10
Products
reviewed
229
Products
in account

Recent reviews by DramaBelli

Showing 1-10 of 10 entries
10 people found this review helpful
1 person found this review funny
0.5 hrs on record (0.4 hrs at review time)
Simple and nice game for having fun while resting from more stressful tasks.
Anyway CATS, mighty remedy of these dark times!
They can save us from evil! now in Paris.
Posted 22 November, 2023.
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No one has rated this review as helpful yet
161.1 hrs on record (77.7 hrs at review time)
After other 83 hours since my first negative review and a total amount of 161 spent on this game, it is clear that this title can't be appointed by few ranting words as my previous one.

This work must be evaluated as a whole, concluded experience.

The STORY is its strong core with some characters we would have suite quietly in the best Dragonlance novels. I mean not only the Inquisitor and his-her path but also figures as Cassandra, Varric or the great Solas.

Bioware kept alive its ancient good mark: the many crossroads represented by choices during dialogues and it worked to keep the plot interesting.

Problems remains under technical point of view: this Steam version was bugged to me, and in the middle of the experience I was close to quit due to hard launching problems and later some corrupted savegames.
It was frustrating.

Gameplay is console friendly, very close to an hydrib between an hack'n'slash and an arpg. Probably its weaker aspect. Not that it wasn't funny anytime, but I preferred much more the previous episodes mechanics.

Is this a game I would recommend to a friend? YES, mostly because of the plot.
About the plot yes, Trespasser DLC is the real epilogue of that game. Shame that this was released as paied dlc. I argue it was usual EA bad policy, nothing new.

Anyway, thumbs up, in the end, for the Bioware game.

Thumbs down of course for EA. This does not change. It can't change.

Posted 7 September, 2023. Last edited 25 September, 2023.
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6 people found this review helpful
0.5 hrs on record (0.1 hrs at review time)
Nice title to take some relax from easy puzzles with beautiful pics from this fierce country. Peace is the word I would put at the end of this review, in praise for the end of this war.
Posted 23 November, 2022.
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14 people found this review helpful
1 person found this review funny
1.1 hrs on record
There's a difference between hard difficulty and frustration. Here the main score is FALL. Everything is extremely studied to make you FALL with a very sadic mix of hits by the various moving obstacles all around. Well, I can accept no savegame option, but in each level, every "section"one successfully passes, should have been secured in some way, preventing the player from...FALLING once again to the beginning of the whole level. More than one hour just to be close to the diamond and being cut down zillions of times. Sure, lot of gamers will like this sadic setting of the game, I am glad for them but to me (just MY personal opinion), the difference between hard difficulty and frustration here is not well matched. Sad, because the character with his cinism was awesome. Time is not so much, patience is not coming from Mary Poppins bag, and life is too short to play this game in a Bill Murray-groundhog day.
Posted 4 November, 2021. Last edited 4 November, 2021.
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3 people found this review helpful
0.6 hrs on record
I do not recommend this game as first choice between the walking sim of this author. After playing Chionophile and Pluviophile (his best one, imho), I can say I didn't feel here the same immersion the previous two short titles gave me.
The boost given by the "light- spheres of the wind" all around are a nice touch, but the two area where one can move build a really short experience and the music too, at this time, does not "hit" your heart as previously.

I would skip the "mobile phone gameplay"elements and focus more on the feeling of a true walking sim, wortking to deeply entwine music and scenarios, adding more variety of elements under a visual feedback, and try to make the whole experience a bit longer, by this way the player can stay more into the game and suit his soul for a deeper immersive trip.
Posted 3 November, 2021.
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3 people found this review helpful
0.7 hrs on record
I start with a strictly personale statement: the snow made Chinophile my favourite of the authors' poetic short games. It's also a way more intense experience under musical side. I've found choirs and piano better fitting with the snowy landscape.
Landscape, entwined by snowflakes and boughs, is richer and enhancing feelings by the placement of some isolated buildings, almost ruins, surrounded by the white.
Under gameplay aspect here we have the ability to enable icons, preventing players from random roaming in search of the usual lightsources, useful to unlock the path step by step. There's also a "run mode" one unlocks each time discovers an hidden quote or a new microarea.

