Reshy
Jacob Archibald   Canada
 
 
Diff-lock enthusiast, world-class ditch diver, part-time tree hugger.

Getting stuck on a stump so you don’t have to!
Currently Offline
Featured Artwork Showcase
Deep Rock Galactic
Favorite Game
1,065
Hours played
77
Achievements
Favorite Game
3,342
Hours played
452
Achievements
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A home for MvM mappers, mission makers, modders, and players interested in creating and playing MvM content!
28,489
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2,565
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10,959
Online
1,983
In Chat
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3,143
Items Owned
1,005
Trades Made
6,296
Market Transactions
Designed and manufactured by none other than Gray Mann himself, this hunk of junk was once used to sustain Giant Heavy Robots during the rise of the Gray Horde, traced back to the end of 2012.
Screenshot Showcase
Operation Steel Trap - Tour #2
Review Showcase
24 Hours played
This wasn’t just a game to me—it was a dream come to life, a canvas for countless adventures, a community that I could call home. Though it only took two years before the skies went dark, its legacy endures, stirring the thoughts of those fortunate enough to have experienced such a breathtaking piece of gaming history.

From the moment I first set foot on a floating island, I was captivated. Worlds Adrift offered something rare: the chance to forge your own path in an open, persistent world. Every ship I built told a story—of triumphs, defeats, and the friendships I had forged along the way. They weren't just metal and wood; they were a piece of me, a reflection of my creativity and determination. By offering such a flexible yet simplistic building system, the possibilities felt endless.

The physics-driven mechanics were nothing short of revolutionary. Grappling across islands and swinging through the air was exhilarating, as if you could feel the rush of wind and the weightlessness of true freedom. Worlds Adrift always encouraged players to experiment, to explore, and to embrace the unpredictability of the world around you. It wasn’t perfect—storms would tear ships apart, and rival crews could reduce hours of effort to scrap—but that was part of its charm. Success felt earned, and losses were considered lessons.

But in the end, it was the atmosphere that made the journey so unforgettable. The music, masterfully composed, emphasised each moment of wonder, danger, and discovery. Both the sky and the land felt alive with players crafting their own narratives, whether as explorers, raiders, or generous souls offering aid to stranded travellers. The interactions felt genuine, creating a sense of connection that no other universe has been able to replicate, even now, as the wreckage lies still in the shadows of a fading era.
Favorite Guide
Created by - Lein
143 ratings
This is the first of six chapters in Book of Alaric. This chapter involves anything that is not specific to any one hero, and it contains virtually everything you'd ever need to know for playing Endless mode in even the most difficult levels. If you've eve
Comments
Fifty9 1 Jul, 2024 @ 2:31pm 
-rep known aimbotter
MiLLioNDoG 26 Mar, 2022 @ 12:36pm 
+rep good trader