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Recent reviews by Waco_Taco

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
1 person found this review funny
0.4 hrs on record
This game is awful, but I think that's the point. 0/10 would not recommend. Thx to "whoismikecaulk" for the gift.
Posted 31 December, 2023.
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1 person found this review helpful
11.7 hrs on record (10.4 hrs at review time)
Absolute masterpiece in every way. Ahead of its time, outstanding graphics, diversity of weapons, enthralling gameplay, fantastic character customization, easy to learn, and hands down, the best matchmaking system I have ever experienced in an online game.

If I knew what 10/10 looked like, I'd rate this higher than 9/10.
Posted 30 December, 2022.
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No one has rated this review as helpful yet
76.0 hrs on record (71.4 hrs at review time)
This is a fun game and there's plenty of content out there for you to be able to tell if you'll like it or not.

But holy crap, if the title is "Squad" you should be able to take a group of friends into a match without having to fight the auto-balancing system.
Posted 30 December, 2022.
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No one has rated this review as helpful yet
20.4 hrs on record (10.4 hrs at review time)
Five-minute timekiller or break from reading. Float your points.
Posted 30 December, 2022.
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No one has rated this review as helpful yet
256.8 hrs on record (54.8 hrs at review time)
Early Access Review
I'm not really sure what to say besides this game is a kind of neat, fun sandbox to mess around with tanks in. If you're a smoothbrain like me, you may have a tough time tuning the engine and suspension, but all the rest if you want to be a pro gamer about making a good tank is very straightforward with a general understanding of physics and the concept of sliders in an editor.

The updates for this have been pretty consistent with the development plan as development for games goes. There have been a lot of features added and positive changes made to sprocket since I got it. It is still somewhat limited missions-wise, but all and all, somebody is putting some effort into it.

If you like creative games, I'd say this one is worth it.
Posted 30 December, 2022. Last edited 30 December, 2022.
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5 people found this review helpful
4 people found this review funny
16.5 hrs on record
Introducing "The Long Dark - Vegan Edition"

So this is a story all about how
I lost a half over sixteen hours;
And I'd like to take a minute,
just sit right there-
I'll tell you how I became prince of a town called Bel-Air.

The game looks pleasant. It feels too limited to call it a complete game, but too well done to say "nailed it."
Here's the approximate breakup of my 51-day debacle of this game:

Day 1- Picking up every resource I can carry and nearly starving to death because none of it was useful at the time and carry capacity is limited to the number of fingers a fish has from the dimension born out of a flopped film from the late 1970's

2-Exploring in a different direction even though I don't know where I am going and I don't have a map

3-Deciding that I am going to get all of the achievements in this game before getting stuff for the crafting table and making an axe cause I don't know it's a vegan game yet

5- Exploring to see what lies beyond the heavy fog limiting your visibility beyond thirty feet in any direction

6- Approaching the fishing dynamic like a mouth breather for half of the day cycle and figuring out how to fish like a gigachad

8- Making a map, finding that the compass is functionally useless and just takes up space, finding out you didn't bring a pencil to write on your map, and making the attic cause I have a metric ton of fish bones, fish skin, and assorted plants I am not allowed to eat

9- Scouring the earth for blueprints so I can get the pickaxe and hopefully not have to go out looking for boxes every time I need an old rag or a nail

10- Sourcing materials and building the Sewing room, only to find out the pickaxe I just made is useful only for finding the two pieces of lime to make the glue to make the sewing room

11- Getting the miscellaneous materials for the large backpack

12- Getting the miscellaneous stuff for the cold-resistant jacket

13- Finding Beeswax

14- Finding Beeswax

15- Getting mauled by a bear because you actually can't use the axe as a weapon

15 (again)- Finding Chicory

16- Finding Chicory

17- Finding Chicory

18- Finding Chicory

19- Convincing myself not to look up a guide to find chicory and finding chicory

20- Venturing to the far reaches and dying of cold because the cold-resistant jacket is actually not cold-proof

20 (again) - resourcing and building the greenhouse and planting the turnip seeds crowding my storage

21- Fishing so that one day I may never fish again and finding out my turnips are dead because my smooth brain never thought to water them

22- Gathering as many sticks as I can fathomably carry for the day I decide to cook all my fungus and fish

23- Resourcing and building the brewery to find out the brews are basically useless

