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Seneste anmeldelser af Erik Snowheart

Viser 1-4 af 4 forekomster
9 personer fandt denne anmeldelse brugbar
99.9 timer registreret i alt (94.1 timer, da anmeldelsen blev skrevet)
So, after completing this game and getting the feel for it...While I like some ideas that the game went for and the fact that this is probably the only real RTS in a Terminator setting, I sadly have to say no to it. Why? I shall elaborate.

First of all, the supply system is nuts. Now, while vehicles can take alot to maintain, sure, they shouldn't require the immense amount of supplies everyone consumes. Spare parts I can get after every once and awhile or having to constantly keep them fueled, sure, but why should it cut into my main supplies that likely involve food, water, meds and stuff like that? It doesn't make sense. Also, you would think supply trailers or trucks would contribute to this but they're basically only for ammo carrying which while it makes sense to give a large vehicle a bulk load of ammo, it doesn't make sense when it's used purely for ammo. The addition of fuel tankers though is a nice touch.

Second of all, there seems little point in disbanding at all. Very little in fact. I can't think of a single time that disbanding did anything for me. If anything, it just made it slightly worse. In fact, reinforcing squads seems to HELP my supply situation. Hell, selling and scrapping some of the stuff I tend to have left over in terms of vehicles and platforms helps progressing but it does make everything very much harder and that more painful. Especially when you need everything you can get at the end.

Thirdly, this game seems a little "incomplete", some objective tooltips still having placeholder text. Also the audio balance between vehicle sounds and weapons fire seems all over the place. Legion Tanks will have perfectly normal audio levels while some Human vehicles barely have anything. Likewise for any walking vehicles like Spiders or Legion Artillery, not even making a peep as they stomp along the ground with even the super-heavy spider bot prototype at the end basically having no sounds of it moving which doesn't make sense for something of that size and mass. There's like, maybe one or two good tracks in the soundtrack and that's it.

Fourthy, there is a tad bit of a balance problem. Legion Artillery in particular can be rather frustrating to deal with while your own are not very accurate in particular. The HIMARS I can somewhat get but the 155mm Platforms and M109s miss a pretty good majority of their shots and feel more nerfed than the should. Especially with how few you get. I feel it was much better just massing 105mm platforms and going nuts.

The good? Well, you do have some nice tactical elements to it and the idea to customize your vehicles is nice. The RPG style system of augmenting your forces is also nice. I don't really agree with the whole goodwill point costs to get them new skills though sense it cuts also into the money you can use to purchase things that would be useful. Also doesn't really make sense that you essentially have to pay money to train them when you're in a pseudo-survival situation against the machines. Are we paying someone to train the troops? Never really stated.

The Inclusion of skirmish is nice and multiplayer plus some extra A.I updates but there's not that many maps compared to multiplayer. However, you have an army roster for Legion, the Founders and the Movement on the right. What is this for exactly? Because I can't really augment my forces before the match unlike, say, WARNO, Wargame, Broken Arrow, and other games that allow you to do this. Maybe to display what your going into the match with but if everyone knows by this point, then there really is no other point to it.

The Campaign has some nice ideas. I like it in other ways with the ability to make certain decisions and gain allies for fights against the machines but it feels lacking. I know this was intended to be the main attraction of the game along with the army customization part but even that has some flaws I can't overlook. I know these were supposed to be the good bits but even they have problems with them.

Also some of the side objectives are rather cancerous and you have to make sure that you don't kill certain enemies, or if you have to kill certain ones, it can be rather difficult to do. Especially at the last mission.

TL;DR: Basically, this game is incomplete, has balance and campaign problems with audio balancing that's all over the place. It feels really good when you pull things off and some of the battles can be pretty impressive to watch as well, along with commanding some of your units into perfect positions to really do some damage and some of the opportunities that you can do in the campaign missions are really cool and fun...But other than that? I can't recommend it. They still support it and I'll keep my eye on it but for now, you're better off playing WARNO or any other more in depth RTS games than this unless it's on sale and you have some extra time to kill.
Skrevet: 8. august 2024.
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8 personer fandt denne anmeldelse brugbar
0.2 timer registreret i alt
Absolutely not. I don't do reviews often and I've taken to add a bit more detail and such when reviewing a game. However! This time, this game doesn't even deserve this. The very fact alone that this game requires an Epic Games account much less EoS as a mandatory program running in the background to even play the game is unacceptable. There's no reason why this has to be a thing, especially sense crossplay technically did work before in previous titles. This, in my opinion is highly suspect. Why do you not need to sign in again after you did so the first time? Normally with stuff like this, you do.

TL;DR: Suspicious and also scummy move. Do not buy under any circumstances. Play EDF 5 or 4 instead.
Skrevet: 25. juli 2024.
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Ingen har vurderet denne anmeldelse som hjælpsom endnu
83.8 timer registreret i alt (81.8 timer, da anmeldelsen blev skrevet)
Nvm...Community Managers suck, gameplay is getting worse now, and is bloody woke more and more, steadily but surely at it's core if it wasn't already. I changed my mind again. Burn in hell.
Skrevet: 5. maj 2024. Sidst redigeret: 11. august 2024.
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7 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
93.9 timer registreret i alt (91.6 timer, da anmeldelsen blev skrevet)
So... This is not just a disappointment. It's a spit in the face.

Ultimate Admiral Dreadnoughts was my first game from this developer and I was really, REALLY looking forward to it. Everything from the spectacle of naval warfare during this time period to the feeling raw power from the massive hundreds to THOUSANDs in terms of ton behemoths sailing through the waves and firing their guns to the sheer image of the fleet of your nation on the waves fighting across the world on such a large scale is something to behold.

