+ 2 damage bonus per skill "Damage bonus";
+ total ammo capacity SMG(total) 576 vs PDW(total) 480;
+ alternative mod is medical gun rifle which contains 50 charges;
= same attack speed;
- accuracy at middle distance;
- long reload time;
- can be obtained only by medics.

Faith
Bastille
Primary attack
Damage
9
13
Reload speed
2.2 sec
2 sec
Secondary attack
Starting charge
50
50
Healing rate in 0.33 sec
10
9
Total healing with started chard
500
450
Cure infection
75%
25%
Marksman Rifle




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Long range
2(4)
Pierce
No
20
20%
10%
35%
0%

      Marksman Rifle is a mobile weapon, which can penetrate single enemy/object/door. As alternative weapon mod Marksman Rifle have a scope, which illuminates enemies(even thru walls and floor) and decrease movement speed by 50%.If a player has "amplifier damage modification" he can penetrate 3 targets (some time pierce can work incorrect penetrating 1target), amp bonus penetration work only at lifeform units.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Primary attack
Damage
65
65
75
85
95
95
95
105
Reload speed
2.2 sec
2.8 sec
2.2 sec
2.2 sec
1.7 sec
2.0 sec
2.8 sec
2.0 sec
Precision Rail Rifle




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Long range
Any target
in fire line
Pierce
No
RS
20%
10%
30%
30%

      Precision Rail Rifle - penetrate any number of enemies standing in the line of fire, cant penetrate objects/doors. Too frequent shooting and reloading make you lose 30% of your speed, as more you shoot as long you will be a perfect target for the enemies.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Reload speed
1.4 sec
1.8 sec
1.4 sec
1.4 sec
1.1 sec
1.3 sec
1.8 sec
1.3 sec
Primary attack
75
75
85
95
105
105
105
115
Tesla Cannon




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Middle range
3
Chain
Stun
3.1
100%
0%
50%
50%

      Tesla Cannon is supporting type weapon. Each attack can hit 3 enemies putting stun only on 2 of them. Haven't ff damage (attacked targets cant be marines). Have auto-targeted attack, the first target will be the closest target to the crosshair or (if there no target) target near the face of marine, second and third target will be selected randomly from nearest enemies. As the first target can be the door, then the second target will be enemies behind the door.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Reload speed
2.5 sec
3.1 sec
2.5 sec
2.5 sec
1.9 sec
2.2 sec
3.1 sec
2.2 sec
Damage
2.0
2.0
2.5
3.0
3.5
3.5
3.5
4.0
Flamer Unit




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Middle range
6
Pierce
Burn
10
100%
5%
50%
50%
Secondary attack
Middle range
Area
Pierce
Ext.
10
0%
0%
0%
50%

      Flamer unit is defense weapon, which put burn status on the enemies. Each primary attack consumes 0.5 ammo which changes ammo per clip from 40 to 80 if you use an only primary attack. Each secondary attack consumes 1 ammo. Required accuracy while using have a pierces type attack with normal ff damage. With higher difficulty, you need fewer shots to burn your teammates, at ASBI difficulty you need only 1.
      Can't attack doors. Usually used for: burn biomass, eggs, small swarm units. Good for decrease speed of massive horde. Most part damage performed by burn status.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Reload speed
2.5 sec
3.1 sec
2.5 sec
2.5 sec
1.9 sec
2.2 sec
3.1 sec
2.2 sec
Primary attack
2.0
2.0
2.5
3.0
3.5
3.5
3.5
4.0
Pump Action Shotgun




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Middle range
1-7
Spread
No
1.8
20%
10%
50%
0%

      Pomp action shotgun is an alternative version of Vindicator which can be equipped by every class. Compare Vindicator and Pomp action shotgun:
+ more damage;
- low ammo capacity;
- low attack speed per second;
- haven't alternative fire attack.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Reload speed
1.4 sec
1.8 sec
1.4 sec
1.4 sec
1.1 sec
1.3 sec
1.8 sec
1.3 sec
Primary attack
175
175
189
203
217
217
217
231
Chainsaw




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Close
1
Normal
No
8.5
20%
10%
50%
0%

      Chainsaw is close range combat weapon which has a distance of attack ~20-30. Better attack slowed enemies or single target. Has 1 damage, which increased by Meele damage + Melee damage bonus skill (default melee damage: "30"). Power fist doesn't increase the power of a chainsaw.

