Barotrauma

Barotrauma

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Barotraumatic Creature Pack
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File Size
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252.745 MB
7 Jul, 2022 @ 2:15pm
15 Feb @ 1:52pm
300 Change Notes ( view )

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Barotraumatic Creature Pack

In 1 collection by mikehagen22
Hardcore experience
24 items
Description
Attention!

If you have recently updated the mod and experience errors such as unable to join server with the current version and being prompted to download the mod, missing files in console, mod unable to be loaded due to errors and red in mod loader. Then it is highly likely your mod installation is corrupted.

To fix this go to the ingame mod manage and find the mod in the list, right click the mod and select "View Details" and in the mod details page there is a button in the upper right hand corner labelled reinstall. Hit this button and the mod will be reinstalled in both the workshop and staging folder. This should almost any issue you have with the mod.

It is HIGHLY recomended to install and use Performance Fix by Evil Factory and have it configured while playing BaroTraumatic with these creature mods!


Features

This is my WIP mod to help fix old creature mods that have been abandoned by their creators, improve some creatures from other mods. and this also features my new creatures that I will be adding in on this mod.

After a long debate, we've finally decided to release the Full Creature Pack for our project! This mod combines all creature packs together to make things easier for server hosts and new players.

Installing!

Install the following mods in this order:

Barotraumatic
Barotraumatic Creature Pack

Do Not use any other creature pack or creature modification with this including Let Them All in or Megalaphobia. In the case of Let Them All in the larger and abyss monsters that can partially enter the hull will enter hull spaces but the portions hanging outside the submarine can not be shot as they cannot exist outside and inside at the same time due to a engine limitation.

This mod no longer requires the Improved Huskmod, though it may optionally be added, though it is not supported.

This mod is NOT compatible with any overrides to vanilla creatures or any of the older legacy Barotraumatic packs.

This mod IS compatible Dynamic Europa and should be fine with other similar level overhaul mods like More Level Content

Other Creations

Want to glow? Hazardous Reactor

Missing a shelf or junction box? BaroCraftables

My Dynamic Europa Map and Locationtype Overhaul

Join our Discord for daily updates!
https://discord.gg/GJqU4QrxC7

CREDITS!

Give massive credit to Dr. Laserman, Ledoux, SOFA (SOFA Creatures), NANO Dragoon, Morphine (MN Creatures), CrusaderofLight (Creatures of the Depths), Выживатор (Survivator), Tina (Extended Monsters), RAVLVS SZAMPERSZAN (XanMonsters), BarsikKT (Entropy), Derkom (Monster Pack Test), Hamsterlord (Larocrits and Hamsterpack), Stormtrooper (ЭИК Ребаланс), DigitalVagrant, Marc, Nilanth, Ok, Ninja Scout, LordFrith, Denkvi (ЭИК Ребаланс), El Presidente, Terminal, Uberpendragon, Rozkurwiacz Czaszek, Evergreen, washedawry, Hasenhor, generalusername, and Senhor for the scarely uncanny creature sprites that they made and coming up with great advice. Go check them out!

Big Thanks to Draconis13, SeaverBeaver, Panman, and Sydwad for the advices!

If you are typing up a complaint the mod wont work for you after an update read the Attention section at the top of description!
Popular Discussions View All (10)
43
21 Dec, 2024 @ 4:43am
_____ isnt working please help
MasonMachineGuns
8
27 Feb, 2024 @ 8:56am
png not found
deohyo
4
8 Nov, 2023 @ 9:16am
png. not found for crawlers
steelbob1
1,385 Comments
Draconis🐊  [author] 16 Feb @ 8:51pm 
Thank you, I will look into doing a complete rework
概念 16 Feb @ 8:09pm 
It has been reported in the Discord group.
Draconis🐊  [author] 16 Feb @ 7:19pm 
I tested it like 20 times maybe some of the limbs have issues due to the way they are linked or don't sever properly?

I tried explosive and piercing ammo to cut them apart
mikehagen22  [author] 16 Feb @ 4:33pm 
Pretty sure we've fixed that issue?
概念 16 Feb @ 4:36am 
A creature of a certain ice crab species experiences a malfunction in its ragdoll system upon death, causing it to fly around uncontrollably at an astonishing speed.
ryangoslinglover306 16 Feb @ 2:09am 
is there a way for more husks to spawn?
Draconis🐊  [author] 15 Feb @ 3:35pm 
Already fixed
Bulka 15 Feb @ 3:31pm 
Can confirm incompatibility with "More Outposts for Europa" since the last update. The culprit seems to be the identical mission ID "abandonedoutpostMantis" in both mods. Changing the ID for a local version of either mod allows you to at least launch the server, however I can not be sure what consequences may occur if you accept that mission in your game.
elporoto 15 Feb @ 10:48am 
I'm trying to play with this mod and *More Outposts for Europa*, but it says they're incompatible. Any help?
Draconis🐊  [author] 14 Feb @ 5:51pm 
Likely going to redo the pet raptor alongside the other pets soon. Also going to make the rest of the robotic enemies use the new metal sound + deflection on hit mechanics introduced on the exosuit husk.

I would like to see more mechanical enemies in general make it into the pack after the success of the thalamus turret carrier rework.