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Đánh giá gần đây bởi Zuranai

Hiển thị 1-6 trong 6 mục
228 người thấy bài đánh giá này hữu ích
37 người thấy bài đánh giá này hài hước
556.6 giờ được ghi nhận (553.4 giờ vào lúc đánh giá)
Dead by Daylight is about to approach its 4th anniversary, which is quite impressive. You would think that after 4 years, the game would have improved a lot, and in some ways it did, but in other ways...it has not. The devs seem far more interested in pushing out new cosmetics and DLCs instead of fixing this buggy mess of a game, or improving the new player experience. It's frankly ridiculous to see the amount of issues the game still has to this date, with the devs progressing at a snails pace.

Bugs
This game is super buggy. Some bugs have existed for years, if not months, and some of them straight up makes it impossible to play the game. Some prevents you from ranking up, some makes you DC at the match loading screen, some just makes it super annoying to play with friends, and these bugs have existed for at least over a year. But that's not the worst part of it. With each update, there is a good chance a major obvious bug somehow slips through, and you just have to wonder if these devs even bother playtesting their own damn game at times.

It's ridiculous how many noteworthy bugs gets introduced with each patch, and it's ridiculous how many of them remain unsolved even months after release. Friend of mine can't even play the game, because he has been plagued by several bugs for months now. And whenever he seems to find a fix for one bug, another somehow pops up, completely unrelated to the first one. This is inexcuseable, and I have to question what sort of spaghetti code this game runs on at this point.

Balance
The balance of the game has improved drastically since the beginning. There are lots of blatantly unfair things that has been nerfed or reworked, and it's pretty good, but the devs are super slow when it comes to balancing in general. Freddy was left as one of the ♥♥♥♥♥♥♥♥♥ killers for like 2 years before getting a rework. Clown has been garbage against any remotely competent survivors since his release 2 years ago. You want to win against good survivors? You better learn Nurse, Freddy, Billy or Spirit. Most other killers can do decent against survivors, but many of them still rely on the survivors making mistakes rather than you outplaying them.

Several perks are also straight up useless, leading to a super stale meta where both killers and survivors will be using the same perks for the most part with a few variations, and new killers and survivors release with terrible perks all the time too. Most killers and survivors released in the last couple of years had like 1 ok to great perk, 2 niche to garbage perks, some of which are literally just straight up inferior or sometimes superior versions of already existing perks. The devs are clearly running out of ideas when it comes to perks, and it's showing in the latest designs.

At least the latest released killers have been pretty good.

Matchmaking and ranking
The matchmaking in this game is an absolute joke. I have never seen a more unbalanced matchmaking system in any other MP game I have played. Purple rank killers can get completely new players in their games, new killers can face 4 red rank survivors, green rank killers can get a mix of grey and red survivors.

Now you might be wondering what these colors mean - the ranking system is divided into 5 colors: grey, yellow, green, purple and red rank, going from the lowest rank to the highest rank. But for whatever reason, people of all kinds of ranks can just be thrown into a match together, even if they aren't premade. There are way too many rainbow matches in this game, and it makes for a frustrating experience both for the experienced players, but also the new players.

Additionally, the rank system in this game is an absolute joke. The amount of god awful survivors I have seen in purple/red rank is shocking. Many of them lack understanding of even the most basic game mechanics, but they somehow climb the rank because it's super easy to rank up as survivor. This leads to a mix of good and mediocre survivors in what should be the highest level of play in this game.

On the other hand, killers has a hard time ranking up, not because they're unskilled but because ranking up in the high rank is too dependant on the skill of the survivors. If you, as the killer, stomp the survivors and kill all of them in 3 minutes? Too bad, you get a de-pip (basically a loss) because how dare you actually be good at this game? Or how dare you punish survivors playing poorly? The same goes for survivors - if the killer is bad, they might not be able to pip at red ranks either.

The devs has done nothing to address this besides minor changes that should've been in there from the beginning. The matchmaking and rank system is a meme in this community at this point.