Primary attack
Others
Jaeger
Vegas
Damage
31
43
55
Autogun




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Long range
1
Normal
No
10
20%
30%
50%
50%

Available for: special weapons class.
      Carrying Autogun decrease movement speed by 20%. Hasn't secondary attack, has auto-aim system for easy targeting. You can't take two Autogun, spare additional clip with Minigun. Can be carried only by "Special weapon" class.

Wildcat
Wolfe
Primary attack
11
12
Reload speed
2 sec.
2.2 sec.
Minigun




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Middle range
1
Normal
No
20
10%
30%
50%
50%

Available for: special weapons class.
      Carrying Minigun doesn't decrease movement speed, spinning and shooting decrease to 50%. Per one bullet consume 0.5 ammo which increases ammo per clip from 250 to 500. For performing a primary attack, you must spin minigun 1 second, to sping minigun you can hold: "Shift" button; the secondary or primary attack button. If you release spinning button minigun will slowly stop rotation in 2.5 seconds and your movement speed will be 100%, before minigun stop spinning you can instantly shooting. Before rotation stops, you can make a low distance run. One marine can't take two Miniguns, this weapon spare additional clip with Autogun. Can be carried only by "Special weapon" class.

Wildcat
Wolfe
Primary attack
11
12
Reload speed
2 sec.
2.2 sec.
Devastator




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Middle range
1-7
Spread
No
5
20%
10%
70%
50%

Available for: special weapons class.
      Carrying Devastator decrease movement speed by 20%, shooting to 70%. You can't take secondary Devastator.

Wolfe
Wildcat
Primary attack
91
105
Reload speed
3.4 sec.
2.9 sec.
Grenade Launcher




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Long range
Area
Explode
No
0.6
100%
0%
0%
0%

      Grenade launcher shooting in mouse crosshair direction with a non-linear angle makes available shoot under the doors, objects or walls. For using Grenade Launcher, you need to learn the map, positions of fire and a direction of incoming waves of horde.
      Target in the center of the area where landed grenade takes 195,6% of the damage. Sample: if a weapon has 80 damage, single target that stands at the landing area, will take 156,48 damage.
      Every time when you grab ammo from Ammo Box you receive 1 – 3 clips and take 20% of the box, the number depending on the additional clips that you haven't. Taking 3 clips per grub makes a fantastic amount of the weapon capacity that could have any other weapon in the game. For example: if you grab ammo when you haven't 1 clip, you will take +1 clip, at least 5 clips or you can grab when you haven't any clip, and you will take +3 clips at least 15 clips.
      When grenade hit any objects she explodes, except if she hit an iron retractable bridge(one of them you can find in Deima Surface Bridge and ), in this case, she will lay for 3 seconds before exploding.

Others
Crash
Sarge
Jaeger
Radius vs marines
125
145
145
165
Radius vs aliens
280
320
320
360

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Primary attack
80
120
80
80
100
80
100
80
Reload speed
3.6 sec
4.5 sec
3.6 sec
3.6 sec
2.7 sec
3.2 sec
4.5 sec
3.2 sec
Vindicator




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Middle range
1-7
Spread
No
1.5
20%
10%
50%
50%
Secondary attack
Middle range
Area
Splash
Burn
1
100%
0%
0%
0%

Available for: officer class.
      Vindicator is shotgun type weapon which has flame grenade as a secondary attack. Flame grenade blows if they touch enemies in the air or after 3 seconds after landing, before he blew you can hit grenade with a melee attack, this will throw a grenade at the direction of the hit. Blowing flame grenade make damage 19-21 + put burn status on enemies. Radius 220 vs aliens, 125 vs marines.

