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投稿日: 2020年8月1日 16時48分

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Into the Flames caught my eye on a discord a fair bit of time ago. I joined the discord for that game and was pleasantly surprised when prior to the launch on Steam a (now outdated) demo was released. To be honest, the demo wasn't deep, but revealed a lot which hooked me in. What also helped was finding out that the lead (and only) developer is a career firefighter in the USA.

Then came the early acces release, with the big map. Quite quickly I realised this game will shine in multiplayer. Why? Well, imagine the feeling of driving up to the scene of a fire with a fire engine with a ladder truck in tow, knowing that you and some of your buddies will have to go 'into the flames'.

I would say choosing the Unreal engine for this game was a good choice. Because contrary to what you might think, the inside of a building that is on fire, is dark, really realy dark. And yes it also means the hose is your only way out..and if you're lucky you might see your buddies, working on another part of the fire...But I digress..

The game is currently in an early acces alpha phase, that means there's a lot off unfinished stuff and missing features and such things. So if you're not familiar with Early access titles, just put this on your wishlist and check back from time to time. Despite that the game plays relatively well.

Anyway, Into the Flames in it's current state is quite enjoyable. Wheter or not it ll grow into something more; only time will tell. And I do look forward to seeing what happens.









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