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Recent reviews by Limit

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Showing 1-10 of 12 entries
1 person found this review helpful
850.1 hrs on record (158.7 hrs at review time)
Amazing soundtrack that is invigorating and motivating, funny satirical setting, awesome teamplay, high attention to detail with deep gameplay mechanics, common-sense based design philosophy, awesome aesthetics, all comes together to make a game that is a super enthralling, chaotic, tactical extraction shooter.
Posted 20 March, 2024.
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1 person found this review helpful
2,711.4 hrs on record (80.5 hrs at review time)
Early Access Review
For a Social VR Platform that is only a couple years old, it is impressive how far they've come, and how quickly they responded to the recent influx of new players. While the game is still in need of many features, the impression I have had from the dev team and the game so far makes me very optimistic towards this game's future.

It already has many QoL features, such as:
A proper content tagging system for avatars, worlds, and props that the user can filter
A prop system
A few different IK settings
Advanced safety settings
Positive attitude towards mods
Easy to use and feature-full Content Creation Kit
Quick transitioning between worlds
And much more I cannot be bothered to sit here and spend ages listing off.

The dev team is willing to bite the bullet in order to improve their game sooner, rather than leaving things broken for months like some other Social VR platforms; and example of this being their recent decision to shut down the servers so they could implement fixes and new back-end server software so they could provide their players with a more stable experience once they got the servers back up; which from my experience has worked wonders.

The bottom line is Chillout VR is already a good experience for it's age, and has a team of good-intentioned and smart developers behind it that treat their growing community well.

If you want to move over to Chillout VR from another Social VR platform, but are afraid to because it's not where your friends are my advice is to move over anyways; by moving over to CVR you give your friends a reason to move over too.
Posted 15 August, 2022.
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6 people found this review helpful
5,643.6 hrs on record (4,628.9 hrs at review time)
Early Access Review
I'm a long time player of this game, and have enjoyed the social experience provided by it, but one thing that has always bothered me is how disconnected from the community the creators of the game are.

The anti-mod rhetoric that the developer has is not productive, nor is it helpful. The vast majority of mods for this game add QoL features, or fix broken aspects of the game that the developer has failed to fix. Alienating and banning those users who have no malicious intent is dumb at best, and shameful at worst, especially if the ban is for a mod that is designed to accommodate disabled users.

There are many games out there that have much better ways of dealing with modded clients. Vermintide 2, for example separates modded and vanilla clients onto two separate ecosystems.

VRChat's proposed method of dealing with modded clients, which is going live in less than 24 hours, is the worst possible way of dealing with modded clients, as it punishes the many for the crimes of a few; outright banning or locking players out of the game.

A much smarter solution would be to identify which players have modded clients, and then allow users to choose whether they want to allow modded clients in their instance when they make one, as well as allowing clients to opt-in or out of downloading data of modded clients at all.

Another example of the developer being out of touch with the community is the recent IK 2.0 update, which failed to implement most of the features of the mod it was trying to replace (IKtweaks), such as fixing hand rotations, and spine IK stability.

This entire game is based around user-generated content, and mods are just that. Yes there are bad actors (such as rippers), but punishing and entire sub-set of your community for the actions of a few bad actors is ridiculous.
Posted 25 July, 2022.
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No one has rated this review as helpful yet
305.8 hrs on record (55.8 hrs at review time)
While for some Cyberpunk 2077 has been somewhat disappointing due to bugs and it failing to meet their overblown expectations, I personally have greatly enjoyed the game. I personally have not encountered any game-breaking bugs, or many annoying bugs, only the occasional expected visual bug, and the game met my expectations because I didn't jump on the hype train. It was never going to be a out of this world, revolutionary ground-breaking game, but it is a solid and very enjoyable Action RPG. There's a few gripes here and there; I don't like the double tap to evade, as that can ruin stealth, and I'm not a fan of the old habit of making high difficulty enemies that don't scale to the player's level based on location, but most other things in this game are good. Weapons handling is stellar, vehicles sound and feel weighty, clothing selection is massive, there's a ton of different mechanics in this game that all fit in nicely and make for varied and interesting gameplay. Story is compelling. I could go on. Suffice to say, if you go into this game with reasonable, moderate expectations, you will not be disappointed and find it to be a good, compelling Action RPG that it is easy to sink many many hours into.