The Grind
The game is not remotely new player friendly, not just because of the terrible excuse for a matchmaking, but also because of the grind. Unlocking all the good perks for all characters require a lot of grinding. All characters got 3 perks unique to them, which can be made available for all other characters by getting the teachable versions, showing up at 30, 35 and 40 respectively for them. Once the teachable is unlocked, those perks has a chance of showing up in other characters blood webs. It's entirely RNG if you'll get some of the few good perks, or all the garbage perks this game is full of.

Unlocking all the good perks on just one characters takes a lot of playtime. You may very well be looking at 30-50hrs of grinding just to unlock all good perks on one character, depending on your luck. Getting bloodpoints, the currency for unlocking perks and add-ons, is extremely slow unless a double BP event is going on, but those events are very rare. If you don't use any of the perks that increase BP gain (We're gonna live forever for survivor, Barbeque & Chilli for killer), it's a pain. And even with those perks, it's still a ridiculous grind to unlock all good perks on just one killer. Forget about playing any other game, if you want all the good perks in this game, you better be prepared to spend weeks dedicated to this game and nothing else.

The devs are barely doing anything to help with this. They stubbornly refuse to increase the BP gain, they stubbornly refuse to just make the double BP event gain the norm, they stubbornly refuse to do anything that'll actually help deal with this terrible grind, all the while giving idiotic excuses like "think about the bloodpoint economy". You can earn some killers for free, but you also have to grind a lot for them.

Community
The community just plain and simply suck. People get offended over the most mundane things, and people are toxic for no good reason. You dare loop a killer? Some will facecamp you. You dare down a survivor? Some of the survivors will DC on you. You dare flashlight save a teammate? Some killers will tunnel you. No joke, there is a bunch of "unwritten" rule for this game according to a decent amount of people on both sides, and it kills any fun you can have.

The devs also don't care about how terrible this community is, the report system is a joke, and people who sandbag even their own teammates rarely, if ever, gets punished. As of late, there has also been an increase of hackers in this game (some Youtubers already got videos regarding them), and there is nothing suggesting BHVR is gonna deal with it any time soon, just like every other damn issue in this game.

It's frankly a miracle that this game still does so well despite all these issues. I have given BHVR the benefit of doubt many times before, but their sheer incompetence and stubborness to make good changes is mindblowing. This is not a game I would ever recommend to anyone - you would be much better off playing any other MP games with friends, odds are they might have devs who are way more competent and actually test their damn patches and balance things at a reasonable pace instead of once in a blue moon.
Đăng ngày 19 Tháng 05, 2020. Sửa lần cuối vào 19 Tháng 05, 2020.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
119.7 giờ được ghi nhận (92.0 giờ vào lúc đánh giá)
I went into Kiwami 2 with high expectations - people who played it on the PS4 kept praising it, saying it was the one game that could rival 0, so I figured, it must be hella good. Frankly speaking? My expectations were met! K2 is so amazing, and a huge improvement from 0 and K1 in many areas.

Starting out with the story, it takes places around a year after the events of Kiwami 1. Kiryu is just living a relaxed life with Haruka, when certain events leads to him having to form an alliance with the Omi Alliance. As with 0 & K1, the story has a lot of cutscenes, and it is just as tense, mysterious and crazy as the previous titles. There are lots of returning characters, but also quite a few new characters that each got their own story and are interesting in their own right.

The substories are a step up from K1's, there is a lot more variation than just "people trying to scam Kiryu...again!". Some of them reminds me of 0's substories, with how wacky and weird they can feel, though they mostly don't really feel as hilarious as 0, they are still fun and very much worth going through. Most of them are new substories, though there were a few that referenced substories from K1.

In terms of the gameplay itself, K2's combat is just as great as 0's, if not better. Instead of having 4 different styles, you only have the Dragon of Dojima playstyle. However, this playstyle actually got elements from the rush, bear and brawler playstyles from 0/K1, and is pretty deep, with a lot of different upgrades to choose from. Bosses are all very much fair and fun, you won't encounter the same problem as K1 where you fight a boss with 10-12 minions in very narrow areas. Instead, most of your boss fights will either be solo against the boss, or a boss with 5-6 minions in a quite big areas, leaving room to kite them around.

