⛟ [666]KUZAKE ⛟
Al Nasser Alessandro   Alexandria, Teleorman, Romania
 
 
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Grand Theft Auto V
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Grand Theft Auto V is not only a preposterously enjoyable video game, but also an intelligent and sharp-tongued satire of contemporary America. It represents a refinement of everything that GTA IV brought to the table five years ago. It’s technically more accomplished in every conceivable way, but it’s also tremendously ambitious in its own right. No other world in video games comes close to this in size or scope, and there is sharp intelligence behind its sense of humour and gift for mayhem. It tells a compelling, unpredictable, and provocative story without ever letting it get in the way of your own self-directed adventures through San Andreas. It is one of the very best video games ever made. Note: This review exclusively covers the single-player portion of Grand Theft Auto V, since it launched without any multiplayer mode.

For me, Grand Theft Auto V’s extraordinary scope is summed up in two favourite moments. One is from a mid-game mission in which I flew a plane into another plane, fought the crew, hijacked the thing, and then parachuted out and watched it crash into the sea to escape death at the hands of incoming military fighter jets. Another time, whilst driving around in an off-road buggy, I got distracted by something that looked like a path up one of the San Andreas mountains. Turns out it was a path, and I spent 15 minutes following to the summit, where I nearly ran over a group of hikers. “Typical!” one of them yelled at me, as if he nearly gets run over by a rogue ATV on top of a mountain every time he goes on a hike.

I could go on like this for ages. GTA V has an abundance of such moments, big and small, that make San Andreas – the city of Los Santos and its surrounding areas – feel like a living world where anything can happen. It both gives you tremendous freedom to explore an astonishingly well-realised world and tells a story that’s gripping, thrilling, and darkly comic. It is a leap forward in narrative sophistication for the series, and there’s no mechanical element of the gameplay that hasn’t been improved over Grand Theft Auto IV. It’s immediately noticeable that the cover system is more reliable and the auto-aim less touchy. The cars handle less like their tires are made of butter and stick better to the road, though their exaggerated handling still leaves plenty of room for spectacular wipeouts. And at long last, Rockstar has finally slain one of its most persistent demons, mission checkpointing, ensuring that you never have to do a long, tedious drive six times when you repeatedly fail a mission ever again.

Grand Theft Auto V’s plot happily operates at the boundaries of plausibility, sending you out to ride dirt bikes along the top of trains, hijack military aircraft, and engage in absurd shootouts with scores of policemen, but its three main characters are what keep it relatable even at its most extreme. The well-written and acted interplay between them provides the biggest laughs and most affecting moments, and the way that their relationships with one another developed and my opinion of them changed throughout the story gave the narrative its power. They feel like people – albeit extraordinarily f***ed-up people.

The missions flit between their individual stories and an overarching plotline that involves all three, and it’s a credit to GTA V’s versatility and universal quality that each character has his share of standout missions. As their arcs developed I felt very differently about each of them at different times – they’re not entirely the archetypes that they seem to be.

The actual act of switching between them also provides a window into their individual lives and habits, fleshing out their personalities in a way that feels natural and novel. Pick a character and the camera zooms out over the San Andreas map, closing back in on wherever they happen to be. Michael might be at home watching TV when you drop in on him, or speeding along the motorway blasting ‘80s hits, or having a cigarette at the golf club; Franklin might be walking out of a strip club, munching a bag of snacks at home, or arguing with his ex-girlfriend; there’s a good chance that Trevor could be passed out half naked on a beach surrounded by dead bodies or, on one memorable occasion, drunk in a stolen police helicopter.

It’s the heists – multi-stage, huge-scale events that serve as the story’s climactic peaks – that show Grand Theft Auto V at its most ambitious and accomplished. Usually there’s a choice between a more involved, stealthier option that will (hopefully) attract less heat, and an all-out option that will be less tense but more explosively chaotic – and what crew to take along with you on the job. All of GTA V’s missions are replayable at any time, letting you relive favourite moments or try out another approach. They also have optional objectives in the vein of Assassin’s Creed’s synchronisation challenges, but crucially, these are invisible the first time you play a mission.
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🥇𝗠𝗼𝗿𝗮𝗹 𝗱𝗲𝘀𝗰𝗿𝗶𝗽𝘁𝗶𝗼𝗻🥇

=> 𝘐 𝘢𝘮 𝘢 𝘴𝘰𝘤𝘪𝘢𝘣𝘭𝘦 𝘱𝘦𝘳𝘴𝘰𝘯, 𝘸𝘪𝘵𝘩 𝘤𝘰𝘮𝘮𝘰𝘯 𝘴𝘦𝘯𝘴𝘦 𝘢𝘯𝘥 𝘢 𝘷𝘦𝘳𝘺 𝘨𝘰𝘰𝘥 𝘧𝘢𝘮𝘪𝘭𝘺 𝘦𝘥𝘶𝘤𝘢𝘵𝘪𝘰𝘯!
=> 𝘐 𝘩𝘢𝘷𝘦 𝘢 𝘸𝘦𝘭𝘭-𝘥𝘦𝘷𝘦𝘭𝘰𝘱𝘦𝘥 𝘴𝘦𝘯𝘴𝘦 𝘰𝘧 𝘩𝘶𝘮𝘰𝘳!
=> 𝘐 𝘣𝘦𝘭𝘪𝘦𝘷𝘦 𝘵𝘩𝘢𝘵 𝘐 𝘤𝘢𝘯 𝘪𝘯𝘵𝘦𝘨𝘳𝘢𝘵𝘦 𝘲𝘶𝘪𝘤𝘬𝘭𝘺 𝘪𝘯𝘵𝘰 𝘢 𝘴𝘰𝘤𝘪𝘦𝘵𝘺.

