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Boost Player Contrast -Disabled
Wait for Vertical Sync - Disabled
Multisampling Anti-Aliasing Mode - 8x MSAA
Global Shadow Quality - Medium
Model / Texture Detail - Low
Texture Filtering Mode - Bilinear
Shader Detail - Low
Particle Detail - Low
Ambient Occlusion - Disabled
High Dynamic Range - Quality
FidelityFX Super Resolution - Disabled (Highest Quality)
NVIDIA Reflex Low Latency - Disabled
Resolution - 1280x960
Aspect Ratio - 4:3
Scaling Mode - Stretched
Brightness - 140%
Display Mode - Fullscreen
Global Shadow Quality
Very Low
Model / Texture Detail
Low
Texture Streaming
Disabled
Effect Detail
Low
Shader Detail
Low
Boost Player Contrast
Disabled
Multicore Rendering
Enabled
Multisampling Anti-Aliasing Mode
8x MSAA
FXAA Anti-Aliasing
Disabled
Texture Filtering Mode
Bilinear
Wait for Vertical Sync
Disabled
Motion Blur
Disabled
Triple-Monitor Mode
Disabled
Use Uber Shaders
Enabled
Resolution - 1280×960
Aspect Ratio - 4:3
Scaling - Stretched
Display mode - Fullscreen
Brightness - 130%
alias "+jumpthrow" "+jump;-attack"; alias "-jumpthrow" "-jump"; bind alt "+jumpthrow"
alias +netg “net_graph 1;+showscores”;alias -netg “net_graph 0;-showscores”;bind TAB “+netg”;
bind L “toggle cl_righthand 0 1”
bind mwheelup +jump;bind mwheeldown +jump;bind space +jump
bind B “use weapon_knife; use weapon_c4; drop; slot1”
bind V “callvote”
bind O “incrementvar cl_radar_scale 0 1 0.25”
bind M “r_cleardecals”
bind F2 “toggle crosshair 0 1”