In terms of leveling up, there are 5 different types of XP you'll gain through battles, eating food & completing substories. The amount you get from fights are set, while the food & substories gives different amounts for each type. Some upgrades requires a set amount of points in each type, while others only require a set amount of points in 2-3 different types. This may sound like it gets pretty grindy, but compared to 0/K1, it actually didn't feel so terribly grindy or annoying, since it is quite easy to farm the XP as you progress through the game.

The world is easily the highlight of Kiwami 2, however. Unlike K1, we get to go back to Sotenbori and can swap between Kamurocho & Sotenbori, with us even running into some familiar faces while there. The world is significantly more beautiful and lively, and you don't have to go through loading screens when you enter a store, instead you'll just seamlessly enter the store, with the automated doors opening by themself. It adds a lot to the world immersion itself. Remember that area in 0 or K1 you felt like it could be explored but couldn't actually be explored? Well chances are that you can, infact, go explore them in K2! I was surprised by just how many areas I could actually access in K2.

In terms of the minigames, there are the typical karaoke, bowling, shogi etc. minigames, but K2 also features the return of one of the best minigames from 0 - the Carbaret club! This time around, your manager will be an older Yuki, the star hostess of Club Sunshine, and Kiryu will be the one running the show this time around. The game works in the same way as 0, though there are a few changes, as you run in "leagues" where you have to first conquer one league, before you can move on to the next league, and some characters have "hidden effects" that activates randomly and is a passive effect. But outside of that, it's still the same old, fun and addicting minigame from 0, just with mostly different hostesses and a new storyline to boot.
Besides that one, another new minigame is the Majima Construction minigame, which plays...well it feels like a simple RTS-like game, I have no clue what genre it would fall under, but it was kinda fun for awhile, and it featured Majima, with the greatest workplace slogan I have ever heard: "Workers are welcomed, earners are embraced and lazy ♥♥♥♥♥ are hunted down".

The port itself has been a hot issue for people. I personally have a GTX 970, and could run the game mostly at 45-50 fps, though certain parts of Sotenbori and Kamurocho (in particular the south-west part of Kamurocho & east of Sotenbori) caused my fps to drop to 40, but never below that. Outside of those few fps issues, I had 0 issues with the game itself, as it ran perfectly and was a mostly smooth experience from start to finish, outside of those fps problems.

There is also a small saga for Majima that last around 1hr, it just shows what Majima did about half a year before K2 happens, and we get to see a conclusion to the story with an old acquaintance of Majima.

Overall, the game is great, and imo very easily can compete with 0 when it comes to the title for best Yakuza games (of the ones I know), it was well worth the buy at full price and I can only strongly recommend it to anyone who loved the previous Yakuza games.

TL;DR
Pros:
- Good story
- Great combat, big improvement from K1
- Good substories, lots more variation than K1's
- Open world is the best in the series by a long shot
- Return of the Carbaret club minigame

Cons:
- Port seems to be a hit or miss for some people
- Not enough Majima.
Đăng ngày 22 Tháng 05, 2019. Sửa lần cuối vào 2 Tháng 12, 2019.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
11 người thấy bài đánh giá này hữu ích
102.0 giờ được ghi nhận (86.2 giờ vào lúc đánh giá)
If you are going into Kiwami, expecting another game on the same scale as Yakuza 0, just don't - Kiwami is a remake of the first game from the PS1, it overall got less content and stuff to do, but it's still a good game if you just see it as a continuation of the story in 0, and don't expect it to blow you away like 0 did.

One of the highlights of Kiwami is definitely the story and characters, picking up several years after 0 ended. Though this time around, you'll notice some characters from 0 have changed a lot, with Majima being a damn stalker in this game, introducing the Majima everywhere system, which you'll either love or hate (personally, I loved it, because it showed just how silly Majima can be). This time around, though, you'll only be able to play as Kiryu, so you are never changing perspective from one character to another. Though Kiryu remains as great and enjoyable as ever, with his own struggles being really interesting to see.