24- Escaping a bear because time has told you cannot damage the bear, and it will walk into you if you are hiding

25- Finding a turnip seed and looting limited resources

26/27- Growing a turnip and babying it delicately

28- Cooking all my fish so I never have to do it again and pretty much running out of storage space because I can stack ten shrub-sized sticks but not two jars of berry-fish goop

29 through 33- Scouring the earth for the final blueprint and getting mauled once by a bear until I give up because I've been to every place of interest twice and searched the entire map

33 through 37- Scouring the earth for the last couple of mushrooms to complete the achievement and finding out that the last blueprint unlocks when you find and build everything

37 through 39- Crafting and brewing all the useless things I never made to take up the time to day 50

39 through 50-Waiting out the last 13 days while watching James Cameron's "Avatar," sporadically stopping to fill the needs of my character with the metabolism speed of a caffiene-addicted fruit fly

51- Realizing after looking up issues with the game that the final achievement is broken and I'll have to start a new game to get it, making the hiking pack, ending the game, and uninstalling it because I have only played past day 15 to get the achievements.


I got this game to scratch an itch for a new survival game. The inventory system is a little wack. The days are limitingly short. You freeze to death with cold-resistant outerwear. You cook with sticks and cannot create sticks out of planks. You can only cut down one type of tree and three out of the six things it drops every time are usually useless. You craft tools to use once. Crafting recipes are not logical. Tents are permanent when placed but can only be moved three times. The rocks are only solid for the player, not items. The achievements apparently break for some people.

So why take the half hour to write a review like this?

It is, of course, for any of those who are not vegan and who may be interested in this game, I would take it to heart and steer clear.
Posted 30 December, 2022.
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5 people found this review helpful
2.2 hrs on record (1.3 hrs at review time)
Early Access Review
Very cool look into the future of the series; HOWEVER...

Reforger is basically Squad. I am not sure if that's just because of how early this is in development or if that's the direction this game is headed. The engine looks great, interaction is great, vehicle physics A++ (no more 'getting arma'd after driving through a shrub). But if this is what the transition to IV looks like... Let's all hope the editor and gameplay are as incomplete as they look.
Posted 22 May, 2022.
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5 people found this review helpful
1 person found this review funny
27.0 hrs on record (0.6 hrs at review time)
Early Access Review
Okay, so a couple of things about aggressor. Overall, this looks like it will be pretty fun, and what is currently functional is fantastic. The problem is some broken things that are remarkably irritating. This is just a first look, so bear with me. Flight controls are great, but the mouse joystick does not seem to work. It was a bummer to see since I was going to set it up like I have it on War Thunder, but I have a stick, so I hooked it up. Works dandy except for the fact that it inverts my yaw control, which wouldn't normally be an issue; Naturally, there is no way to fix yaw inversion in the settings. So fine, I can fly without yaw, that isn't totally game killing. The inputs for the stick are limited, can't bind throttle to a slider either, but that's the same for me for DCS. So on to combat with funky controls. USAF campaign is broken, enemies fly straight into the water on start. Free game currency, but that isn't very fun. USSR campaign works, but the buttons on the pause screen are mashed together and unusable, so if I win or die, I have to restart the whole game either way.

Those are the issues I have run into in the first ten minutes or so of looking at this game. Flight dynamics are fun. Damage modeling is nice. Lighting is beautiful albeit there isn't too much to light. There are quite a few WIP options for missions, which I look forward to seeing finished. Altogether this game shows a lot of promise, but $20? Not really. For an early access game, it is still very early access. Very.

I honestly couldn't recommend this right now, but I think if it development continues and it gets polished just a little bit it has a lot of potential and could be a very fin timekiller.


edit to previous review with a little more time on the game:

I have some pros for this, but there's a lot that's very e-a.