Sarge
Jaeger
Primary attack
Damage
133
175
Reload speed
2.8 sec.
2.8 sec.
Secondary attack
Damage
19-21
19-21
Incendiary Grenades
5
5
Desert Eagle




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Middle range
1
Normal
No
10
30%
10%
30%
0%

      For performing each shot from Desert Eagle, you must rapidly push primary attack button. You can increase accuracy using crouch.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Reload speed
1.1 sec.
1.4 sec.
1.1 sec.
1.1 sec.
0.8 sec.
1.0 sec.
1.4 sec.
1.0 sec.
Primary attack
104
104
104
104
104
104
104
104
Medical (Amp) Gun




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Middle range
1
Normal
Heal
3
0%
0%
50%
0%

Available for: medic class.
      Started charge of the weapon set at the start of the round. If Faith takes Medical Gun and gives it to the Bastille, he will obtain it with 90 charges instead of 80 if he will start with this weapon. Can stop a fire and cure infestation. You can't take 2 Medical gun or 2 Medical (Amp) Gun to the mission. With this weapon, you can move and heal single target, healing rate more than the healing beacon. Can heal thru the walls and other objects.
    Secondary attack:
    • Medical Gun:
    • Heal yourself with same heal status like a primary attack.
    • Medical Amp Gun:
    • Consumption rate 3 per second, increase damage x2 produced by targeted marines weapons, except Grenade Launcher, melee attacks, and Chainsaw.
Bastille
Faith
Starting charge
80
90
Healing rate in 0.33 sec
9
10
Total healing with started chard
720
900
Cure infection
25%
75%
Mining Laser*




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Middle range
1
Normal
No
4.7
0%
0%
50%
0%

      For start attack, you must charge Mining Laser, you can do it by hold primary attack button, it will take 1.8 seconds. The charge will be dropped if you have been damaged, after that, you will need for recharge weapon before start shooting again. You can reload without losing charge if make it before you fire all your ammo, just hold left mouse button before finish reload. Can destroy biomass.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Reload speed
2.5/sec
3.1 sec
2.5 sec
2.5 sec
1.9 sec
2.2 sec
3.1 sec
2.2 sec
Primary attack
50
50
51
52
53
53
53
54
50CMG4-1*




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Middle range
1
Normal
No
7.1
60%
60%
50%
None

      50CMG4-1 is a weapon of mass destruction that can be found in workshop Adonaxis campaign. Haven't additional clips. You can't take secondary 50CMG4-1.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Primary attack
160
160
161
162
163
163
163
164
Extinguisher *


Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Middle range
Area
Pierce
Ext.
10
0%
0%
50%
0%

      An Extinguisher does not share ammo with other weapons. Can be used on any burn target and the player himself.
Flechette*




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Long range
1
Normal
No
10
20%
10%
50%
50%

      Fire auto aimed missiles. Technically must have 10 damage, but damage changed per rocket from 8.5-9.5.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Reload speed
3.4 sec
4.2 sec
3.4 sec
3.4 sec
2.5 sec
2.9 sec
4.2 sec
2.9 sec
Primary attack
8.5
12.5
8.5
8.5
10.5
8.5
10.5
8.5
Ricochet Rifle*




Primary attack
Accuracy
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Shooting ds
Reloading ds
Long range
1
Normal
No
12
20
10
50%
50%

      The primary attack has the same trajectory as an assault rifle. For make ricochet shot's you must hold alternative fire button while shooting. Have better damage (+1) then assault/prototype/combat rifle and worst reload time.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Reload speed
3.4 sec
4.2 sec
3.4 sec
3.4 sec
2.5 sec
2.9 sec
4.2 sec
2.9 sec
Primary attack
6
6
7
8
9
9
9
10
Sentries
      Sentry is good as a static defense. For faster-deploying sentry you need to have near you tech, they have an aura (250) that increase deploying, a bonus from aura depends on the better skill are in range. Before sentry deploying, you can shoot thru it. All type of the sentry has 300 health. When sentry destroys she produces 111 damage from a center of the blast. You can use sentries for blocking the path from enemies waves.

