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Senaste recensioner av Kazz

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Ingen har angett att denna recension är hjälpsam ännu
2,347.6 timmar totalt (2,054.7 timmar när recensionen skrevs)
Recension av CS:GO
fps taktikal shootur go brrr
Upplagd 19 februari 2022.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
19.8 timmar totalt (12.8 timmar när recensionen skrevs)
This is a battlefield game
Upplagd 21 november 2021.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
Ingen har angett att denna recension är hjälpsam ännu
89.7 timmar totalt (71.5 timmar när recensionen skrevs)
This is a battlefield game
Upplagd 21 november 2021.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
4.4 timmar totalt
This is not a battlefield game
Upplagd 19 november 2021. Senast ändrad 21 november 2021.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
160.9 timmar totalt (20.5 timmar när recensionen skrevs)
Reach... what else is there to say? Individuality as not only a member of noble team, but as a member of your team in multiplayer. Wait a minute? Why does everyone have the same armor? Why does everyone have the birthday party effect? IT'S A BATTLEPASS!

Playing Reach in 2019 is amazing. From the gameplay to the audio the game still plays how it always did. But actually enjoying the fruits of your labour has become more difficult. This battlepass system to fit in with the MCC needs to be reverted or changed. People miss credits, talk to the community. The people with over 20 hours who've started to realise how ♥♥♥♥ it is not being able to save up for your favourite armour is. The people who, even if a lobby stayed together more than 20 seconds after the game (which is pointless because there is no map voting) can't show off how cool their armour is, or look at other players customised spartan.

Remember when you used to feel like an individual in Reach? I do, you probably do to. Remind 343 what that feeling was, because as this stands I can't imagine this game having longevity.

Side note: I know nothing will be changed about this of all things, but revert the old halo ranks. The prestige system feels lazy and repetitive. Reach did an amazing job of setting a very difficult but achievable goal at the top of the ladder.
Upplagd 5 december 2019. Senast ändrad 10 december 2019.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
1 person tyckte att denna recension var rolig
196.4 timmar totalt (61.1 timmar när recensionen skrevs)
Completely orgasmic
Upplagd 5 december 2014.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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