The bad is the duration. The ending scene is impressive but it seems to arrive when player started to expect more, growing up a walk looking, each step more, like a vision, a dream.



Posted 30 October, 2021.
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3 people found this review helpful
1.0 hrs on record
A very short but extremely intese experience. It's pure walk with sounds, images and words. Flowing feelings is the main score of this little trip. I appreciate everything is created by artist to mix music and images with a poetry as leading theme. Thanks to the friends who not directly lead and inspired me to try this "game".
Posted 29 October, 2021.
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2 people found this review helpful
0.0 hrs on record
Mi piace giocare a livelli di difficoltà alta ma non ho mai sopportato il sistema roguelike. Resisto a mille penalizzazioni da morte ma il reset francamente mi sembra una perdita inutile di tempo (ed il tempo è poco). De gustibus...
Posted 17 April, 2021.
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2 people found this review helpful
79.2 hrs on record (72.9 hrs at review time)
Una storia avvincente e completa con una cura profonda per il dettaglio storico sia dal punto di vista grafico che prettamente storico; il tutto in continuità con il contesto finzionale della doppia storia di Ezio e Desmond. Roma mirabilmente ricostruita. Colonna sonora di Jesper Kyd da Oscar (Rome Countryside è un brano che ricorda persino gli Ulver). 72 ore ben spese per un gioco che ad elementi action adventure piuttosto semplici, accosta quella fluidità e in alcune side quest, quel level design che non sfigurerebbero in un capitolo riuscito di Tomb Raider. Ora è tempo di giocare gli altri.
Posted 4 May, 2018.
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14 people found this review helpful
568.8 hrs on record (200.5 hrs at review time)
This game is still paying the price of an unfinished, bugged and poor in campaign mechanics Rome II. We all remember what arrived to plague our rigs on sept 2013. After this date, years of delusions and legions of patches were the everyday bread to eat for total war player.

It's anyway a matter of fact that Attila does not deserve to pay this price; even if the delusion and rage of many players is 100% understandable and must be respected at all.

One thing unfair: Creative Assembly dlc politics. Campaign packs and Factions packs are nowaday the law.
These are in many cases (Factions packs almost), cut content from the game sold separately.

"It's the free market, baby...are you surprised nowaday?".

Nope, I'm no more surprised; fall of the Gods is already happened after Rome II arrival; no more romantic thoughts on CA.

No surprises but, I can deal with cut content sold separately BUT, good gods, make them worthy their price.

Campaign packs are a bit more decent because of the camapign itself but ALL those dlc have at last a common point I must mark here: total lack of variety in terms of units.

"New" contents made with many times a percentage of recycled stuffs higher than new ones.

Embarassing rosters for the new factions sold as dlc.

This is the weaker aspect not of Attila, but of a company who has abandoned their first approach to games (ok we can accept changes!) and almost to their loyal community.

This is unfair. We do not deserve this.
Modders do not deserve this.
Loyal players do not deserve this, especially if we are all veterans of Rome II.

Attila is a good game. Decent campaign mechanics one can enhance also with some mods.

Plus all fixes coming after 3 years of beta-Rome-II.

Plus intriguing historical timeframe, yes, less famous than Ancient Times but believe me, full of its own beauty.

I also liked the new visual approach to menu, backgrounds, buttons and event messages.

I can repeat what others said because this is a simple truth:

___Attila si what Rome II should have been from that far sept 2013.___

BUT BUY IT (game and dlc) ON SUPERSALE.

Game is worthy the entire price, but this CA politics of cut contents that is not abandoned but it seems will be more applied with warhammer fantasy total war it's an unfair, disappointing choice and they must understand this.

BUY ON SALE and enjoy Attila and sto being a poor son of God with all the pain you suffered with Rome II Golgotha Edition.
Posted 10 March, 2016.
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Showing 1-10 of 10 entries