In regards to the combat, you'll have all 4 of Kiryu's style from Y0, though unlike 0 where you punch money out of people, Kiwami makes use of a more traditional XP system for upgrading, and each tree isn't limited to just 1 per skill, instead you'll find the 3 base styles (Bear, Rush, Brawler) all have upgrades on the same trees, while the Dragon of Dojima skill tree requires beating Majima in his Majima everywhere encounters. Grinding for the Dragon of Dojima skills is certainly the most time consuming part of unlocking things, I recommend you just take your time and explorer around the area, since there is a metallic "Kiryu-chan" each time Majima is nearby, so take every opportunity to fight him.
One thing the game does not tell you is that you have to unlock 3 skills in the soul tree named "Essence of...". These are extremely important, because bosses in Kiwami can start restoring HP in a fight, and you need to use a heat action from the style with the same colour as the bosses aura to stop that regeneration, which requires unlocking those 3 "Essence of..." skills (they are the first skills you can unlock starting from the south side of the soul tree).

Speaking of bosses, Kiwami got some really frustrating and borderline cheap bosses, lots of them can dodge so stupidly easily or have 12 minions in a small area, so you'll often have to deal with multiple enemies in closed area, which is rather frustrating, all the while the boss is a dodge god where you have to wait for them to attack before you can get in attacks. Though there are still some pretty fun and fair bosses (like Majima), but they are far and few inbetween.

The substories, which were one of the best points of Y0, are somewhat funny. I'm saying somewhat, because there are a noticeable amount of substories that basically just amount to "clever" people thinking that scamming Kiryu is a genius idea, but some substories serves as a continuation of substories from 0, or involves characters that were there in 0, which adds a nice little touch to show what those characters are up to, all those years laters. But most of the substories are just alright, not really on the same level of hilarious and wacky as 0, but still worth going through them.

In terms of the minigames, there are some which were present in 0, but there are some which are entirely new, and it may take some time getting used to those minigames once more, while they are also quite RNG dependant. You can "court" some 2 hostess in this game, and it's kinda fun though nothing compareable to Cabaret or the phone game minigame in 0.

Most importantly of it all though, the port is really solid - I had 0 technical issues and it ran smoothly for me, with it even having PS4 icons showing up, and unlike with 0, you can save anywhere you want through the menu, rather than relying on phone boxes!

TL;DR
Pros:
- Majima, Majima everywhere!
- Solid story and characters continuing from 0
- Decent chunk of sidecontent (though not on the same level of 0)
- Some fun bosses
- OST is still as great as it was in 0
- Substories, with some being continuations of 0


Neutral:
- Same combat as 0
- XP system instead of using money

Cons:
- More cheap bosses than fun bosses
- Substories mainly not as funny as in 0
- Dragon of Dojima is a grind to reach a level where it's strong
Đăng ngày 7 Tháng 03, 2019. Sửa lần cuối vào 29 Tháng 03, 2019.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
16 người thấy bài đánh giá này hữu ích
5 người thấy bài đánh giá này hài hước
50.9 giờ được ghi nhận (49.7 giờ vào lúc đánh giá)
Being a fan of turn based JRPGs, I thought DQ11 might just be up my ally, especially considering how many people were praising the game and, in some areas,, I can see why people love it. Regardless, DQ11 is a really "safe" title that doesn't really try to be innovative or try out something new. Instead, it sticks to a tried and true formula, whether that is good or bad is up to the buyer I suppose.

- Character & story
Starting out with what I would say is the most important aspect, the characters. The main character is a generic self insert, he never says anything and is basically just a "yes man" who does anything he is asked to do, with little question. He is also your typical "teen who is destined to greatness" hero, nothing unique about him at all. Which brings me to the point about the story, which is yet another "teenager goes out to save the world" story, though it does deviate a little from the norm by catching you by surprise early on, but it's not something that actually turns out to make it any different from your typical "hero saves the world" story, so the story is still quite cliché.

