4
Products
reviewed
0
Products
in account

Recent reviews by Greg

Showing 1-4 of 4 entries
1 person found this review helpful
7,111.4 hrs on record (5,726.4 hrs at review time)
I want to preface this review by saying I wish there was on option to leave a neutral review because I have mixed emotions about this game.

On one hand, I have 5.7k hours playing this piece of s- I mean software... Some of my fondest memories with my friends took place on this game. We started as high schoolers playing the ground forces beta, talking trash to one another over teamspeak and battling each other in stupid custom battles. Even as life kept moving on, we kept playing. Soon, we found ourselves graduated and out trying to make it on our own. Huge life events came and went in each of our lives over the course of almost 10 years, and we played through all of it. And to this day we still get on this game and squad up regularly. With each patch, more and more content was added. So many hours spent with those guys, grinding it out and then showing off in custom battles to prove who had the most OP lineup. Sure, there were times when a patch came out and we, like most of the old guard, were dissatisfied with the product that Gaijin was putting out. We took long breaks from the game, but we always came back to it eventually. It's that addicting. Sadly, that's the word I have to use in place of 'fun'. The game genuinely used to be fun for a time back in the day. However, most of the 'fun' I get out of playing this game these days is playing with my squad.

For those already established in the game, with top-tier lineups and friends who also have that battle rating, I can recommend the game to hell and back. But for those who are just starting out and grinding their first nation, I cannot recommend this game. For those people, I just have this to say to you: By all means try it out, but don't sink any meaningful amounts of time into this game unless you are prepared and willing to sink more. The game becomes an ever growing blackhole of time the longer you play and the farther you get into progressing through the tech tree. You will find that the in-game non-premium currency 'Silver Lions' (which you need for practically everything) to be scarcer and scarcer the farther you go, and that it takes exponentially longer to earn the required amounts to progress the further you go. The developers designed it this way for a reason: To get you to spend money and get you hooked on 'progression'. I say 'progression' with quotation marks, because that is the word the developers use for climbing the ranks. But new players will discover that 'progression' is often little more than graduation from semi-fun, to kinda-fun, to barely-fun, to not fun at all. Again, this is by design so that you will pay money into the game.

But I digress. For the seasoned players reading this, hot take incoming: The economic model is not a problem in it's own sake. What makes it a problem is that it gets applied very unevenly depending on the nation you main/are grinding. It's common knowledge that there are some nations in the game with wildly different repair costs (in Silver Lions) than their contemporaries at certain battle ratings (You may think it is justified because of the performance of said vehicles. I think it's because Gaijin just doesn't want to/know how to balance their game). There are also some br's that are almost never played, and for those of you that don't know how Gaijin determines the repair costs, that means some planes/tanks/ships have repair costs based on the performance of very old data. In turn, this means that some vehicles have a vastly over inflated repair cost because it used to stomp in it's hayday before something more 'modern' or 'meta' was added. It's especially bad around the 9.0 bracket in aviation. Many of the vehicles in this bracket used to be the
top-tier of their respective nations for years. When that changed, planes were added that surpassed these in performance and killing power. Eventually missiles were added to the game, and that seemed to revolutionize air rb forever. With tier 6 getting added to the game, tier 5 premiums followed suit. Everyone that had an OG 9.0 jet moved on to 9.7 and 10.0 and most people grinding down jets just bought a tier 5 premium and skipped the OG 9.0 lineup that so many of the old guard had to grind through. Fast forward to today and now these 9.0 planes from a long-since-passed era are fighting hordes of 9.7-10.0 premiums and non-premiums wielding 4x 18g to 30g missiles. Most planes in the 9.0 bracket were designed in the 50's, and thus lack countermeasures. For the newer players: This means that the enemy has a missile that you cannot dodge or get away from once it's fired. 99% of the time you are dead if the missile gets launched at you. The 1% exception only applies to those of us who have played hundreds of hours of jets and know how to spoof missiles using terrain/the sun/throttling down/the stupidity of the enemy (It's still by no means a guarantee of escape).

Now for the seasoned players: Imagine if these planes were the most expensive planes to repair in the game. What do you think would be the most reasonable course of action by the developers? If you said 'Do nothing', please stop reading this and walk out. The exit is down the hall and to your left.

...Now that the shills and contrarians are gone: The obvious answer is that the repair costs should be lowered dramatically. Yet, Gaijin in all of it's infinite wisdom just sits on its folder of archaic data from 2018 and decrees that because those planes did well in that era, that must mean they can do the same now, when clearly this is not the case. It's crap like this, where Gaijin just refuses to listen or give any ground to the community that has caused all of the anger that surrounds the game now. And honestly, I am personally starting to join the camp of the critics because there are some issues that have been in the game for years and have never been fixed/removed despite outcry for them to be addressed. This includes bugs/server crashes/balance issues/certain economy decisions.
Posted 28 May, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
2 people found this review funny
1,639.7 hrs on record (59.4 hrs at review time)
>Play as Brandenburg
>Austria, Poland, and pretty much all your neighbors hate you
>Poland warns you, so you have to wait 20 years to even start playing the game
>Annex Pommerania, Lubeck and a few others while minding your AE to avoid a coalition war
>Watch as all your hard work is undone by Castille, England, France, Austria, and Poland because the AI said "♥♥♥♥ your rules" and formed the coalition anyway
>Rage quit and never open the game again

Game of the year, paradox
Posted 7 April, 2019.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
58.8 hrs on record (38.6 hrs at review time)
Early Access Review
terrible game, filled with glitches. Planned to be released as pay to win. I'm getting a refund if possible, don't buy this game.
Posted 11 June, 2015.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
537.0 hrs on record (244.1 hrs at review time)
God have mercy on the poor chap that has to face the Ho-Ri 2.
Posted 13 April, 2015.
Was this review helpful? Yes No Funny Award
Showing 1-4 of 4 entries