Good and bad in bullet points:
Good:
-Weapons handling and variety
-Vehicles sound and feel amazing
-Variety of Skills in skill trees for decent character building
-Night City is eye catching, big, and detailed
-Graphical fidelity is stellar
-Artistic direction is on point
-Variety of interesting game mechanics to keep you interested
-Story and side missions are compelling and interesting
-Massive clothing selection
-Large selection of augments that make for a variety of ways to tackle situations
Bad:
-Owned Vehicles can not be customised at all, not even the paint jobs.
-Double tap to evade can ruin stealth
-High level enemies do not scale to player level making certain missions arbitrarily locked off until later (unless you have a lot of patience for bullet/knife sponges, and a lot of ammo)
-Limited selection of purchasable vehicles (can't own military, police or other special vehicles)
Posted 13 December, 2020.
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No one has rated this review as helpful yet
881.5 hrs on record (462.3 hrs at review time)
Starbound is a whole host of different experiences rolled into one, with endless replayability and a brilliant modding community. It'a an exploration, RPG, dungeon crawler, citybuilder, and a whole lot more. It's easy to jump in and play with you friends, even with heavily modded saves, and it is very easy to sink many many hours into it just experiencing the literal universe Chucklefish has created. One of my absolute favourite games to date.
Posted 14 February, 2020.
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No one has rated this review as helpful yet
79.4 hrs on record (77.8 hrs at review time)
While it does inherit some of the negatives of the original Spyro Trilogy, the fact that this is such a faithful recreation means you get to experience the same solid controls and mechanics that made the original games soo endearing and fun. Being able to experience Spyro with updated graphics and a visually rich aesthetic makes it even better, and the soundtrack is phenomenal.

A bonus of the PC port of Spyro Reignited Trilogy is that it can be modded. Already you can find mods that allow you to play as different popular dragons from the series, or modify Spyro's appearance to fit your liking, and even add new levels.

Here's hoping for many more years of Spyro, both with new titles, and maybe even remasters of other popular titles, like the Legends trilogy, and a reboot of A Hero's Tail.
Posted 27 November, 2019.
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No one has rated this review as helpful yet
103.2 hrs on record (78.3 hrs at review time)
Had this game on my XBOX 360 back when it first came out. Went at least 5 years without playing it, until I realised it was on steam. Been playing it almost every day again. It's an excellent combination between arcade classic style NFS, and an impressive cinematic experience that keeps you engaged for as long as you like, whether you have a few mins before going out, or the whole evening. The sounds in the game are phenomenal, and beating your own best time is immensely satisfying.

A must have for people who enjoy games like Trials, or other skill based, fast paced, arcade games with randomised elements and physics.

One the last games EA published before going completely evil.
Posted 29 June, 2019. Last edited 29 June, 2019.
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2 people found this review helpful
8 people found this review funny
7.4 hrs on record (5.3 hrs at review time)
It looks like an ordinary cup.
It looks like an ordinary cup.
It looks like an ordinary cup.
It looks like an ordinary cup.
It looks like an ordinary cup.
It looks like an ordinary cup.
It looks like an ordinary cup.
It looks like an ordinary cup.
It looks like an ordinary cup.
Posted 17 July, 2016. Last edited 17 July, 2016.
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No one has rated this review as helpful yet
9.3 hrs on record
A very deep and emotional game, that slowly makes you hate yourself, but I feel it has a very important lesson to teach.
Posted 25 April, 2015.
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No one has rated this review as helpful yet
43.8 hrs on record (43.7 hrs at review time)
The game was advertised as "giving you the same tools as the creators of the game", which is a flat out lie, but it's decently fun.
Posted 25 April, 2015.
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Showing 1-10 of 12 entries