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Recent reviews by Mr. Cheezel

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34.2 hrs on record
The Flawed 'Murican Sandbox

It’s a solid game, but it definitely has a few issues. While it’s a very fun experience and flashy as hell at times, this iteration doesn’t innovate on any of the core systems. Waiting for a sale may be the best option for fans wanting a fresh take on the Far Cry experience.

The Good

*Graphics* It’s a good-looking game with a nice attention to detail. It might not be on par with some of Ubisoft’s other releases, but it’s gorgeous nonetheless. The lighting effects throughout and the particles in the Bliss sections struck me as particularly nice. Reflections on the water, explosions, muzzle flashes, facial detail, and most textures look decent. No complaints here.

*Audio* Astounding. Sound is kind of weird, right? If it’s done decently, it’s an aspect of the design that you don’t really notice or think about. If you’re constantly admiring it in a game, then someone has definitely done something right. Guns sound perfect and the audio changes depending on where you are firing them. It’s amazing to hear your rifle echoing throughout the valleys and canyons of Hope County. LMGs and vehicle-mounted weaponry sound loud and impactful. The game follows suit in its cutscenes and NPC interactions as well. You can actually hear the echo changing as conversations move through buildings and then continue to outdoor areas. Very juicy.

*Characters* A bit of a double-edged sword. Some characters are great - they’re zany and memorable, while others feel pretty lackluster. Faith is excellently written. She’s a got a back-story that ties into her use of the Bliss and is wonderfully voice-acted. Her section of the gameplay will easily stand out among the other two regions. Other characters such as Jess Black are stereotypical and end up falling flat. Jacob and Joseph have their own issues, but that may come from the plot more than anything. Maybe not, but we’ll cover that later. Even some of the random side missions have you meeting these super quirky and memorable characters. It’s a shame that you’ll only interact with most of them a single time.

The Bad

*Dialogue* Now, this is a very weird complaint, but hear me out. There is an absurd amount of dialogue in this game. I would say that 95% of the content is provided to you by speaking with an NPC. Usually, this would not only be a welcomed mechanic, but a necessity in similar games. Take a Fallout title, for example. After exploring or questing through the wasteland for a period of time, it’s almost a relief to arrive at a town or settlement of some sort. The game slows down and you take the time to interact with the NPCs of the world. You talk to them, form new relationships, gain knowledge, and develop existing character arcs. Then you go out and kill more ♥♥♥♥ or whatever. It works and fits in well with the gameplay loop and story. In Far Cry 5, you meet someone every two minutes. You save a civilian on the side of the road - she talks to you. Moving on, you decide to walk up a hunting trail and run into a couple of hikers. Another conversation and another side quest. You open up your map and realize there is an outpost nearby and head over to liberate it. Afterwords, a man appears with a quest blip above his head. It’s an almost constant barrage throughout your entire playthrough. No matter how invested or interested you are in the story (lol), you’ll be skipping most of these conversations by the end. I would have loved to see more maps or journals containing story information. That way, your map would be updated and you could move out right then and there. If you wanted more information or details about your side quest, you could examine the item. I think this would have balanced it out a bit.

*Story and Plot Design* The story needs some help. It starts off strong and motivating, but slowly wanders off into convoluted territory. Things started getting a little “iffy” once I began to work on Jacob’s region. I still don’t really understand how we were conditioned in the first place. Through starvation, I suppose? I didn’t feel fleshed out at all. What about his little music box thingy? What is it? Who gave it to him? Why does he use this particular item to condition the player? WHAT IS THE SIGNIFICANCE OF IT? Progressing through the story only brought more questions. Why are there three, massive underground bunkers in this single county? Did the cult somehow build them or are they from the military? Why is there a side mission about aliens that has no relevance or correlation to the story? These are just a few of the holes I found and I’m sure I’ve rambled on for long enough. Yes, the capture parties are pretty lame. You basically get kidnapped and then escape like eight different times or something. I don’t want to spoil the ending, but it raises a metric ♥♥♥♥-ton of other questions. When it was all said and done, I didn’t feel satisfied. It’s like the story never really wrapped itself up.

