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Nedávné recenze uživatele FestusFive

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2 osob ohodnotilo tuto recenzi jako užitečnou
6.6 hodin celkem (5.4 hodin v době psaní recenze)
yeah this game aint that good
Odesláno 16. prosince 2021.
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26 osob ohodnotilo tuto recenzi jako užitečnou
3 osob ohodnotilo tuto recenzi jako vtipnou
45.8 hodin celkem (18.8 hodin v době psaní recenze)
Recenze předběžného přístupu
Disclaimer:
I have seen too many reviews for this game already where people don't have enough time played or experience, which leads to misinformation and incorrect judgement. Therefore I feel the need to say that I have played through the entirety of this game content wise. I have used all cards that I understand to be in the game, and have completed every mission barring the final mission where I lost in the final fight. I have also played the original demo AND prologue versions of this game in their entirety. The total gameplay hours throughout all versions can be estimated at roughly 25 hours. This being said, I believe myself to be in the utmost position someone can be to make a review for this game.

Also, this review is not focussed on describing the gameplay. It is more to point out what I think this game can be, what I think is wrong with it right now, and as a message to the developers on what kind of love this game deserves.

Overarching opinions (mostly good things):
In simple terms, I love this game. Fights in Tight Spaces is extremely fun and addicting. I can't help but praise the idea and so far, execution (given circumstances) of the developers. I will 100% be playing much more in the future. The potential this game has is astonishing to me. What can be done with this formula is great. For me it's one of those games that in a finished state, could have 100+ hours played in a week. Which means that if I had an entire week of free time, and slept 9 hours a day, I could see myself playing this for every waking hour I have. This is obviously not sustainable or realistic, but this scenario can portray what level of potential I think this game has. The only other games in this category that I have played are:

Mount & Blade, Skyrim, XCOM 2, and Minecraft

Considering that this game literally came out in Early Access less than a week ago, keep in mind I said "finished state", which represents the ideal state that I think and wish this game can achieve eventually. To compete with the Triple A - like juggernauts and personal favorites I listed, this game would obviously require an absurd amount of content and polishing. However, if there was any game that I could preemptively guess to have a chance at reaching that level of game quality, its Fights in Tight Spaces.

Criticisms:
So now that i'm done talking like this game is the next coming of christ, I can point out some of its very apparent flaws. Because like I said earlier, this game is nowhere near what I think it could be. But I understand that an Early Access game doesn't need to be perfect by any means.

-Players locked into Ironman mode-
This one is something that most people seem to be asking for, and rightfully so. Most people won't be ready for the debatably brutal consequences in place at the moment where you have to restart from the beginning if you fail. With this game demanding near perfection in its gameplay to grant success. Playing perfectly, especially when you don't have the desire to, can be extremely frustrating. I am, like I said at the beginning of the review, as experienced as someone can be at this game. But it still took me a multitude of attempts to make it to the end of the game. Even worse, this game has no tutorial, which would explain the most basic of game mechanics to brand new players. The game also constantly introduces new card abilities which all have nuances which are never explained and must be figured out through trial and error (all while in a forced ironman). I very often draw a line between this game and XCOM 2. Which was a game that I started out very inexperienced at. I almost quit playing that game in the first 10-15 hours due to its brutal difficulty and permadeath mechanics. The only reason I didn't quit and ended up loving the game, was because the game allowed me to work around the difficult mechanics to learn how to overcome them. #1 it did not force its ironman mode, and #2 it allowed for manual saves with which many players (including myself) used to retry segments and learn the game. XCOM 2’s ironman mode still offered what this game already has to whoever desired the challenge. Simply, the function of a forced ironman mode with no workarounds in a challenging strategy gameplay system (that also is not DIRECTLY explained) is almost never a good thing.

-Some levels become impossible to complete at times-
What I mean by this is that there are cases where the player cannot prevent a death regardless of preparation or gameplay performance. The limited deck modification mechanics in the game, and what I assume is random generation of enemy spawns contribute to this problem. This is one that could be overlooked or forgiven in some cases in a game that does not force an ironman mode. But, in a game that does (at the moment) such as Fights in Tight Spaces, it can in essence prevent someone from playing the game. Allowing the game to be played should be the first priority of any game development. So I would assume that this should be near the top of the priority list for fixes/changes. Obviously in a card game that relies on chance of getting the cards you need for any given gameplay situation, these problems are bound to happen. But reducing the likelihood of such instances is very important. I think the dev team has already mentioned their understanding of wanting to work on this issue, so this problem could be short lived.

