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Castlevania Subweapons
   
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24 ENE 2018 a las 10:34 p. m.
4 FEB 2019 a las 12:54 a. m.
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Castlevania Subweapons

En 4 colecciones creadas por Mohl
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Descripción
It's a bunch of throwable weapons that work similarly to the subweapons in Castlevania. Only, instead of using hearts, you can use them for free.

The Axe pierces enemies and travels in an arc.
The Knife flies fast and straight, but hits for low damage.
And Holy Water is similar to a molotov, but trades range for damage and safety.

All three are crafted at the tier 2 anvil, or spawned with their ids (hunteraxe, hunterdagger, holywater).

The Knife also has 2 branching upgrades and a final upgrade, made at Treasured Trophies:

Storm Daggers, which functions like the standard Item Crush for the knife (id: daggerstorm),
And Enchanted Daggers, which are the homing knives from Circle of The Moon's Hunter mode (id: magicdagger). They don't go through walls, though, and their homing radius is large enough that they can sometimes be an issue in tighter spaces. This is intentional, so there's a reason to use any other weapon.

As with the latest update, now there's also the Enchanted Storm Daggers, the ultimate in throwing dagger technology. They're a bit slower than the normal storm dagger, but have the benefit of homing (Also because the game lags with all the homing scripts going on if I made them thrown too fast). They're made from the other upgraded daggers, with twice the main material of the other dagger and some solarium.

I'm planning on eventually getting around to the cross and making the subweapons use energy, but I'll get to it when I get to it.

Credits to Chaika for the homing script the Enchanted Daggers use. All the subweapons are tagged so that ninjas get their stat bonuses from them, and Holy Water is tagged for soldier use as well.
9 comentarios
43770gaming 5 DIC 2019 a las 7:02 a. m. 
*grabs blue outfit and a random chain*

[Insert the Die Monster Scene]
Minasly 14 MAR 2019 a las 3:11 p. m. 
does this work in multiplayer, without others having it?
endermako64 21 ENE 2019 a las 5:24 a. m. 
@ mohl i would really love if i could upgrade the holy water and axe because that would be hella sweet.<3
Mohl  [autor] 8 AGO 2018 a las 12:01 a. m. 
The chakram and other boomerangs aren't what I'm looking for with the cross (since those all automatically come back, which I specifically need to not happen), and time pierce's ability has literally nothing to do with actually stopping time, as it's just a sratus effect that freezes an enemy in place and makes them invulnerable.

Also, I'm not planning on making the watch to begin with, as coding in time stopping abilities in a multiplayer game is impossible to make work in a practical way that doesn't just collapse the moment another player enters the fray.
DFgame37825 7 AGO 2018 a las 10:37 p. m. 
nice, hey you could use the chakrim as bace for the cross and there is a sword call time peace that you could use for the watch. loving your work so far.
RustyController 30 ENE 2018 a las 2:05 a. m. 
please add the lightning gun from SOtN if you can
Mohl  [autor] 27 ENE 2018 a las 11:12 p. m. 
@bk3000 That'd work, but I'd need to set something up to show you how many hearts you have, and that's well beyond my capabilities. As for how powerful they are, the knives are rather weak per hit but can hold off enemies with their knockback, the axe is a good general purpose one, as it can still be thrown a good distance and hits pretty hard, and the holy water will just obliterate any poor bastard if you land a direct hit with it. Might change that later.

Knife upgrades are pretty strong, but by the time you get them, most throwing weapons have already been phased out.

Might see if I can get some help with a hearts system, though.
*Yuki* 27 ENE 2018 a las 10:43 p. m. 
screenshots plz
bk3000 26 ENE 2018 a las 8:51 p. m. 
If you went all "SOTN's Rictor Belmont mode" then these would be entirely too powerful haha. Well more like Rictor was OP.

What if instead of using energy, you added to the drop pool of enemies? The "hearts" could be a currency item. That takes no space, and also it is easy to define a maximum amount in your /currencies.config.patch file