I haven't figured out how the replay system is intended to be used, however it is very primitive from what I can tell. I assume that is part of the early access limitations. There seems to be no way to actually watch the replay without spawning in an aircraft for oneself during the replay, and the actual replays don't quite show the player's aircraft doing what it should when it should. It's a lot like the DCS replays where the more that goes on, the less accurate the replay is (and not even a 1v1 will be accurate). The audio at high speeds sounds like a 1999 video camera in a wind tunnel, which isn't THAT bad, but the volume options are broken, so good luck hearing your music over choppy ear murder. The flight physics are a little odd, something like a cross between realistic physics and RC plane physics. The ground is so smooth sometimes that it can be difficult to tell one's altitude in daytime environments. Not an issue in the arena map, cause there are trees. Understandably, the weapons research tree for the USAF is not completely useable. Some are broken, comparatively unreliable, or outright unequippable. I figure that will be finished at some point. While the Russian tree is a bit more polished and from what I can tell, a little more durable higher up the line than the American, I wouldn't go so far as to say there is any real issue yet. Both are clearly unfinished and I would not expect perfect balance in such a new game.

All that said... Well, one of the things that draws me to this tiny, incomplete, limited game is the AI pilots. They are by far unbeatable, but they actually put up a pretty good fight and try to avoid demise. There's a lot of sims lacking this. Most of the time AI are too easy, but those in Aggressor might actually make you think about your next maneuver. The damage physics and modeling are really quite satisfying as well. There's a nice visual 'pop' when a round connects with a target, there's multiple sources of smoke from an aircraft, fires can go out, fires look pretty cool, and debris from destruction and crashes look really smooth and well-done. And it probably isn't very hard on the machine running it, to cap that off. The ballistics are nice, the tracers are pretty aesthetic. Aircraft actually have different weapons, firerates, tracers, etc. In addition, I am pleasantly surprised by the number of available aircraft there are. While they lack some unfinished features, each have different flight characteristics and strengths, in addition to weaknesses. High cost aircraft X may have a great speed turn, but low cost y may have a great time turn, so the actual matches you can set up and fight are pretty interesting. I do also appreciate that the in-game currency is experimental, and you can just add it right now for free. It does make playing around with the aircraft much easier.

This game is laughably broken, but I retain my previous statement. I really look forward to seeing it progress in the future.
Posted 8 January, 2022. Last edited 10 January, 2022.
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No one has rated this review as helpful yet
177.0 hrs on record (172.8 hrs at review time)
Early Access Review
After playing many stages of early access and revisiting this game... I have a lot of feelings on this game, some good, some not so good.

The aesthetics of RON are considerably better polished than I recall and they have obviously come a long way. I can say something similar for suspect AI in most cases, weapon diversity, certain gameplay mechanics, ROE functionality, customization, and overall ingame ease of access and playability. I think that says a lot from where early builds stood. I would even cautiously add that map design tweaks, additions, and other improvements, in most cases, are agreeable.

What I fail to understand is the means and underwhelming delivery of substantial content. Each mission is functionally the same with nearly identical objectives and perfectly identical processes and actions across an underwhelming map diversity - moreover, the six additional missions, ordinarily priced a total of twenty dollars on the Steam store, add merely map diversity with no remarkable addition of mechanics or objectives. I suppose this is necessary to compensate for the lack of actual mod compatibility, though; While this is not necessarily the fault of VOID interactive, the overwhelming majority of the available Mod.io mods cause fatal errors on launch. Moreover there is no UI dialog to define what mod is causing the problem - ergo to find the broken mods in a list of fifty, one must launch the game fifty times adding each mod individually to find the bad ones.

Overall, while nobody is probably going to look at this, I'm disappointed in the final product of this game and honestly a little peeved at the underdeliverance of content diversity and paywalled DLC content. That said, at least an early access dev released the 'full' game? And people seem to like it alright?
Posted 29 December, 2021. Last edited 16 January.
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2 people found this review helpful
1 person found this review funny
191.7 hrs on record (125.2 hrs at review time)
BLUF, I don't think I can put any more hours into this game until players can customize their ships.

Granted, I don't like the grind of survival, I do sandbox just because I enjoy the exploration features. Many players likely have more hours in this game than I do, and kudos to them for their tenacity. All 125 ish hours I have spent in No Man's Sky, have been ship hunting for something I actually want, but there's always something wrong with it. Why not unlock ship design parts by buying a starship and learning the blueprint? You still have to hunt around for the parts you want, and you never know if you'll find something you like better than what you have. But spending three hours at an outpost and finally finding something almost like the design you want and it being the wrong color entirely is remarkably frustrating. Especially when the game itself is so aesthetic and atmospheric. You will always feel like you are piloting someone else's ship.
Posted 24 June, 2021. Last edited 24 June, 2021.
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Showing 1-10 of 13 entries