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Recensioni recenti di House of Rahl

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39 persone hanno trovato utile questa recensione
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8.6 ore in totale (7.5 ore al momento della recensione)
firstly i dont have that much time logged on this title. ill be compairing alot of my observations back to shogun 2 where ive logged well over 1000 hours.

lets start with the biggest issue, the combat. units feel clunky in motion. animations look a bit odd. units can act pretty odd when attempting to deploy them in a road between buildings by which i mean you cant actually stretch them out to their full length to either side. no this isnt an issue of hitting building hitboxes because the units can be redeployed to either side of thier initial deployment in the same width. as i said, odd.

in compairison to shogun 2, archers are all but useless. switching your archer to flaming arrows and targeting a tower is laughable, i thought to burn down a defenders tower and spent the next 6 or 7 minutes overseeing the melee only to turn and see the tower was still at around 40% fire damage, and still standing after id won the melee. the target is the size of a small barn or a large shed, after over 5 minutes of lobbing flaming arrows how did these poor poor archers fail to set the thing ablaze? and yes their about that effective firing into a group of enemy infantry...

unit compositions are pretty confusing. in shogun 2 you have 3 grades of units, monks, samurai, and ashigaru each for melee swords, yaris, naginata, bows, and matchlocks. in attila, rome has access to around a dozen melee swordsmen alone. im left stunned and speachless at the true variety of units, im not sure if this is good or bad as variety is always great but its going to take you a heck of alot longer than the 7 hours i put into it to even begin to grasp what unit is used for what and how good they are or not. spears, axes, and pikes have similar issues depending on what faction you choose to run, a massive variety that isnt uniform at all across the board (not a bad thing). this lack of uniformity gives the feeling that your truely fighting different culturaly inspired armies and is nice, however the complexity means you probibly going to need to drop dozens and dozens of hours to learn the units from each factions and figure out their strengths and weaknesses in order to counter them.

unit size and movement felt off in attila. in shogun 2 units moved in perct military formation with clear rows and collums of men moving as one. in attila units dont look to be anywhere near that professional. they looks to be nother more than a gaggle of civilians armed and formed into a militia in order to defend their town/city. they dont move in crisp clean formations but instead move like a large gang of people grouping together in an organic churning mass of flesh. as a former service member i much prefer the dress right dress, military formationed march from shogun 2 to the maurading clump of men i saw in attila.

destructible walls and field army fort emplacements look amazing! im sorry to say i havent had the privelige to try them out yet, but can only sing their praises from what ive seen of videos. maybe when i check back in a few month in the hopes some of the unit deployment issues are resolved (or mods are made to address them) ill get the chance to try this stuff out first hand.

siege maps are AMAZING! the maps are both large and spaced out allowing you to deploy gigantic armies without fear of having to cram all of your units into the top level of the keep where theire basically standing on top of one anothers shoulders to fit. this also means that you will need large armies to actually cover all the potential avenues of approach in a siege defense so take care, 4-5 units are no longer going to be able to hold all the passes into your city/town.

diplomacy and government. alright this is one thats going to be fairly contriversal. i loved the new changes. they are incredibly intricate and complicated. yeah i know, not a great start. but in shogun 2 one of my biggest pet peeves was in the late game in or around realm divide everyone and their brother declares war on you and your fighting a half dozen real time battles per turn. so each turn ends up takings several hours real time in order to move onto the next and slows your overall strategy and goals way down to the point you feel your making no progress. the level of infrastructure and governmental management u can bring to bear in attila may help to offset the feeling of the endless war when you get more than a hand full of factions declaring war on you.

graphics look a bit wattered down by compairison to the shogun 2 units. when zoomed right down to ground level graphics look fine, but when zoomed out the textures get muted significantly and it looks like your men are wearing simply tan t-shirts. for the record im playing will all graphical settings at their highest. the meshes for the characters are much more varied and comprehensive in attila which is a nice pluss. but the textures used to color those meshes just arnt up to the same level. in shogun 2 the meshes were all uniform, and the textures fairly simple but also uniform. at range when the units seem to become a bit blurry its fine because your likely looking at one end of the line and seeing them in full detail and your mind will fill in the lost details at range. this isnt the case with attila since each individual in a unit will have vastley different clothing textures from the person beside them. while the meshes are largely the same the textures coloring them mean that when a unit is further back you cant tell what it should look like, and it throws off your immersion.

the campaign map has made both improvements and had a few shortcoming since shogun 2. since shogun the campaign map looks much higher in textural quality. the areas feel far more open and you dont feel quiet so confined to specific developed roads. however armies can be difficult to spot on the campaign map, by which i mean in shogun 2 if u scroll accross the map, its almost impossible to miss the avatar of the enemy general/foot soldier, and their giant freaking flag denoting the size of their army. often the flags colors stick out in stark contrast to the surrounding lands. this isnt the case in attila. in atilla, there is a simple small circular symbol where the factions symble sits inside. the outside design of the symbol designates how "full" the army is. the enemy armies avatar rides a small brown horse and many of the avatars ontop of the horses wore earth tone colors, making it very difficult to spot them as the screen wheeled by as you pan around your growing empire. care will need to be taken to actually scrutinize your territories to avoid missing an army that just sauntered in.

overall i think the game has alot of potential. from what ive read, watched and experienced the ai is much better in attila than it was in shogun 2. i really REALLY wish i could somehow port over that increased intelligence but..... well guess ill have to wait for shogun 3. diplomacy/government upgrades are great if you want something other than endless battles to manage and the feeling of actually managing an empire. unit compositions are incredibly oversaturated giving you many degrees of each type of soldier to choose from, and the campaign map is more open and far more pretty looking with the beutiful textures they used.

at the end of the day i can neither recommend nor stear yall away from this game. i didnt personally like it because of the unit behaviour in combat, the overly complex unit compositions, and the odd looking unit textures displayed in combat. however others may see these additional units as simply more content and freedom of choice allowing them to customize their armies swordsmen to exactly the specific stats they wanted. i would say in its current state the game is a little bellow average.

if u still want to try it after read this by all means. hope you found this review informative and helpful.
Pubblicata in data 22 giugno 2018.
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Nessuno ha ancora trovato utile questa recensione
18.2 ore in totale
first 4 chapters were pretty great, but the 5th..... just went right over the deep end. ruined my opinion of it.

from 1-4 i woulda given the game a 4/5 or 5/5, but after the 5th chapter ....... 2/5. totally killed my desire to replay it.
Pubblicata in data 23 marzo 2017.
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