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=> 𝘐𝘧 𝘺𝘰𝘶 𝘸𝘢𝘯𝘵 𝘵𝘰 𝘢𝘥𝘥 𝘮𝘦, 𝘭𝘦𝘢𝘷𝘦 𝘢 𝘤𝘰𝘮𝘮𝘦𝘯𝘵 𝘰𝘯 𝘮𝘺 𝘱𝘳𝘰𝘧𝘪𝘭𝘦 𝘢𝘯𝘥 𝘵𝘦𝘭𝘭 𝘮𝘦 𝘸𝘩𝘺 𝘺𝘰𝘶 𝘢𝘳𝘦 𝘢𝘥𝘥𝘪𝘯𝘨!

=> 𝘐 𝘥𝘰 𝘯𝘰𝘵 𝘢𝘤𝘤𝘦𝘱𝘵 𝘧𝘳𝘪𝘦𝘯𝘥 𝘳𝘦𝘲𝘶𝘦𝘴𝘵𝘴 𝘧𝘳𝘰𝘮 𝘷𝘢𝘤 / 𝘵𝘳𝘢𝘥𝘦 𝘣𝘢𝘯𝘯𝘦𝘥 / 𝘱𝘳𝘪𝘷𝘢𝘵𝘦 / 𝘶𝘯𝘥𝘦𝘳 𝘭𝘦𝘷𝘦𝘭 5 𝘱𝘳𝘰𝘧𝘪𝘭𝘦𝘴!

=> 𝘋𝘰𝘯'𝘵 𝘣𝘰𝘵𝘩𝘦𝘳 𝘮𝘦 𝘸𝘩𝘪𝘭𝘦 𝘐'𝘮 𝘱𝘭𝘢𝘺𝘪𝘯𝘨 𝘢 𝘨𝘢𝘮𝘦!

=> 𝘠𝘰𝘶 𝘤𝘢𝘯 𝘭𝘦𝘢𝘷𝘦 𝘢 𝘮𝘦𝘴𝘴𝘢𝘨𝘦, 𝘣𝘶𝘵 𝘥𝘰𝘯'𝘵 𝘴𝘱𝘢𝘮 𝘮𝘦 𝘪𝘧 𝘐'𝘮 𝘪𝘯 𝘵𝘩𝘦 𝘨𝘢𝘮𝘦. 𝘐 𝘥𝘰𝘯'𝘵 𝘭𝘪𝘬𝘦 𝘱𝘦𝘰𝘱𝘭𝘦 𝘸𝘩𝘰 𝘴𝘦𝘯𝘥 𝘮𝘦 𝘴𝘱𝘢𝘮 𝘸𝘩𝘪𝘭𝘦 𝘐'𝘮 𝘪𝘯 𝘵𝘩𝘦 𝘨𝘢𝘮𝘦. 𝘐 𝘶𝘴𝘶𝘢𝘭𝘭𝘺 𝘥𝘰𝘯'𝘵 𝘴𝘵𝘢𝘺 𝘪𝘥𝘭𝘦, 𝘴𝘰 𝘪𝘧 𝘺𝘰𝘶 𝘴𝘦𝘦 𝘵𝘩𝘢𝘵 𝘨𝘢𝘮𝘦, 𝘵𝘩𝘢𝘵 𝘱𝘳𝘰𝘣𝘢𝘣𝘭𝘺 𝘮𝘦𝘢𝘯𝘴 𝘨𝘢𝘮𝘦.

=> 𝘗𝘭𝘦𝘢𝘴𝘦 𝘥𝘰 𝘯𝘰𝘵 𝘴𝘦𝘯𝘥 𝘮𝘦 𝘪𝘯𝘷𝘪𝘵𝘢𝘵𝘪𝘰𝘯𝘴 𝘵𝘰 𝘫𝘰𝘪𝘯 𝘢𝘯𝘺 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘨𝘳𝘰𝘶𝘱𝘴: 𝘚𝘵𝘦𝘢𝘮 / 𝘋𝘪𝘴𝘤𝘰𝘳𝘥, 𝘣𝘦𝘤𝘢𝘶𝘴𝘦 𝘐 𝘸𝘪𝘭𝘭 𝘪𝘨𝘯𝘰𝘳𝘦 𝘢𝘯𝘺 𝘨𝘳𝘰𝘶𝘱 𝘪𝘯𝘷𝘪𝘵𝘢𝘵𝘪𝘰𝘯.

=> 𝘐𝘧 𝘺𝘰𝘶'𝘳𝘦 𝘯𝘰𝘵 𝘢𝘣𝘭𝘦 𝘵𝘰 𝘢𝘨𝘳𝘦𝘦 𝘸𝘪𝘵𝘩 𝘮𝘺 𝘳𝘶𝘭𝘦𝘴,𝘱𝘭𝘦𝘢𝘴𝘦 𝘥𝘰𝘯'𝘵 𝘸𝘢𝘴𝘵𝘦 𝘮𝘺 𝘵𝘪𝘮𝘦 𝘢𝘥𝘥𝘪𝘯𝘨 𝘮𝘦!
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2,652 hrs on record
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last played on 26 Dec, 2024
Sane 26 Nov, 2023 @ 12:23pm 
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‱𝓢𝓱𝓪𝓴𝓪 14 Aug, 2023 @ 11:18pm 
Can you sign my profile<3
Have a nice day:skull_wink:
Valy1c 13 Feb, 2023 @ 3:20pm 
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