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Análises recentes de JimmyLurks

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A apresentar 1-10 de 26 entradas
1 pessoa achou esta análise útil
124.6 hrs em registo (115.4 horas no momento da análise)
Análise de Acesso Antecipado
Waiting to see what more gets added and how combat eventually gets rebalanced.

But so far, the game is worth it as it is: fun, somewhat challenging, and very nice for co-op
Publicado a 28 de Novembro de 2024.
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Ainda ninguém achou esta análise útil
77.3 hrs em registo (17.4 horas no momento da análise)
Análise de Acesso Antecipado
Not too far into the game, but it is both casual and challenging at the same time.

Building a self-sustaining village is pretty neat and easy once you figure out how to manage the villagers. You can control many aspects of their automation, diets, equipment, etc. This was one of the main bonuses that pushed me to get the game, and it seems nicely done.

The combat is both smooth and rigid (in a good way). You have to time your aim and dodging well, and try never to get stuck in a corner! Villagers can help fight, and the progression of weapons increases at a good pace.

Travelling between locations (islands) is very easy and clear to see where you are going with both a world map, island maps, and dungeon maps. You're given the ability to move around freely and speedily with some items (found or purchased).

I've yet to beat the second boss because it was too crazy for me at the time with the gear I wore during the attempt, but I just got a new weapon that might turn the tables on it!

TLDR: Give it a shot. You'll have a decent idea in 2 hours if you'll like the game or not. Building, combat, dungeons, farming, animals, village management, exploring, and we'll see what else!
Publicado a 11 de Fevereiro de 2023.
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Ainda ninguém achou esta análise útil
1,164.9 hrs em registo (1,163.4 horas no momento da análise)
Not a horrible game, but it's better to have a group of friends or a small community to play with for some of the raid / dungeon content.
Publicado a 22 de Novembro de 2022.
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Ainda ninguém achou esta análise útil
818.2 hrs em registo (762.1 horas no momento da análise)
I like it.
Publicado a 1 de Março de 2021.
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5 pessoas acharam esta análise útil
750.8 hrs em registo (71.6 horas no momento da análise)
Análise de Acesso Antecipado
A raw form of a zombie game that mostly upholds a good detection system (aside from some weird pathing or areas of attack), really nice building / crafting system, and a fun experience to have with others (or solo if motivated enough).
Publicado a 26 de Novembro de 2020.
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Ainda ninguém achou esta análise útil
1.5 hrs em registo (1.4 horas no momento da análise)
50% completion as of writing this:

Game is both simple and complex. It helps if you can match both rhythms and patterns.

You will get frustrated, but you should also enjoy it and learn from each mistake.

=======
Devs did nice work with the game: playstyle, design, and difficulty.
Publicado a 30 de Junho de 2017.
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1 pessoa achou esta análise útil
8.9 hrs em registo
Game was short, but I found it enjoyable with the choices and story presented to me. I was not expecting to have a new character set as the main character, but I liked his personality and possible actions/dialogue.

Flashbacks coupled with the gameplay is something I think works well because it gives a short time of relief while still providing some emotion to see things in different light.

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I wouldn't say the game is worth the full price, though I still found it worth the playthrough (and probably future playthroughs after a while).

Get it if you enjoyed the series so far. Avoid it if you want more adventure.
Publicado a 28 de Junho de 2017.
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Ainda ninguém achou esta análise útil
63.4 hrs em registo (25.9 horas no momento da análise)
--Thoughts:
- Nice game to use while multi-tasking.
- Layout is simple and friendly enough.
- The game design is fairly straight forward.
- You get to learn to charm the pants off of people... literally.

--Bonus: The daily objectives are a good way to get some easy caps and lunchboxes (rewards such as special vault dwellers, outfits, weapons, caps, junk, resources, etc).

--TIP: Make sure you keep an eye on the resource production. The production rooms can be expanded, upgraded, and manned by multiple people (to a limit).
Publicado a 29 de Março de 2017.
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Ainda ninguém achou esta análise útil
1 pessoa achou esta análise engraçada
128.9 hrs em registo (64.3 horas no momento da análise)
Early Summer 23: Dedrickey has become an adult and is working as a Laborer.
Early Summer 23: Dedrickey the Laborer has died of a weak heart.

The random humor makes playing worthwhile~
Publicado a 3 de Fevereiro de 2017.
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1 pessoa achou esta análise útil
39.3 hrs em registo
I normally don't care much for Point & Click games, but I found the story was done very well tying emotions into dialogue decisions.
Publicado a 23 de Novembro de 2016.
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A apresentar 1-10 de 26 entradas