Other
Crash
Vegas
Sentry setup
7 sec
~5.5 sec
4 sec
_______________________________________________________________________________

𝗕𝘂𝗹𝗹𝗲𝘁 𝗦𝗲𝗻𝘁𝗿𝘆




Attack distance
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Total ammo
Long range
1
Normal
No
12
0
0
450

      Haven't ff damage before activated hardcore ff damage. Good for stopping enemies at any range.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Primary attack
10
10
11
12
13
13
13
14
_______________________________________________________________________________

𝐅𝐫𝐞𝐞𝐳𝐞 𝐒𝐞𝐧𝐭𝐫𝐲




      Freeze sentry haven't ff damage at all. Can freeze any enemies at close range include Buzzers, time of enemies freeze status 0.4 seconds that less than time that you take with Freeze Grenades. Skills will not increase freeze time. Radius of attack 300 m.

Attack distance
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Total ammo
Medium
Area
Pierce
Freeze
20
0
0
800
_______________________________________________________________________________

𝐈𝐧𝐜𝐞𝐧𝐝𝐢𝐚𝐫𝐲 𝐒𝐞𝐧𝐭𝐫𝐲




Attack distance
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Total ammo
Medium
Area
Pierce
Burn
10
100
0
800

      The insidery sentry has ff damage, be careful when placing it. The range of the turret is not so high like a bullet turret, but this turret has better damage, more ammo capacity and putting burn status on the enemies. Radius of attack 375 m.. Can stuck and stop shooting if enemies come close to sentry.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Primary attack
35
35
35
36
36
36
36
37
_______________________________________________________________________________

𝐄𝐱𝐩𝐥𝐨𝐬𝐢𝐯𝐞 𝐒𝐞𝐧𝐭𝐫𝐲




Attack distance
Targets
Type
Status
FPS
Flinch chance
SP Flinch Bonus
Total ammo
Long
Explode
Normal
no
0.6
100
0
25

      Explosive sentry has high damage, ff damage and terrible projectile speed if the target moves not to the turret direction every shot, will be missed and she loses all ammo without any result.

Vegas
Jaeger
Faith
Wolfe
Crash
Bastille
Sarge
Wildcat
Primary attack
40
60
40
40
50
40
50
40
Remote turret






     Remote turrets are stationary defence structure located on special maps. Usually, to control it you must get access to the terminal near the turret. Attacks enemy only at marines manual control. Damage depends on the difficulty level, has unlimited ammo and aim system.

Difficulty
Easy
Normal
Hard
Insane
Brutal
Damage per shot
27
26
25
22
20
IAF Ammo Satchel




      Contain additional ammunition for every weapon (except chainsaw and 50 Cal). For deploying your need equip ammo box and press the primary fire button.
IAF Heal Beacon




Available for: medic class.
      Started Healing Beacon set at the start of the round. If Faith takes it and gives to the Bastille, he will obtain it with 9 beacons instead of 8 if he will start with this item. Each beacon has they own healing limit that they can restore, after depleting they will disappear. Duration without consuming 20 seconds, a number of players stood on healing field don't change healing rate, but increase consumption speed of beacon. Example for Bastille Healing Beacons: 1 marine consume beacon stands on it 11 seconds before depleted, 2 will consume 20 (10 for each) it stands 5.5 seconds. Each new beacon, has they own healing rate, this is valuable when you need to heal many marines at the same time or cure mass infestation. Example: you can't cure 3 players at the same time on the brutal with Medical Gun, with beacons you can. (The test shows that Healing beacon's of Faith and Bastille heal the same amount of health in the same time, but Faith beacons stay longer)