Then there are the sidekicks, each of them fall under some generic RPG tropes, and they don't really deviate much from those tropes. They do receive development, but not really until much later in the game, and even then it's not really all that much and feels a little too "rushed" for some of the characters. In terms of the background, most of them are really simple and don't really get much added besides what you learn about them the moment they are introduced, while Erik, Sylvano and Jade are really the only three sidekicks that have an interesting background, but Jade's background is kind of just "there" rather than being something that is explored for her character, unlike Erik's which feels like the only one they put lots of effort into.
Then there are the main villains, all of them are...well they aren't remotely interesting. Each of them are generic and lack anything resembling depth, making them one dimensional moustache twirling villains hungry for more power. Their motivations is the pretty typical greedy or evil for the sake of being evil, not much depth or uniqueness to be found there, and most of them feel like they came straight out of your typical Saturday morning cartoon.

In general, the story and characters are all divided in black and white, there is no “grey” area besides maybe 1 villain who could “sort of” have been there, but they didn’t develop him enough to make it worth saying he was “redeemable” or worth considering more of an anti-hero.

Aside from that, there are several no name NPCs, and while each town is full of characters that each have dialogue that also changes a little depending on which events you have done, you will see the same model reused several times in each town, to the point it doesn't actually end up feeling as "lively" as it initially appeared.
The characters also have some strong accents that I personally thought was rather annoying (in particular Veronica's VA sounded obnoxious) but that's more of a personal preference rather than an actual flaw.

- Gameplay
The gameplay is quite clearly old school, with a focus on turn based RPGs. Each character have a skill tree where they can learn special abilities or increase specific stats, depending on which weapons you want to use for that character. There is actually quite a good amount of variety between the characters so they each feel "unique" to play from one another, and it's certainly one of the strongest point for the game. Like with other JRPGs, you earn the points needed to get skills or abilities by leveling up, and your gear does somewhat matter, as you’ll find a need to grind for better gear or items to craft gear in later stages of the game if you want to stand any chance against the latter half of bosses and enemies.

Additionally, you have different weapon types that'll also benefit from specific stats and some of the abilities requires you to use that specific weapon class, so you can customize your character based on which weapons you like, though it does come with the sideeffect of some weapons being only for some of the characters (such as the wand being only for Veronica and Serena) so if you want to play the mage role, you can't do that for everyone, nor can you completely decide what role each party member will fulfill, since that is essentially pre-set already (such as the healing role is basically catered towards Serena, though Rab can play a similar role if you want, but outside of those 2, none of the other characters can take on a “healer” role)

Aside from the gameplay itself, enemy variation is severely lacking in this game. A lot of enemies later on are basically just recolours of previous enemies, and you even reach a point where you will start to see standard enemies who are just recolours of bosses you faced, I think there was like 2 or 3 boss fights that weren't reused among all of the bosses, though I might be remembering wrong.

The game does autosave at some points, but otherwise you can’t manually save through a menu, and instead you have to find a resting place where there is a statue, through which you can save, ask for party members to be revived, cure status ailments and the likes.

At these resting places, you can also use a tool called the “fun size forge” which is essentially a tool used to craft equipment, and in order to unlock more equipments to craft, you have to find “recipes” which are all scattered around the world of DQ11, giving you some incentive to actually explore and really look around, since some of the equipment you can craft are sometimes even better than what you can buy at vendors.

- Sidequests & dungeons
I completed a few sidequests and none of them even felt interesting. They were very simple and just required you to either kill a specific monster or do gather a specific material to create something that the person wanted. The descriptions for the sidequests, both when you accepted them and finished them, didn't really feel very important at all, and they essentially just served as something to do to "branch out" during the story or when you need to grind for some gear. Overall, sidequests were mostly terrible and I didn't see any reason to do any of them, since they most of the time felt more like a chore than a side activity to me.

In terms of the dungeons, all the dungeons seemed really linear or only had very few points where it felt like you could “sort of” go in a different direction, making it pretty boring to actually explore the dungeons themselves. Many of them also felt a little similar or lacking in ways to make them feel worth exploring, and I felt like most of the treasure I could find in dungeons often got outclassed fast by gear I could buy in whatever city was next in the storyline, resulting in most of the gear I used either being bought or crafted through the fun size forge.

