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Recent reviews by Rakesh

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6 people found this review helpful
25.7 hrs on record (13.1 hrs at review time)
An old-school, challenging but fair party based Real-Time-Tactics game.

The devs have since launch tweaked the difficulty level and added an on-demand save functionality that makes the game a lot more "try different approaches" friendly.
The environments and lore is fantastic too, the VO on the other hand may be sub-par.
Posted 1 March, 2016. Last edited 1 March, 2016.
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5 people found this review helpful
28.6 hrs on record (16.0 hrs at review time)
Please read other reviews to realize how good the game is - it is great, in my opinion and it costs $16 at the time of this review, so just get it, if you like old school TBS.

What I primarily want to address in this review is something that I see a lot of people say -

A. No overwatch for your team, but the enemy has it- First of all there is NO overwatch in the game, however enemies do get "attacks of opportunity" if you move within a certain radius of their location - they get a free shot at you.
But -
1. The game clearly shows you by means of a red circle the extent of each enemies attack of opportunity radius, and
2. If you approach the enemy from behind their is no attack of opportunity, so try to out maneuver them.

EDIT: As of 11/30/2015, with a new patch the devs have confirmed that enemies too will stay out of your area of influence, i.e. you also get an attack of opportunity if the enemy steps into your area of influence, except that they wouldn't - so that is fair.

Not every game needs to be XCOM and I applaud the devs for doing things differently.


B. Enemies running up to you at the end and one-shotting you:
1. The game has items (consumables, vests and totem like objects) and skills that increase defense and HP, use them!!
2. Not every character is essential to the game's progress, protect ones that are and sacrifice, if necessary, the rest.

As for the save, I can understand why the devs chose to implement the checkpoint system - it takes the tension to a whole new level. It ensures that like XCOM, I do not dash, I use one movement on peripheral characters to first get an idea of what is in the general area before I dash with the others, if I dash at all. I generally have AP remaining on most characters when I end my turn - better safe than sorry.
Posted 23 November, 2015. Last edited 30 November, 2015.
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