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Bir çeviri sorunu bildirin
• Elemental Archer: versatile and straight foward, can deal both physical and variety of elemental dmg depends on the situation. But you have to craft/steal/trade for elemental arrows.
• Utility from the arrows themselves are very useful, you can damage & CC in one attack (Knockdown/Charm/Freeze/Wet/Stun/Burn/Poison)
https://steamoss.com/sharedfiles/filedetails/?id=1523911964
• Spellsword: a bit more complex if you haven't play around with Sparks before, but pretty straight foward once you're used to it. Can both: dual-wield for multiple Spark procs against group of enemies or using a magic staff for single target magic dmg output.
https://steamoss.com/sharedfiles/filedetails/?id=1521634004
Fane - Either Fextras Eternal Warrior or Lost Sinners 2H Dragon Slayer build.
Ifane - Lost Sinners Eternal Hunter build. Also using a mod to change his racial skill to that of the elf.
Red Prince - Lost Sinners Scarlet Inquisitor (Wizard) build. Or some type of pyro/geo mage.
Lohse - I have no clue. Open to suggestions!
However if the requirement are already met with the help of your gear, respec the attributes or combat skills and relocate them elsewhere where it could yield more benefits like getting more Scoundrel for more crit multiplier, as most of the skill requirements of this build can be easily met with end game gear.
Level 2: 1 Huntsman (is to get access to explosive trap + throw dust)
Level 5: 1 Poly (to get access to Chameleon Cloak)
Level 6: 1 Scoundrel (to get access to cloroform)
Level 7: 2 Huntsman (to get access to tactical retreat)
Level 8: 1 Warfare (why?)
Level 9: 1 (forced because you want access to teleport and swap)
Level 10: 2 Aero (to get access to teleport and neather swap)
Level 11: 2 Poly (forced because you want skin graph)
Level 14: 3 Poly (to get acess to skin graph)
are those the only reason ? trying to wrap my head arroud (started playing 2days ago)
Shows 4 man composition with links