- Music
Without a doubt the worst part of the game is the music. You have the same generic, bland overworld music that gets really annoying to hear for the millionth time you go into the overworld. Then you have like 2-3 different battle themes, with all of the battle themes also being used every single boss besides around 2 or 3 bosses who had unique themes - but outside of those 2 bosses, all the bosses shared the same theme or at least a themed that sound similar to the normal battle themes.

If possible, I would probably have put this game in a “neutral” category, but since that isn’t possible, I would just say I wouldn’t personally play it if I wanted a JRPG, but that’s just my preference – if you like the older turn based combat systems, and don’t mind the story and characters being rather generic, cliché and "safe", this game may just be something you’ll enjoy.
Đăng ngày 18 Tháng 01, 2019. Sửa lần cuối vào 20 Tháng 01, 2019.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
61 người thấy bài đánh giá này hữu ích
9 người thấy bài đánh giá này hài hước
35.7 giờ được ghi nhận (34.6 giờ vào lúc đánh giá)
I bought KCD because I heard lots of people told me how it was an amazing, immersive experience and how it's even better than W3. "Wow" I thought to myself, because being a huge fan of W3 and loving that game, I thought this must be one hell of an amazing game, in order to make people say something like that. But at this point I have to say...I'm really not impressed, and think people greatly overhyped this game and how good it is. I certainly don't think it's straight up terrible or anything like that, but I do think it got a lot of issues that the fans are just overlooking for some reason.

1. Story
Now KCD certainly has a pretty good storytelling, though a very very slow start. It can take quite a few hrs before you really start getting a feel for the story, but once it gets rolling it does become interesting so to say. You are Henry, the son of the blacksmith in Skalitz, and one day your entire life is ruined by an army raiding your village and killing your parents. After these gruesome events, you set out to avenge them. Pretty classic trope, if nothing else. Now my biggest gripe with the story is both in the ending, and how you are playing the errand boy for quite a few "main" quests, along with how tedious this starts to get as you progress. The ending ends on a big cliffhanger, you don't even complete 2 of the main objectives you were given from the start (Get back a certain persons sword and avenge your parents) and it really just left a bad taste in my mouth to see KCD end like that.

2. Characters
Boy, this is a part that really makes me question what people see in the game. Sure, the characters are more "realistic" and "believable", but does that really matter when most of them are pretty flat, bland and barely have anything unique or noteworthy about them. Henry as a MC feels like he was designed with the intent of being a "self insert" but halfway through, that part disappears as a big reveal later on shows he isn't just a no name, which kinda ruins that aspect for me. Especially since the reveal feels so weird and could have been explained more.
Don't even get me started on the "romance" in this game, because it's just straight up bad and shows a lack of investment in that department. You can bang Theresa one time, and that's it. She'll then just talk to you normally, as if nothing happened. No chance of taking her out on more dates, no chance of having more sex with her, nothing. It just feels so awkward to speak with her, and the romance aspect feels like an after thought they just added in for the sake of having it there. You can also have sex with a noblewoman, but that is completely forgotten after the first night too.
One of the few characters I do remember, however, is the Priest from Ushitz, and I really wish more of the characters were as funny or memorable as he was.

3. Gameplay
People keep telling me that the combat is so "fantastic" and "skillful", but I managed to get through the game while only spamming left click and right click randomly. I didn't need much skill at all. I have no idea why people speak like the combat is so complex and deep, when that is the one thing I did not get a feel off while playing it. It also doesn't help that you basically become overpowered later on in the game, as you can start 2-3 shotting armoured enemy, which is quite unrealistic, regardless of how you try to spin it. Archery was pretty fun though, I'll admit that I enjoyed that aspect of it. Perhaps I just needed to play this game on Hardcore mode, but if a game requires you to play on the hardest mode to have anything resembling a challenge, I don't think it's a particularly well designed combat system.
The lock-on system in this game feels so clunky and awful to use, while it's also clear that fighting multiple enemies at once is not a good idea and you'll find yourself either having to kill them by running in circles until one of them is far enough away from another, or using your Bow, which is alright I suppose, but can be annoying when you want to play more like a "Knight" who only uses swords. Maces are also just trash and terrible to use, their dmg is pathetic even when you have gotten high up in the skill point system for them, and combos are pretty useless to learn besides wanting to master the game, because spamming attacks often felt like the better idea than memorizing the combos.

