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0.0 godz. w ciągu ost. 2 tyg. / 329.2 godz. łącznie (65.8 godz. w momencie publikacji recenzji)
Zamieszczono 24 lutego 2021 o 22:55

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From the Factorio and Satisfactory line of games comes Dyson Sphere Program, with an extra added layer. DSP takes the automation game and throws in the extra layer of connecting between planets and eventually star systems. Oof. OOF.

I'm genuinely struggling to put this game down. If you've found yourself enjoying the automation/factory construction games, you're going to absolutely love this one. Artistically it's both polished and incredibly smooth. From a progression standpoint, like other Automation games, there are clear cut learning curves with new materials/components/facilities. First you'll learn what something is and how to use it, then how best to make it en masse, and the finally how to best make it efficiently. From a content perspective, it's absolutely loaded. The extra layer of space exploration/ultimate goal of building a Dyson Sphere helps to give it (in my opinion) a nice little edge to help it rise above the competition. As you get better at the game, you'll realize there's always something to do in order to make your systems more efficient. I'm about 65 hours in and I haven't even left my first star system yet, but that will clearly come into play as I move into the mid and end game where I'll need rarer materials that either aren't found in my starting system or simply cannot be artificially constructed.

Bottom line: This game is a superbly constructed playground for anyone who enjoys automation/factory games. If you also happen to enjoy planetary/space exploration as well? Oh man, you've absolutely hit the jackpot. Did I mention the game *isn't even finished yet*?
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