Arma 3
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Breaching Charge
   
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Data Type: Mod
Mod Type: Equipment
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63.788 KB
26 feb 2018 om 20:48
30 sep 2023 om 17:14
29 wijzigingsnotities (weergeven)

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Breaching Charge

In 1 verzameling van Ampersand
Ampersand's Workshop
16 items
Omschrijving
The Breaching Charge allows the infantry to quickly and safely demolish walls and open doors with minimal collateral damage. The Door Wedge enables secure control over entry points. Both are powerful tools in MOUT/FIBUA situations.

Trees can also be quickly felled using the Breaching Charge.

Works on doors locked using:
Eden Editor > Edit Terrain Object module
Zeus Enhanced > Configure Doors module or context action

_house setVariable ["bis_disabled_Door_1", 1, true];

Minimum safe area reference[imgur.com]

Requires ACE explosives

Non-workshop version https://github.com/ampersand38/Arma-3-Breaching-Charge/releases/latest
301 opmerkingen
Eqizet 21 jul 2024 om 8:07 
never allows me to set the trigger
Illu 2 okt 2023 om 0:20 
cool thanks
Ampersand  [auteur] 1 okt 2023 om 19:28 
You can probably run both side by side.
Illu 1 okt 2023 om 18:11 
is this compat with Breach mod?
Ampersand  [auteur] 30 sep 2023 om 17:15 
Ah, yup. Thanks for the report. Fixed.
Infallible Kitten 30 sep 2023 om 14:30 
The latest update appears to have missing signatures.
Ampersand  [auteur] 14 sep 2023 om 8:46 
Mod should be loaded on server plus all clients.
Everyone should see same effect on doors, walls, and trees.
Raptor 14 sep 2023 om 8:43 
Am I doing something bad or is the mod client side? In our unit we used the breaching charge and it only worked for the person detonating.
Ampersand  [auteur] 21 aug 2023 om 6:29 
Yes there are, just search "breaching" in the workshop page and filter for "mods" and "mechanics".
For Ace it's press Left Ctrl + Left Windows.
phillipfrancis006 20 aug 2023 om 21:35 
hey do you know if there is a breaching mod that dosent require ace because for me idk what the button is for the ace menu thing to place this breaching charge???