*Gameplay Loop* I’ve played previous releases in the series, so this aspect had the most negative effect on my experience. Ubisoft is at a crossroads with the series at this point. Rockstar has a very similar issue with the Grand Theft Auto franchise. The core gameplay loop, the meat and potatoes of Far Cry, has not changed in a very long time. Yes, there are some great additions and side activities to take part in. Additionally, most of the side missions offer tons of variety. But what do you do in Far Cry? What is the day-to-day grind in order to progress the story? Well, you’re still doing the same ♥♥♥♥ you always have. You run around and save people, building up your reputation as you do so. Liberate outposts by clearing out enemies and destroy enemy vehicles/structures. That’s all fine and dandy, but that’s exactly what I was doing in Far Cry 3 almost a decade ago.

Conclusion

I’d like to go deeper into almost every section here, but I’m getting close to the word cap. Let’s be honest, it’s a great game. It breaks immersion here and there with the story, but it’s a pretty interesting experience. If this is the first Far Cry title that you have played, you will most likely enjoy it. I’d give it a solid 8/10. Due to its price, I’d strongly recommend returning players to wait for a sale.
Posted 1 April, 2021.
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1 person found this review helpful
278.7 hrs on record (158.1 hrs at review time)
Good Times and Bad Times

I received this game as a gift from a bud and I had a wonderful time playing. Well, at least in the beginning. Once we progressed and hit a higher level, things got a little weird. This is my review. :)

When we first started playing, everything was GREAT. I'm serious. It was fantastic. I'm not a huge fan of the BR genre, but this game was amazing in the beginning. We were matched against players at the same skill level and everything felt fair. We dropped in, we looted up, and we went to war. We even met some friends and added them to our Discord squad! It was so fun and it felt balanced. Eventually, we progressed and that is when things got a little iffy.

Once we hit level 100 or so, everything changed real quick. All of a sudden, everyone in the lobby is level 500. The level cap is 500, so I'm guessing most of these players have been around since the game released. Now we are fighting individuals that have been playing for YEARS. This is my main problem with PUBG. The matchmaking is non-existent. It's well-know that games in the genre have a expiration date, if you will. Basically, the majority of players reach the "skill cap" and it negatively affects the new-player experience. This is apparent in many online games, but it is absurd in PUBG. You are constantly placed with players way beyond your skill level. It's a very frustrating experience.

It's interesting that PUBG had such an incredible player-count at one time, but it has fallen off in recent days. I wonder if the matchmaking parameters have simply been expanded due to players online, or if it's a more integral problem with the game. One way or another, these are my thoughts. I hope you read before you buy! :)
Posted 17 March, 2021.
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No one has rated this review as helpful yet
1.5 hrs on record
Early Access Review
So - So

I really wish Steam had a middle of the fence option. I do like the game, but it's got a few issues.

The themes are VERY on-the-nose in Seen and you know it's a sad game as soon as it begins. The constant quotes and extended crying animations are little jarring. If everything was slightly more nuanced, I think it would smooth out the experience a bit. Unfortunately, when the game is so constantly in-your-face about it all, it becomes redundant.

Seen is a platformer/puzzle game before an emotional piece, but the controls are very strange. The way it reads your jump input is super unconventional. Holding the jump button extends the duration of it, but you drop as soon as you release. You'll get the hand of it, but it feels very clunky in the platforming sections. I experienced some input-lag here and there, but nothing too critical for an early access title. The puzzles are interesting, but not over-the-top complex.

**Side Note** The pillar/music note section was very tedious. You jump on a pillar that lights up and it plays a note. Then after a pause, the next pillar lights up. You continue this way for maybe 10 /12 pillars or so. If you fall off, you have to go back to the beginning and repeat it. You land on the pillars, listen to the note, wait for the pause, and then continue on. It just seemed to elongate this section for no reason at all.