Customizing one's ships was also something I quite enjoyed. Everything from the smallest Torpedo Boat to the biggest Super Battleship that the waves had ever seen was something I genuinely loved, even showing these off to one of my friends as I built him the French Navy of his dreams. The biggest Super BB sporting 20+ inch guns, loads of advanced secondaries, torpedo tubes with armor that could take a pounding like nothing else. Setting the vessels up from the crew, to the engine, to everything in such ambitious detail is something to be applauded for, and the fact you can test them in custom battles and watch the carnage (or your demise as you realize your mistakes) unfold.

HOWEVER... This is where the good ends and the bad most certainly begins.

Starting off with the Campaign having more information than in the beta I played before but somehow less information as well. Now you can see the ground warfare happen which can be influenced by your naval forces and, to a degree, transport capacity. However, there is no simple way to gauge who is actually in control at a glance unless you click on the specific region on the map and, if they're at war, you won't really know who is exactly winning entirely. The best way to figure that out is who has control of the waves. In a way, this is fair sense fleets do affect it to an extent but it would be nice for this to be clearer. A minor first point.

Again with the map, you can't really accurately tell what ships you'll be engaging and your intelligence (which has always been crucial in warfare) is quite limited. Where at the very least you should have an estimate or guess as to what the enemy may have, you are only given what the enemy ship's size is, AKA whether it's a DD, CL/CA, BB, etc. Even after you've faced the enemy in combat before. Now you could probably gauge it based on the enemy ship's tonnage but let's be honest: Are you really going to remember number-per-number the exact tonnage of every enemy ship you've faced up until this point to properly identify what they have? No. Not unless you write it down which is something I encountered back in the beta too. I somewhat forgave it for being a bit early in development but this is a little... Basic, for a game about Naval Warfare on a large scale, right? Shouldn't I at least have a guess or know what that ship is based on encountering it prior in that particular fleet?

Next comes the A.I. Oh. Dear. Lord. Why? It might actually be some of the worst A.I, both on your side and the enemy's, that I have ever actually seen in a strategy game and that's saying something. So, "Loose Formations" right? USELESS. Your cruisers will clump up like mad together, ramming into each other making them a nice, big, fat, juicy target for the enemies to torpedo you or lay into you with their guns. Tight Formations? Same. Don't even bother. Just use it to pray you can get a decent starting formation going and then babysit every single vessel at any given moment. No, I'm literally not joking. Their ability to act independently might as well be non existent except for targeting multiple enemy ships with their guns at a time. Oh yeah, and the starting formation is decided for you and the lead ships aren't even in the lead half of the time. Which is somehow worse than the beta. Good on them for trying to fix it, but they keep making it worse by doing so. Oh, and the other commands might as well not work, so just rely on "Steady" and "Retreat". That and the A.I makes some frankly weird ship designs in the campaign too. I understand the random part of it but, random should only be there if you want to have a laugh, not for anything serious. Thankfully you can give the A.I your own ship designs if you want to set something up like a specific campaign scenario, so that's nice.

Still on the subject of the battles, did i mention torpedoes? Powerful yes? Great. Well, the A.I no matter what has perfect accuracy with them 90% of the time. You by comparison? Classic XCOM starting levels of accuracy. Absolute garbage accuracy in fact unless you're at point blank range and even then sometimes your crew won't fire them when they can't miss, or, if they do, simply miss regardless. Not entirely useless, but it certainly feels like they almost are. See the problem here?

I've heard talk about the lack of carriers in this one sense the game stretches all the way from 1890 to 1940, the latter of which you'd at least have a design for a carrier by then. I partially understand why it's not in the game but it feels like a missed opportunity. Submarines are just another random chance modifier for campaigns and minelayers/sweepers are sort of the same thing here except you can make actual minelaying ships to affect the battles you're in or before they even start. Cool in a way, but alot of it is kind of...well...disappointing. I partially understand why, but still, not entirely great either.

Back to the A.I again, it will do some weird things during Naval Campaigns. And a bit on the campaigns themselves. Even though it should have the upper-hand, it pulls it's fleet back from a naval invasion even if it has the perfect opportunity and your fleets can't do much to stop it even with ideal missions in mind. In terms of interacting with the different powers of the world, it's done through a few rather basic diplomacy options and story events. A bit of an improvement over the previous campaigns but not much in all honesty. Also, you can't really interact with minor powers much either beyond events that allow you to do so. Kind of an oversight in my opinion.

U.I wise... It could use some work. It's...workable, if you know how it works or you played the beta before. The very fact you can give nations ships though or cancel them to impact relations is a nice touch, but that doesn't exactly save it. The tooltips showing some the specifics of your designs are nice but it will take up a HUGE portion of the screen. It can get a bit annoying. It's not like this for every tab, but it can be annoying for the design screen.

The developers of this game have silenced ANYONE giving any sort of criticism -no matter how helpful or constructive- on this game and actively use the excuses of toxicity to silence people, using it as a cudgel to beat the community over the head with if they even dare to disagree a single time. This is not an isolated incident either and is done repeatedly. They have gone out of their way to silence and censor people and clearly they are sick of you and any advice you might give them no matter how well meaning it it might be or how friendly you are. They hate you. They hate your guts. And from what I could understand, it's been this way since Ultimate General: Civil War where it was a case of Developer vs Player and they balanced the game to death to the point it might as well have been unplayable or just stupidly hard when it didn't need to be. I'm not sure if this is the same exact team or what, but I don't like a company that fosters this kind of behavior towards it's community.

Finally and in conclusion, I shall say this: Take your money somewhere else. This company does not deserve your money. There are other naval warfare games out there and potentially on the horizon, so give it to a developer who doesn't hate your guts and won't act like a spoiled brat in an adult's body.
Skrevet: 28. januar 2023. Sidst redigeret: 28. januar 2023.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
Viser 1-4 af 4 forekomster