Bastille
Faith
Starting beacons
8
9
Max health per beacon
86
96
Total healing with started chard
688
864
Cure infestation
25%
75%
IAF Ammo Bag*




      With IAF Ammo Bag you can give clips without dropping box on the ground. Every ammo bug contains a limited number of the additional clips for every weapon. Example: after giving 5 clip for the assault rifle, you can't give any other clip for the assault rifle, because 5 is the maximum number of the additional clips. After filling one weapon, you can't fill another same weapon type with this ammo bag.
      Contains ammo for the next type of weapon:

Assault rifle
Prototype rifle
Combat rifle
Vindicator
Twin pistols
Pump-action Shotgun
Autogun
Minigun
Flamer
Ricochet rifle
Fletchette
PDW
IAF Medical Satchel*




Available for: medic class.
      Activate on close stood marine or yourself. Heal 25 hp + 8 hp per skill. Heal effect similar to Healing kit, after activation heal target with a time. You can take 2 Satchel on the mission.

Bastille
Faith
Number of Satchels
8
9
Healing per satchel
57 hp
65 hp
Max healing
456 hp
585 hp
Cure infestation
25%
75%
Healing Kit




Unlock level: 0;
Start pack: 1;
Target: Self;
Effect: Heal;
Healing rate: 2 per sec.
      Healing status finishes working when restoring full health of the character. After using a Healing kit, game logic will think that you already have all hp that restored from Healing kit, that prevents use on the marine any healing stuff like Healing gun and Healing beacon. If you were infested, active Healing kit(s) immediately to prevent the spreading of infestation. At the Brutal difficulty(to stop): Faith needs 1 Healing kit; Bastille 2 if hp more then 75% at the moment of infestation, 3 if less; other marines for surviving infestation need 5 Healing Kits.

Other
Bastille
Faith
Healing
50hp
70 hp
75 hp
Cure infestation
0%
25%
75%
Welder




Unlock level: 0;
Charges: Unlimited;
Target: Door.
      Welder used to weld/unweld door. For faster welding/unwelding near door must stay tech marine, that not weld door, if he weld door and near you don't locate other tech marines, your welding speed will be basic. If near stand two tech marines will be used the skill of the better of them, their skills are not stock.
      For quick seal door you don't must wait before you finished seal. A sealed door can help for stopping single enemies but can create a problem with hordes if you locked in the close room and hadn't any item that can immediately stop horde.
      The door has ~1000 hp, in not welded status, have 60% bullet damage reduction, in welded and fully reinforced status, have additional 60% damage reductions from damage that was reduced from the first reduction. Blast weapon and Drones have bonus scale against door 200% ((asw_door_explosion_boost )(asw_door_drone_damage_scale). Simplify to the bullet damage, for the unwelded door you need to perform ~1800 damage and for welded door ~6000 damage. Difficulty step does not increase door health.

Others
Crash
Vegas
Weld/Unweld
16.4sec.
~7.5 sec.
4 sec.
Trip Mines




Unlock level: 0;
Item activation: Consumable;
Activation: Drop item in front of the player;
Start pack: 12;
Radius: 256 vs drone, 125 vs player;
Damage: 100 (for a target which stands in the center of the mine).
      Trip Mines can to stop swarm hordes. Can be complicated with welded doors, place them in the position which will be covered by falling door (falling door can destroy mine).

