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Докладване на проблем с превода
I partially agree with badpenaut that 16,000 triangles are a bit too much, but at the same time you should know that the buildings from the developers of the game also consist of not a small number of triangles.
Of course, I could make a building with fewer triangles, but then I lost that detail which I sought for greater beauty and realism.
I specifically pulled out the building models with their textures from the last DLC game - GreenCities.
And as you can see on these screenshots, these buildings are also very heavy for the game. Of course there are not 16,000 triangles, but 7-9 thousand. But you should also take into account the fact that they are growable, that is, by default with the progress of your city they can be built more than 100 pieces. And, the texture size of these buildings is 2048x2048 pixels, which also affects the game's performance. While my building has a texture size of 1024x1024.
https://www.radikal.kz/images/2018/01/10/1-4_sizetex.png
Also my building is not growable, it is by default in the category - unique buildings. And even if you use it as a residential building with mod - Ploppable RICO, then you obviously do not stumble them in your city in the same amount as trees. Usually, this kind of building, according to my observations, players have in their cities in an amount of less than 40-50 for the entire a map. So it comes out of this that my building will not affect your game performance more than the same vanilla buildings from this DLC.
But if you insist, I can try to make a version of this building with fewer triangles, but it will look more flat. And according to my calculations, it will take an average of 8-9 thousand triangles.
P.S. If you see errors in the text or not a coincidence in meaning, then this is all the wrong translation of the google-translator. :)