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Recent reviews by Zenzah

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6 people found this review helpful
2 people found this review funny
1.9 hrs on record
Played for roughly 2 hours. The best part of this game is the character creation screen. Though graphic wise it's pretty good looking that's where it ends. For whatever reason optimization is horrible. The game runs best on max settings then it does on lower settings. Class wise the way to level up skills and chaining them isn't really explained too well. It's a learn as you go type thing. Mounts have energy and if you run our you cannot mount till it recovers or you use an energy recovery potion. Side quests aren't really explained what to do especially the gather ones where it doesn't even tell you where to gather the items at. I hit level 11 within those 2 hours and was on a main mission quest where you had to kill a level 1 elite ghoul. It will 1 shot you dealing 1400+ damgae to you which is unavoidable if you're melee. Balance wise the game is a giant joke. You can 1 shot certain mobs and in return get 1 shot by mobs you must kill to progress the story mission quests.

I also ran into a bug where by dying to that level 11 ghoul and selecting to spawn at the ghost instead of having to spend gems to respawn right where I was, I would fall through the world over and over again unless I was able to time running the instant my characters ghost touched the ground. All in all it's a sorry excuse for a game. I understand personally now why it has failed in every region it has ever come out in. On my honest opinion as someone who's been playing MMO's since 2002, don't bother with this one. Let it die alone in a corner and go to something else. It's not worth the time.
Posted 18 November, 2018.
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3 people found this review helpful
30.8 hrs on record
Overall the game is a 5/10. Graphics are nice, sound is good. Gameplay however is a huge 0. It feels like this game is completely unfinished. It is nothing but a grind fest to get to the next part and then when you reach that part you realize you then need something in a different tech tree which is locked behind even more tech that you need or don't have.

Combat is next to pointless in this game. Questing is meaningless as well except you're forced to do the quests if you want to "beat" the game. There is no quest log telling you what you should be doing. You must learn every single tech if you even wihs to successfully do anything. Research points are near impossible to get except at a trickle pace which some techs require 150-250 research points each.

Vendors hardly buy anything you can craft or grow even though they may sell the exact same things. The graveyard and church are the only real things that matter in the game so that you can actually make money to be able to do other things. The most useless NPC is the Astrologer after you buy out all the blue books you can from him once a week and even then he will eventually stop selling you the blue research book.

Game just feels extremely unfinished. It feels like not quite a beta but past an alpha version of the game. The social aspect is non existant. I know the dev has been releasing patchs almost every other day since it's release to address bugs and some smaller issues but honestly it feels like the game was released before it should have been. Like they they went over their deadline and had to release it instead of wanting to release it.

Overall the game in it's current state isn't worth playing. It is a good time sink if you're into an almost never ending grind fest but that's about it. Perhaps in another year or so the game will be complete and a lot of the issues will be addressed. For the price point though it is worth the time sink if you can tollerate it.
Posted 27 August, 2018.
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1 person found this review helpful
255.2 hrs on record (65.1 hrs at review time)
After playing the closed beta of the game and now the Early Head start for founders I find myself having mixed feelings of this game. While a lot of nostalgia from older games like Ragnarok Online exist in here, and some elements of Final Fantasy Tactics with the art style and job system the game ultimately both fails and delivers on two fronts.

First let's talk about the delivery success. The art and music in the game is fantasticly well done. And while the job system does seem to be well thought out and flushed there are severe limitations on what jobs can and cannot do. Not to mention how long it will take you to get to the desired job class you want.

And now for the fails. The biggest flaw of this game is it is a grind game. You will constantly need to grind just to advance through one map and go into the next one where your quest will take you. There are several instances where one map will be for your level, then suddenly after completing the 5-10 or so quests on that map you have yet to gain a single level and the quests will take you to the next area and that area's monsters jump from say lvl 37 to a level 45 area. The quests do not give you nearly enough exp to be able to close such a gap, nor does the exp card rewards from the quests. So plan on grinding out the current map for hours on end just to be able to get close to the next map's area monsters. Oh and if you don't enjoy grinding, there is no other way for you to level up other then grinding mobs once you've completed all quests in the map area and used all your exp cards so you will be grinding either way.

Other then the exp rate failures or I should say the exp rate and level rate oversight of the developers another issue is the job classes themselves. While from an outside glance they seem fantasically designed, the truth is a lot of the skills of a class are none essential and quite weak compared to other jobs of a different class or later skills of the same class. Not to mention the sheer level needed to achieve a desired class. We'll take the Monk class for example. It is the 6th ring class for the cleric. Meaning you must first level up to job class 15 five times in order to be able to pick Monk for your 6th job class. This does not include the extremely slow leveling of the job class exp, nor the base level character exp into consideration, or even the fact that you may entirely not enjoy the Monk class once you grind your way to it. Meaning you could have just wasted 100+ hours of your time grinding to a job class that you may all entirely not even enjoy.

This also does not take into consideration the gold spammers that appear in every MMO, the server instability, the fact that if you do play a melee class you are severely punished by the ranged classes when it comes to grinding. You may be attacking your mob of monsters then suddenly they are all killed by someone off screen or someone on your screen you cannot even see due to server lag, or them simply just not showing up for your game. The severe limitations of the auction house, no trading between players, or several of the other bug's and issues in the game currently.

All in all if you do enjoy grinding games, you may enjoy Tree of Savior. However if you do not enjoy gridning to level I clearly advise you to keep your distance from this game. IMC has a lot to fix and flush out before this is truely a polished title. And if you do deside to try out Tree of Savior, just be warned that I did warn you about how bad some elements of the game currently are.
Posted 6 April, 2016.
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Showing 1-3 of 3 entries