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The Reserve Shooter used to be able to land minicrits on airblasted enemies a long time ago. It has since been nerfed, at which point it ceased to be a common pick
If you see the engie with a packed up building, cover him. He is defenseless while moving that gear up. You are his shield. Especially if he has the rescue ranger, then you have to be his armor.
Speaking of, take note of the loadout your engie buddy has in your head so you can cover for his weaknesses. Communicate with your engie, so you succeed.
Lastly, if the engie you're protecting is a newbie you should be giving him advice on where to place sentries, dispensers, and teleporters. I think that pybros should have at least some experience playing engie and spy, too. It will make you even more effective as pybro and provide you with useful insights into engie's and spy's weaknesses and strengths.
Hope this helps.
Also, teleporters are the engineer's most important building. If you're faced with the decision of unsapping only one building of either the dispenser, sentry, or teleporter, teleporter is best one to go for in most cases as the rest of your team can come in to help you and maintain pressure on the line.
DO NOT pick up ammo around you when the engie you're protecting is building up his nest. Needs to be said, newer pybros do this a lot. You're only hurting the engie by doing this.
First, if you airblast down at the ground, you can push enemies up in the air. This can be really useful for dealing with ubers if the sentry you're protecting is up on a ledge or in an open area, because the knockback of the sentry will make the ubered person go flying far, far away.
Also, another thing to note is that there are many types of engineer players and sometimes they won't need your help or already have another pybro with them, so it's better to help out another engie on your team in those situations as 1 pybro per engie generally gets the job done.