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Horoai tarafından yazılan son incelemeler

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16 sonuçtan 1 ile 10 arası gösteriliyor
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 49.4 saat (İnceleme gönderildiğinde: 24.7 saat)
Erken Erişim İncelemesi
best RTS in the last 10 years
Yayınlanma 23 Temmuz 2024.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
2 kişi bu incelemeyi yararlı buldu
kayıtlarda 31.8 saat
Finally, there it is: A new Subnautica. New setting, different artstyle, different emotions while explorion. But the game loop and enjoyment match perfectly. Captivating start to finish. Sucked me right in for days.
Yayınlanma 24 Haziran 2024.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 62.2 saat (İnceleme gönderildiğinde: 62.2 saat)
Erken Erişim İncelemesi
Beavers!
Yayınlanma 15 Mayıs 2024.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 60.2 saat (İnceleme gönderildiğinde: 24.8 saat)
Erken Erişim İncelemesi
It's actually pretty damn good (and beautiful)
Yayınlanma 15 Mayıs 2024.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
6 kişi bu incelemeyi yararlı buldu
kayıtlarda 13.5 saat (İnceleme gönderildiğinde: 7.9 saat)
Erken Erişim İncelemesi
Really fun RPG sandbox. Somehow better than Skyrim.

However, the content currently does not warrant the price tag. What's more, while you get warned about unfished areas and dungeons it fails to mention that almost EVERY area and dungeon is unfinished and largely inaccessible or empty. It's understandable but gets frustrating fast.

Seeing as it just released half a year ago, probably give this one 2 more years.
Yayınlanma 10 Mayıs 2024. Son düzenlenme 10 Mayıs 2024.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 59.5 saat (İnceleme gönderildiğinde: 37.0 saat)
Erken Erişim İncelemesi
It's one of these game where you lose 14h in the first session
Yayınlanma 22 Nisan 2024.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
4 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 8.8 saat (İnceleme gönderildiğinde: 6.9 saat)
There is the potential for a Dawn of Man successor here but right now... it has maybe a third of the content. Give it some more patches.
Yayınlanma 10 Nisan 2024.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
2 kişi bu incelemeyi yararlı buldu
kayıtlarda 18.0 saat (İnceleme gönderildiğinde: 17.7 saat)
It's a fun game in single player but we couldn't get multiplayer to work and the announced Switch release died with controller support. Instead, we got more datable characters and pet dlc pre release. I guess people who brought their date to play this game weren't a priority?
Yayınlanma 4 Ocak 2024.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 370.7 saat (İnceleme gönderildiğinde: 325.0 saat)
yes
Yayınlanma 7 Temmuz 2023.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
1 kişi bu incelemeyi yararlı buldu
kayıtlarda 144.5 saat (İnceleme gönderildiğinde: 40.7 saat)
Erken Erişim İncelemesi
It's like Factorio, less micromanagey but just as addicting and with a refreshing twist on the game loop.

Drawing belts can be done in like 2 clicks with intelligent pathing on multiple height levels and you have "drones" from the beginning (but always in limited amounts, so don't expect them to run your factory 100%). In return recipes are a lot more complex with often 5 or more different inputs and an entire secondary production chain to handle the several waste and by-products you gain with your main output so they don't back up. Think of oil refineries from Factorio as tier 1 complexity in this game and every natural resource is handled that way.

What's unique about this factorio clone is that research still unlocks new stuff but half the time it gives you a more resource efficient but also more complex recipe for your basics. You also frequently unlock new ways to use byproducts so that you can do better than just dumping them.
This is important as natural resources and space are limited on your island and you have to be more efficient in order to expand. To make things worse too much pollution will eventually kill your population. So rather than endlessly expanding you'll find yourself constantly revisiting your existing factory to try and fit in all the new modifications you haven't anticipated, reduce drone tasks and then finally be ready for assembling the new gadget you unlocked.
The complexity is not in running 200 belts of the same item in parallel to maintain throughput but running an insane amount of unique items from eventually anywhere to everywhere, while still leaving clear paths for your megatrucks to roll through. 3D terraforming can be your best friend or worst enemy.

As an example:
Where you use only coal and scraps in the beginning to produce iron/copper plates, half way through you'll use crushed ore (extra steps) and add sand and acid in order to get a lot more plates per ore. In return you get like 4 waste products (steam, sulfur, carbon dioxide and slag) which you could throw out pollute your island with...
or reroute them into your cement factory, food mills, power plant and chemical plants to be turned into fertilizer, which then goes out to your farms. Suddenly there are belts and pipes running EVERYWHERE, as every part of your factory needs to be connected - even your terraformed limestone mine as that's where you pump the CO2 into the ground.
And that's before actually assembling the plates into anything useful!
Yayınlanma 19 Ekim 2022. Son düzenlenme 19 Ekim 2022.
Bu inceleme yararlı oldu mu? Evet Hayır Komik Ödül
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16 sonuçtan 1 ile 10 arası gösteriliyor