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Análises recentes de Horoai

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Exibindo entradas 1–10 de 16
Ninguém achou esta análise útil até agora
49.4 horas registradas (24.7 horas no momento da análise)
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best RTS in the last 10 years
Publicada em 23 de julho de 2024.
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2 pessoas acharam esta análise útil
31.8 horas registradas
Finally, there it is: A new Subnautica. New setting, different artstyle, different emotions while explorion. But the game loop and enjoyment match perfectly. Captivating start to finish. Sucked me right in for days.
Publicada em 24 de junho de 2024.
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Ninguém achou esta análise útil até agora
62.2 horas registradas (62.2 horas no momento da análise)
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Beavers!
Publicada em 15 de maio de 2024.
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Ninguém achou esta análise útil até agora
60.2 horas registradas (24.8 horas no momento da análise)
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It's actually pretty damn good (and beautiful)
Publicada em 15 de maio de 2024.
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6 pessoas acharam esta análise útil
13.5 horas registradas (7.9 horas no momento da análise)
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Really fun RPG sandbox. Somehow better than Skyrim.

However, the content currently does not warrant the price tag. What's more, while you get warned about unfished areas and dungeons it fails to mention that almost EVERY area and dungeon is unfinished and largely inaccessible or empty. It's understandable but gets frustrating fast.

Seeing as it just released half a year ago, probably give this one 2 more years.
Publicada em 10 de maio de 2024. Última edição em 10 de maio de 2024.
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59.5 horas registradas (37.0 horas no momento da análise)
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It's one of these game where you lose 14h in the first session
Publicada em 22 de abril de 2024.
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1 pessoa achou esta análise engraçada
8.8 horas registradas (6.9 horas no momento da análise)
There is the potential for a Dawn of Man successor here but right now... it has maybe a third of the content. Give it some more patches.
Publicada em 10 de abril de 2024.
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2 pessoas acharam esta análise útil
35.4 horas registradas (17.7 horas no momento da análise)
It's a fun game in single player but we couldn't get multiplayer to work and the announced Switch release died with controller support. Instead, we got more datable characters and pet dlc pre release. I guess people who brought their date to play this game weren't a priority?
Publicada em 4 de janeiro de 2024.
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Ninguém achou esta análise útil até agora
370.7 horas registradas (325.0 horas no momento da análise)
yes
Publicada em 7 de julho de 2023.
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144.5 horas registradas (40.7 horas no momento da análise)
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It's like Factorio, less micromanagey but just as addicting and with a refreshing twist on the game loop.

Drawing belts can be done in like 2 clicks with intelligent pathing on multiple height levels and you have "drones" from the beginning (but always in limited amounts, so don't expect them to run your factory 100%). In return recipes are a lot more complex with often 5 or more different inputs and an entire secondary production chain to handle the several waste and by-products you gain with your main output so they don't back up. Think of oil refineries from Factorio as tier 1 complexity in this game and every natural resource is handled that way.

What's unique about this factorio clone is that research still unlocks new stuff but half the time it gives you a more resource efficient but also more complex recipe for your basics. You also frequently unlock new ways to use byproducts so that you can do better than just dumping them.
This is important as natural resources and space are limited on your island and you have to be more efficient in order to expand. To make things worse too much pollution will eventually kill your population. So rather than endlessly expanding you'll find yourself constantly revisiting your existing factory to try and fit in all the new modifications you haven't anticipated, reduce drone tasks and then finally be ready for assembling the new gadget you unlocked.
The complexity is not in running 200 belts of the same item in parallel to maintain throughput but running an insane amount of unique items from eventually anywhere to everywhere, while still leaving clear paths for your megatrucks to roll through. 3D terraforming can be your best friend or worst enemy.

As an example:
Where you use only coal and scraps in the beginning to produce iron/copper plates, half way through you'll use crushed ore (extra steps) and add sand and acid in order to get a lot more plates per ore. In return you get like 4 waste products (steam, sulfur, carbon dioxide and slag) which you could throw out pollute your island with...
or reroute them into your cement factory, food mills, power plant and chemical plants to be turned into fertilizer, which then goes out to your farms. Suddenly there are belts and pipes running EVERYWHERE, as every part of your factory needs to be connected - even your terraformed limestone mine as that's where you pump the CO2 into the ground.
And that's before actually assembling the plates into anything useful!
Publicada em 19 de outubro de 2022. Última edição em 19 de outubro de 2022.
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Exibindo entradas 1–10 de 16