Seen is a gorgeous game. The art style is wonderful and the music is amazing. The animations are smooth and very stylized. I do really enjoy the dark undertones of the game and the overall look of it. Hopefully in the future they can smooth out the controls. Right now, it's pretty clunky - especially for a platformer. I guess we'll have to wait and see!
Posted 12 March, 2021. Last edited 12 March, 2021.
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122 people found this review helpful
28 people found this review funny
5
2
3
1,370.3 hrs on record (1,367.8 hrs at review time)
For better or worse, I started playing this game in the summer of 2018. I went through many phases ranging from hopelessly addicted, to burnt-out, and finally arriving at a point where you couldn’t pay me to play it. I’ve taken various long-term breaks and uninstalled/reinstalled multiple times. Many things were added to the game during my time, but it’s mostly the same white-hot dumpster fire it’s always been. I’ve waded through the disgusting, cancerous sludge of a community and clocked around 1.3k hours on this puppy. So grab your rock and sit back, my friends. It’s about to get toxic.

The Good

*BUILDING* Honestly, I have no complaints and it’s one of the few redeeming aspects of this game. We’re not talking about block-building here, so you can’t get incredibly creative with things. Having said this, it’s actually in a pretty good spot. It’s simple enough to pick up easily and extensive enough to build some more advanced bases (e.g., honeycombing, peek-downs, shooting floors, etc.).

*DEVELOPMENT* Well, in a sense. Facepunch is CONSTANTLY updating this nightmare. New monuments, vehicles, items, plants, animals, weapons, cosmetics - you name it. Some light-weight balancing changes as well. If you take a six-month break, you’ll come back to all sorts of new goodies to play around with. Unfortunately, none of this affects the game’s negatives, but it’s nice to see that the devs are on it full-time. It really has come a long way in this regard.

*GUNPLAY* This also goes for basic movement and actions within the game. In its current state, it’s all pretty decent. The bullet-drop is visible and relatively easy to compensate for. The attachments and ammunition types perform the way they should. The guns feel good and sound great as well. The movement is funky, but you get used to it. You’ll be spider-jumping up a cliff, running away from racist 10-year-olds in no time at all. Farming tools and vehicles work… yada yada. It’s a forty dollar, fully-released game. Most things work as they should. Out of fairness, I have to lay down some positives before I take a steaming, nuclear dump all over this monstrosity.

The Bad

*OPTIMIZATION* My god, this game runs like absolute garbage. It always has. You better have a dream-machine, BIG DOG rig to get decent frames. If you don’t have an SSD, your load times will be 30-45 minutes. I wish I was exaggerating. The game is also very CPU-intensive, so keep that in mind. Stutters GALORE. Fire your weapon or activate in-game voice and watch those frame fly right out your ♥♥♥♥♥♥♥ window. Maybe we should work on some optimization, like literally any optimization for mid-range systems? Hmmm, nah, let’s throw in some waves, a squirt gun, and an underground train system. Alright boys, update’s ready.

*GRIND/TEDIUM* Same old same old. Mine stuff to craft with and craft stuff to mine with. The gameplay loop is dull and as repetitive as it gets. Even if you are on a heavily-modded server, everything in this game takes ages. It’s one of those games where you play for hours, but you haven't accomplished anything at all. You want to head out with the buds and hit that juicy monument? Do you have meds? Do you need to craft some? Do you have the resources to craft some? Do you need to farm said resources? Now, repeat that for gear, weapons, and ammunition. Maybe you just want to build a massive juicer of a base. Cool. Go hit rock. Go hit tree. Repeat for hours on end. Now get raided and just do it all…over…again. Forever.

*GAMEPLAY* Not sure how to title or categorized this one. Essentially, Rust is not a casual game. You play it, you have fun, and that’s dope. But then you have to KEEP playing it. If you stop, you lose. Your base can decay (you have to keep putting resources in it) or you’ll get raided. If I get salty on Rainbow Six, I can just hop off and play again in a few days. If hop on PUBG and get railed by four-stacks of Chinese kids 23 times in a row, I can take a break. Rust doesn’t let you do that. So if you can realistically play this game for 18 hours a day, you have an advantage. If you create a team of people with different play times/time zones, you have an advantage. Oh, I’m sorry. Were you thinking of playing this game solo? Ain’t gonna happen, chief. This is probably the main reason I don’t play this game anymore. It’s fine during the honeymoon phase, but this aspect of Rust will get very old after awhile.