Others
Crash
Sarge
Jaeger
Mines per throw
1
2
2
3
Max mines
12
24
24
36
SM75 Combat Flares




Unlock level: 0;
Item activation: Consumable;
Flares in pack: 15;
Target: Area;
Duration of each flare: 30 sec;
Auto-aim radius: 250 m.
      Illuminate the area and provide auto-aim on every enemy which step into flare radius. Useful versus small or fast enemies: Buzzer, Parasites & Xenonite. In dark places can light better than a flashlight.
      For change color of the Flare you can change a property in the console:
asw_flare_r 240(default)
asw_flare_g 250(default)
asw_flare_b 200(default)
*"Only you can see the color."
*"If you want you can find "Online RGB color picker" to find a color that you want."
Armor




Unlock level: 2;
Item activation: Passive;
Target: Self.
      Degrease 20% incoming damage except for damage from effects.
Damage Amplifier




Unlock level: 4;
Start pack: 3;
Area: 100;
Targets: Marines in the area.
Status: Amplify
      Create field which put amplify status on marines staying in it.
Hornet Barrage




Unlock level: 6;
Start pack: 3;
Rockets per activation: 8;
Fire per second: 10/sec.;
Direction of shots: In front of player;
Auto-aim targets: Swarm units.
      Hornet Barrage shots auto aim rockets which can perform FF damage, be careful to use in front of walls and doors. Can be used to destroy doors or stop the little amount of swarm.

Others
Crash
Sarge
Jaeger
Damage
50
52
52
54
Freeze Grenades




Unlock level: 8;
Start pack: 5;
Targets: Area;
Radius: 210;
Status: Freeze;
      Cannot freeze Buzzers. Good to freeze hordes, Harvesters or Shieldbugs. Duration depends on skill level (asw_skill_grenades_freeze_duration_step), default 3 seconds (asw_skill_grenades_freeze_duration_base). Skill not increase range.

Others
Crash
Sarge
Jaeger
Duration
3 sec.
3.6 sec.
3.6 sec.
4.2 sec.
Adrenaline(Stim)




Unlock level: 10;
Start pack: 3;
Targets: All marines;
Effect in game time: Slow-motion at 5 sec.. If Bastille(alive) in party 7.3 sec.
Effect: Slow-motion at 10 sec.. If Bastille(alive) in party 16 sec.
      Adrenaline(stim) slow down time speed by 65% (asw_stim_time_scale), Death slow down time by 96.5%(asw_marine_death_cam_time_scale) for 0.4 seconds (asw_marine_death_cam_time) of game time. Slow-motion or Slow-motion + Death Slow-motion, can help hucking terminals(wire) with extra fast speed (*" to kill your current marine use 𝐚𝐬𝐰_𝐬𝐮𝐢𝐜𝐢𝐝𝐞, to prevent cam direction when marine die 𝐚𝐬𝐰_𝐬𝐮𝐢𝐜𝐢𝐝𝐞𝐚𝐬𝐰_𝐦𝐚𝐫𝐢𝐧𝐞_𝐝𝐞𝐚𝐭𝐡_𝐜𝐚𝐦 𝟎"). Adrenaline(Stim) useful for players with high ping or bad coordination. Give advantage when squad moves thru hard places. Help reach max firing speed using Twin Pistols or perform more accurate fast reload. If you want to check perfect speedrun time i recomend to set death time slow motion.
Tesla Sentry Coil




Unlock level: 12
Start pack: 3
Charges per Coil: 30
Damage: 5
Radius: 100;
Max targets: 1
Status: Stun
      Tesla Sentry Coil stuns nearest non-stunned enemies if all enemies electrocuted it attack final attack target or new closest enemies. Skills don't change damage. After deploying cant be grabbed.Good as blocking incoming swarm ways. Can cover tech while hucking. Attack radius has no blind spots; this gives the ability to attack in every direction. Can cover everything in the attack radius.
Electric Armor




Unlock level: 14;
Start pack: 3;
Duration: 12 sec.;
Enemy targets: All targets near the player;
Target: Self (Defense field) and put Stun status on every alien unit near the player (area ~50);
Status: Stun.
      Electric Armor instantly stops the infestation, you will take damage only from last infested health, at the moment of activation. On activation perform 5 damage to near swarm unit putting stun status on them. After activation, all incoming damage will decrease by 80%, an enemy which try to attack you will take charged lighting strike which performs 20 damage and put stun status, the parasite will be destroyed if try to attack you.
Incendiary Mines




Unlock level: 16;
Available for: officer class;
Start pack: 5;
Target: Area;
Distance: 38 x 280;
Spread time: 0.2 sec;
Status: Burn.
      Drone moves thru the wall of fire (38) take ~70-~80 damage in 1 hit and take fire effect. If door falls at the fire area, it will extinguish it. Bumpy terrain can also prevent the creation of an area of the firewall.