-Lacks replayability once the game has been beaten-
This game strives to be a good game mostly through its difficulty and journey to learn and get better at the game to take on harder and harder missions. Which lends a game like this to simply just add more content (with more missions AND card mechanics). While such an approach will obviously lead to a longer, more fulfilling game. It does not bring out the full potential of the game. This game could have features such as community made missions/enemies/cards. Or higher levels of more nuanced difficulty almost like a pokemon nuzlocke which changes how the game is played at a very core level and what parts of the game are valued in each playthrough/gameplay session. I know these ideas can create a slippery slope for developers to find out where the line needs to be drawn in respect to what they need to do versus what the players can do on their own. Mostly because both of the features I mentioned could in some capacity be done without direct developer influence. I also don't know in what way or how hard it would be to implement features like this into the game. I am not making the game after all. But if Fights in Tight Spaces is to truly meet the high bar of potential it has set for itself, moves such as these would need to be considered.

Conclusion:
For anyone who read this whole thing, I would say that the price is justified for the game you would be receiving. Especially due to the high likelihood of more content and polishing in the future. My opinion of this game is already high, and most likely it will improve further the more this game is updated and worked on. I can only hope that this review is read by the developers as well, because most of this review was unintentionally designed as a message to them. I wish the best of luck to the development of this game and I would recommend this game to anyone I come across.
Odesláno 19. března 2021.
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2 osob ohodnotilo tuto recenzi jako užitečnou
18.8 hodin celkem (5.2 hodin v době psaní recenze)
why does everyone hate this game? Ive been speedrunning it for a while and genuinely having fun. smh steam reviewers.
Odesláno 14. února 2021.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
680.0 hodin celkem (8.0 hodin v době psaní recenze)
i have played since launch, very good game. However it has gotten worse over time. Season 7 is good, hope that they dont screw up this map too.



**Edit**
Uninstalled the game months ago after having not played it for months/a year, turns out the game peaked in season 3-5 and only worsened from there. Please die so we can get some ♥♥♥♥♥♥♥ titanfall.
Odesláno 11. listopadu 2020. Naposledy upraveno 18. července 2024.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
29.3 hodin celkem (21.3 hodin v době psaní recenze)
10/10
Odesláno 12. července 2020.
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1 osoba ohodnotila tuto recenzi jako užitečnou
290.5 hodin celkem (8.9 hodin v době psaní recenze)
DISCLAIMER: I would only recommend this game to friends if I was allowed to teach them how to play the game effectively. Its either that or they would have to look up tips and strategies to enjoy the game.

In retrospect, most of this review may seem negative, but I would still recommend this game. This review ended up pointing out what I think are the game's flaws, not as much its successes.

What do i mean by this? It is a number of things. The biggest of which is that it is integral that you make the right time management decisions at the beginning of the game. Ex. excavating the right places on the avenger, making contact with other regions, and researching the correct things at the right times to make sure that you don't fall behind the aliens. All of which, except maybe making contact, are all impossible to reasonably make with the information you have at the time. Even if you played a lot of XCOM in the past, you are nowhere near being able to know what to do at this point. SO, if you end up making the wrong decisions, which is likely. You will fall behind the aliens. The game will give you missions you have no chance of being able to complete, as you haven't perfectly optimised your research. You dont have weapons that do enough damage, armor that is strong enough, utility items that are good enough, and most importantly (after a few inevitable failed missions) any good soldiers left because they all died due to them being severely under-equipped. The game is a constant uphill battle, which could be fun, if the new player had any inkling of how to climb said hill. This problem stretches even to individual missions. As missions will timers are exceedingly difficult for your under-equipped soldiers as it is in itself an uphill battle. I found myself reloading saves to try and salvage a mission that i could only win with perfect rng. Considering that restarting the entire mission, and eventually your entire story save file is as one might expect, pretty damn annoying. Far more annoying than what 90% of new players can handle. It feels like the 10 hours you spend in your doomed first play through is just a tutorial.