Additionally, there is the whole stealth gameplay, which was advertised as a pretty strong selling point of this game. But I personally feel like the stealth could use some work. I have had instances of sneaking into a house, closing the door and knocking out someone sleeping in there, just to have a Guard who was 30 meters away yell and come running towards the house to arrest me. There wasn't even anyone in the house who was awake, so they certainly couldn't have alarmed them, and I made completely sure no one saw me enter the house. Another moment was when I went to sneak up on a bandit and kill him, no other bandit was really close by but the entire camp got alarmed and went on the offensive anyway. Perhaps I was just unlucky, but my experience with the stealth wasn't particularly good.


4. The World
This is definitely one of the strongest aspect of the game. It looks beautiful and the world is very much fun to just traverse on horseback, really helps getting you immersed in it. Beggars are desperate, noblemen are tired of them and guards will get aggressive if you attack or steal at daylight, which is very well done and helps immersing you into the world.
One of my few issues is how small and boring all of the villages are. You can basically explore all of them in around 1hr at most, because all of them contains basically the same thing (weaponsmith, armoursmith, butchery, scribe etc) so there is very little incentive to really go through towns and explore them, except for when you want some quests to do.

5. Quests
This was the biggest disappointment to me. Quests were all relatively boring and uninteresting, even if you were to take a "different" approach as was advertised for this game, nothing much really happens. I'm not even sure if there is any "world" consequences of the quests, all of them just end and that's it. No change in the world, no NPCs hating you more for doing X or anything along those lines. Quite a few of the side quests can amount to "go to X, find Y, report back to Z" with only a few kind of unique ones existing.
The Main Quest also suffers from having you playing an errand boy, crossing half the world at one point just so you can play detective. The biggest problem I have with this part of the game is the fact, that it's rather tedious. About 3-4 main quests in a row literally was "ride to X, ask people there now ride to Y, ask people there, this time ride to Z and ask people", which quickly grew old. Though fortunately, those quests were followed by a couple of epic quests, though the pacing starts feeling off when you get closer to the end, and I highly suggest you do some side quests in between.

6. Animation
This is...bad. The voice direction for the game is really awful and the VA often sound like they just didn't care about this at all, and was just in it for the money, except for a few of them like Radzig and Hans that had some pretty well done voice acting. Besides that, the animation in this game can feel...stiff and lifeless rather often, which kinda makes sense considering they aren't the biggest devs out there, but still it affected my experience.

Though all things considered, I don't neccessarily think it's a terrible game. The immersive aspect is definitely there, but I feel like a lot of issues with this game is just being completely ignored by some of the reviews, and it's something you should keep in mind.
Đăng ngày 20 Tháng 09, 2018. Sửa lần cuối vào 29 Tháng 06, 2019.
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For those who are interested: https://www.youtube.com/watch?v=wQVgdt2NmXQ&feature=youtu.be

Basically, datamines strongly hint at the following characters: Bardock (confirmed), Broly (confirmed), Base Goku, Base Vegeta, Merged Zamasu (confirmed), Vegito Blue, Cooler Final Form and Android 17 Tournament of Power version.

Buy it if you like all of those, otherwise just get the ones you are interested in individually.

21st april edit: Merged Zamasu has been confirmed, the leak now seems all but confirmed.

Base Goku and Base Vegeta have been confirmed! The next character will certainly be 17 and Cooler.

And they are all out! All of them got their place in the meta, except for 17...he is awful.
Đăng ngày 28 Tháng 03, 2018. Sửa lần cuối vào 8 Tháng 03, 2019.
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