Sarge
Jaeger
Time duration
20 sec.
30 sec.
Flashlight




Unlock level: 18;
Charges: Unlimited;
Item activation: Passive;
Target: Area in front of the player.
      A flashlight can be turned off using equipment button. Illuminate area in front of the player, illumination level lower than flares.
      For change color of the Flashlight you can change a property in the console:
asw_flashlight_r 250(default)
asw_flashlight_g 250(default)
asw_flashlight_b 250(default)
*"Only you can see the color."
*"If you want you can find "Online RGB color picker" to find a color that you want."
Power Fist




Unlock level: 20;
Item type: Passive;
Targets: Self(increase damage x2).
      Do not increase chainsaw damage.
Hand Grenades




Unlock level: 22;
Start pack: 3;
Targets: Area;
Radius: Depend on the skill level;
Damage: 78.
      For performing instant blast, after threw grenade must hit an enemy. If grenade lands on the ground, it will blow after three seconds, before it happens, you can hit it with a melee attack, for throw grenade at the direction of the hit.

Others
Crash
Sarge
Jaeger
Additional Cluster
0
2
2
4
Radius vs marines
125
145
145
165
Radius vs aliens
280
320
320
360
Nightvision Goggles




Unlock level: 24;
Charges: Recharged;
Recharge: 15 sec.;
Max time: 20 sec;
Target: Self.
      Nightvision Goggles on activation highlights swarm units in white. Don't increase your vision in the dark. You can't see swarm units thru the walls.
Smart bomb




Unlock level: 26;
Start pack: 1;
Rockets: 38;
Fire per seconds: 10/sec;
Trajectory: Every new rocket direction changed by 15° angle;
Auto-aim targets: Any swarm units in any direction from the player.
      Smart bomb haven't FF damage. You can destroy door with a smart bomb if behind door stands enemies.

Others
Crash
Sarge
Jaeger
Damage
50
52
52
54
Toxic grenade




Unlock level: 32;
Available for: medic class;
Start pack: 5;
Damage: 20 vs aliens and 10 vs marines(difficulty doesen't change ff damage);
Hit per second: 0.3 sec.;
Max targets: Area;
Area radius: 100;
Duration: 30 sec;
Status: Toxic.
      Create a cloud of the toxic gas in the area for 30 seconds. Compare with incendiary mines:
+ haven't a problem with the roughness of the terrain and can spread gas without penalties;
+ can't be destroying by falling doors;
+ can make damage for swarm units thru the doors;
- status cancel produces damage on the enemy if he leaves the area.
Assault Jets




Unlock level: Can be taken in the lobby except if you install an extension from the workshop. Can be found;
Start pack: 5;
Target: Area.
      Allow you to jump over long distances. For activate, target the location with your crosshair and press active equipment button. When you land on the enemy you perform ~42-~136 damage if they survive, you will take damage. Any enemies near your landing position will be knocked back at a distance.
Blink Pack




Unlock level: Cant be taken in the lobby except you install the mod from work whop. Can be found;
Item Type: Rechargeable;
Target: A selected area on the screen with the crosshair;;
Status: Stun area near a start and arrive location;
Recharge: 20 sec.
      Teleport your marine to the visible position create low area stun effect.
Extinguisher*