Reguardless, this game is fun, but it could be as fun as the other XCOM games if only it allowed for the players (especially newer players) to be able to play the game the way they want to. Ex. Allow them to invest their research time into things they might find to be more interesting or more fun to play with. Even in the lowest levels of diffiulty, you most of the time need to take the perfect path of time management. The margin for error is way too small.

In conclusion, the game needed to have lower levels of difficulty. I understand entirely that this game was meant for a more hardcore strategy game audience. But it could have solved most if not all of its problems if the game difficulty could be lowered further. I also understand that ive only played 8 hours of the game at this point. But that is how long I spent in my first attempt/play through. I think many others have this problem and stopped playing due to it. I will keep playing, because I see the potential of how much fun this game could be if I just pander to its systems for a little while. But I dont see why I have to work this hard to have fun in this game.
Odesláno 28. června 2020.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
8.4 hodin celkem (4.9 hodin v době psaní recenze)
Its literally bean, like ♥♥♥♥♥♥♥♥♥.
Odesláno 1. července 2019.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
39.2 hodin celkem (7.7 hodin v době psaní recenze)
This game is genuinely one of the most fun games i've played all of this year. People say that the servers are horrible, and the playerbase is dying, but I have never once run into any of those problems. I would value this game in its current state as of December 2nd, 2018 a $15-$20 game. The most impressive and outstanding part of this game is the gunplay and weapon sandbox. Literally almost any kind of gun you might want in a shooter, along with the ability to add pretty much any attachment to any gun. Ex. putting a suppressor and laser sights on shotguns and muskets. This amazing weapon sandbox and combination of gunplay and physics are in my opinion, wasted on a battle royale. They would work far better in a "Battlefield"multiplayer experience, where you have game modes like conquest and RUSH. Oh how I would love to play Rush with this games physics and weapons. Many other types of play could benefit so much more than a battle royale. If I was Landfall games, I would work with a larger publisher or developer to create a much more polished and less wacky game. Basically make the physics a tad bit less wonky, and port over all the weapons and sounds and such. Also try to make the player base a bit larger by teaming with other studios. I want to run around a map at mach speed trying to keep people away from a MCOM station or point of interest with dual wielded suppressed "The Arnolds". (also if you haven't tried it yet, strap suppressors on two Arnold shotguns and dual wield them in the shooting range. Running around the map, over buildings and under roofs just popping your shots of at dummies. Its so fun. I did it for 1.5 hours straight. So much potential for an amazing experience with just a bit of repurposing of this game’s strong suits. (also i understand I got this game for free, but I would be totally willing to buy it at full price and then some for any of my friends.)
Odesláno 2. prosince 2018.
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2 osob ohodnotilo tuto recenzi jako užitečnou
235.0 hodin celkem (175.4 hodin v době psaní recenze)
tHiS gAmE fRiCkIn SuCkS

Actually this game is really bad. After playing it for 172 hours, the broken mechanics, and disjointed hitboxes got a my nerves just a LITTLE. Actually it pretty much ruins the game. Most of the time this game is trying to be a competitive fighter, which is pulls off somewhat well. However, playing it casually is almost impossible. This game is a fairly good option for people looking for a cheap ($0 in fact) simple brawling game. Also the matchmaking system is SUPER broken. If im at 1500 ELO, i may even play against someone up at 1700 ELO. that is HUGE. I would have to play an average of 20-25 games and win every single one to get 200 ELO.

Last thing, this is a game where you pick a character, you start a game on ranked. Then you meet someone that could be much higher in ELO than you, making them a probably better player. However, if you use scythe, or a character like ada, or barraza, you can spam a single move and still win. Good Job Game developers. If I were to suggest something to the developers, but only ONE thing. I would say to put in more things for the casual crowd, such as a much more wierd map, and just have a janky mode. not just a mode that raises the damage.
Odesláno 27. března 2018.
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1 osoba ohodnotila tuto recenzi jako užitečnou
37.5 hodin celkem (19.7 hodin v době psaní recenze)
This is my third favorite game of all time. Only behind the two best titles known to man, the two kings. Pokemon platinum, and Super Mario sunshine... Anyways, there is no way this game is worse than anything other than that.
Odesláno 22. června 2017.
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