Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Since the mod is new, the mod author can be made aware of these adjusted collisions and add them to their mod. Anyone is free to use them for their own critters.
And K'Rakoths last major update did actually add them after I suggested it. So that mods critters now can navigate over blocks.
Feel free to use the updated collision tweaks I made for this update. Anyone can use them for their own custom critters in their mods.
I can either add a link redirecting people to your new version or I can add you as a creator and we release an update for this one with your better version. Whichever you'd prefer more.
I was creating a fixed version of this, with no broken hitbox or overly enlarged hitboxes for critters, and support for certain mods that also add in their own critters.
But would like to hold off uploading that myself for a bit in case the possibility that updating this mod was possible.