*COMMUNITY* Ah, and now we arrive at my final point. The real bread and butter of Rust. I’ve been a gamer since I was an actual child. I’ve played across most platforms throughout my life. Countless games, countless genres, countless interactions with other players. I can say, without any doubt whatsoever, Rust has the single most toxic community I have ever been a part of. We’re not talking about tea-bagging, trash-talking, trolling, and all that. We’re talking about racism, bigotry, homophobia - the works. It is rampant on official servers, and only slightly moderated on modded/community servers. It is truly a wonder to see a server chat full of literal AIDS for hours on end. Rust has a tendency to bring out the worst in people and player interactions are about what you would expect. I’ve been raided every single day for a week straight. I’ve been continuously door-camped for five hours and offlined more times than I can count. All of this is just normal day-to-day stuff in the world of Rust. It’s all pretty trippy when you first start playing, but after awhile it just becomes disgusting.

Conclusion/TL;DR

It can be really interesting and fresh when you’re new to Rust, but the repetition and grind really set in after awhile. The mechanics are fine but the optimization is non-existent. It requires you to play, due to everything happening in real-time wether you are logged on or not. Solo players and small teams will always be at a disadvantage when compared to larger groups that never seem to log off. The community is toxic as it gets, but maybe you like that. At the very least, buy this game on sale. Then again, I bought this flaming pile of trash on a super juicer mega sale for eight dollars. And I still ♥♥♥♥♥♥♥ hate it. :)
Posted 12 March, 2021. Last edited 12 March, 2021.
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4.4 hrs on record
One of the most intriguing games I have ever played. An original concept with a very unique execution.

We've all seen or heard tidbits about this game. A dating sim with a dark twist of some sort. In the beginning, you're asking why you need to wade through all this Yandere nonsense in order to get to the juicy bits. By the end, you're wondering if it's written that way on purpose - in order to lure you into a false sense of comfort. That's what makes the writing so incredible. This game makes you think - makes you analyze every aspect of it.

I am an avid horror fan and I've been around the block a few times. Having said this, D.D.L.C. had me sweating and biting my nails on numerous occasions. It's hard to put my finger on, but something about it (aside from the obvious) is just ridiculously unnerving. I love how the game builds tension in an unconventional way, instead of throwing you in a dark hallway full of monsters or whatever. I'm not going into detail out of respect for the new-player experience, but it gets weird. I mean, like REALLY weird. You'll just have to check it out!

On top of all this, the game is free. I'm not entirely sure why this is, but I'm not complaining! I cannot recommend this puppy enough. It's fresh, it's different, and it's FREE. Go download it. #YuriGang2021 Stay simpin' boys.
Posted 11 March, 2021. Last edited 12 March, 2021.
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965.3 hrs on record (955.8 hrs at review time)
The only team-based FPS that I still play on a regular basis. It's had a decent amount of balancing issues, but the game is regularly updated and worked on. Some of the Dev changes are a little strange in my opinion, but that is mostly subjective. The gameplay is much slower and more tactical than COD, Battlefield, CS:GO, etc. People that have stuck with the game for an extended period of time tend to enjoy that.

This game has a very steep learning curve and the new-player experience is going to be pretty rough for awhile. But like anything, the mechanics and map knowledge will come with time. It is a VERY competitive experience and it is constantly sweaty. My hope is to make people aware of that ahead of time. Again, this is an aspect of the game that long-term veterans tend to appreciate. When I first began playing, it was absurdly toxic. Luckily the dev team has implemented a few systems over time (and a few more coming in the future) to keep that sort of thing to minimum.

People join Siege because of a Youtube video, stream, or a referral from a friend. They might fall off after awhile, but some will stay for the competitive nature of it. Most people with extensive hours don't play to have fun - they play to win. You might love that or you might hate that. Either way, just some food for thought. :)
Posted 28 February, 2021.
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Showing 1-6 of 6 entries