Unlock level: Can be taken in the lobby if you install an extension from the workshop. Can't be found;
Targets: Self and any other targets;
Status: Extinguishing targets;
Start charges: 200.
      Can be equipped using the equipment button. After being dropped, lose equipment item status and become an ordinary weapon. An Extinguisher does not share ammo with other weapons. Can be used on any burn target and the player himself.
Swarm Bait*




Unlock level: Can be taken in the lobby if you install the mod from the workshop;
Target: Area;
Radius: 300;
Start pack: 9.
      Swarm Bait is small steaks which contain pheromones. After activation makes swarm units moving thru the area with Swarm Bait, collect in groups near and stand still.
T75*




Unlock level: Can be taken in the lobby if you install an extension from the workshop;
Available for: officer class;
Start pack: 3;
Radius: 300.
Targets: Area.
      Activation of the equipment makes you drop charge on the floor, for activating it hold "E" (default) button after activation charge has 3 seconds. Base damage 600, per perk skill, added 150 damage. After blowing T-75 do not put any status on swarm or player units.

Base
Sarge
Jaeger
Damage
600
900
1200
P.S.
I hope you learn anything new.
Special thanks for Homohentai for agreed to correct text.

                                                                                                                                           20.06.2018



                                        𝓣𝓱𝓪𝓷𝓴'𝓼 𝓯𝓸𝓻 𝓽𝓱𝓮 𝓻𝓮𝓪𝓭𝓲𝓷𝓰. 𝓗𝓪𝓿𝓮 𝓪 𝓷𝓲𝓬𝓮 𝓭𝓪𝔂!
20 Comments
Абдуло 8 May, 2024 @ 10:38pm 
Russhin
Привет ребята если вы давно хотеле что бы у вас было в профили в комментах +rep (и тд)
То тебя к нам в группу которая у меня есть в профиле где мы помогаем друг другу
https://steamoss.com/groups/repvzaim
Eng
Hi guys, if you have been wanting for a long time, what would you have in the profiles in the comments +rep (and so on)
Then you can join us in the group that I have in my profile where we help each other https://steamoss.com/groups/repvzaim
Абдуло 5 May, 2024 @ 5:47pm 
RUS: Выберите что то одно из этого списка и напишите в моём профиле, отвечу тем же!
ENG: Choose the one that's on the list and write in my profile, I will answer the same!

💜+Rep Clutch King 👑
💜+Rep 300 iq 🧠
💜+Rep ak 47 god👻
💜+Rep SECOND S1MPLE😎
💜+Rep relax teammate🤤
💜+Rep Killing Machine 😈
💜+Rep AWP GOD 💢
💜+Rep kind person💯
💜+Rep ONE TAP MACHINE 💢
💜+Rep nice profile 💜
💜+Rep add me pls😇
💜+Rep very nice and non-toxic player😈
💜+Rep AYYYY LMAO
💜+Rep nice flicks👽
💜+Rep king deagle💥
💜+Rep best👹
💜+Rep killer👺
💜+Rep Good player 💜
💜+Rep Amazing Tactics 👌
💜+Rep Top Player 🔝
shadow 20 Feb, 2024 @ 11:36am 
this definitely needs to be updated
lawik48 16 Jul, 2023 @ 9:13am 
pump action shotgun has alternate fire wich makes you shoot 2 times very quickly
Silent Hunter 20 Dec, 2021 @ 3:37am 
sorry but i cant give you award ( i dont have so many points right now)
Silent Hunter 20 Dec, 2021 @ 3:18am 
ty bro :winnersam:
Ostross 31 Mar, 2021 @ 12:48pm 
WOW, that is comprehensive.
SkullKnight 16 Aug, 2020 @ 6:32am 
wow dude very well done and detailed..despite your limited english...hats of to you
Dr. Girthquake 17 Jul, 2020 @ 6:37am 
holy shit i love these numbers great fucking guide
NvMe 令 24 Apr, 2020 @ 6:34am 
A very in depth guide, very detailed despite the limited English, excellent effort and very informative. :cleanseal: