15
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reviewed
0
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Recent reviews by Lord_of_worms

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Showing 11-15 of 15 entries
No one has rated this review as helpful yet
1.1 hrs on record (0.9 hrs at review time)
Magicka 1 is better than this sequel - floaty controls, dumbed down spell system.. it feels like the first game rewarded practice and this sequel doesnt..
Posted 25 March, 2016.
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No one has rated this review as helpful yet
0.1 hrs on record
tutorial takes 10 mins of watching the npc fly, then fails you with limited warning youre in control. controls are loose and graphics are poor at high setting. tried offline to use mods - which m,ade the game better, but then ive got better things to waste my time on than fix this with mods.

so long and thanks for all the fish
Posted 27 September, 2015.
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No one has rated this review as helpful yet
4.5 hrs on record
This game is really short.. more of an omage' to past gaming - like art. 4 areas that are recycled over a playtime of about 2 hours from start to finish without collector-hunting
Posted 9 September, 2015.
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No one has rated this review as helpful yet
176.2 hrs on record (32.3 hrs at review time)
Absolutely love this game! Squad/turn based strategy with destructible terrain and difficulty ramp despite successes. A game that keeps you invested in the strategy whilst supplying moments of dread when confronted with enemy units
Posted 19 October, 2014.
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No one has rated this review as helpful yet
66.1 hrs on record (56.3 hrs at review time)
Early Access Review
this game can be hard, but dont let that deter you!

this game offers a great narrative drived RPG experience that is deep and entertaining. The dialogue is light hearted as the protagonist progresses through the story, each encounter offering more humor withought becoming repetitious. the character development also offers a number of hooks to become invested in either the player character or its unlikely side-kick.

The gameplay itself can be described simply enough, but the mechanics behind it offer so much more. the ability to craft the character via the detailed (but not overwhelming) character sheet allows players to customise to their play style.

I have read a number of reviews and a lot claim that the game is unbeatable with specific builds - This is not true. with any customisable RPG there will be benefits and difficulties to character choices - this only forces the player to think about the encounter a little more to overcome their own weaknesses. I built my own character around swords and maces, and when magic was required, I either invested stat points into the fields I needed to get by of turned to my inventory as usually there was an item or two that could prove useful - this did not solve the problem, but made it managable and in essence - beatable.

The ending is truly a gift worth working towards, the story culminating with an air of freshness offering yet another experience aside from the rest of the game but without reinventing itself.

The Art-Style is neat and the music atmospheric making this a game that I have already told friends about and more than happy to recommend to gamers that enjoy RPG's, Character customising, action-platforming or amusing story
Posted 6 July, 2014. Last edited 6 July, 2014.
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Showing 11-15 of 15 entries