2 kişi bu incelemeyi yararlı buldu
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Son iki haftada 0.0 saat / kayıtlarda 168.0 saat (İnceleme gönderildiğinde: 113.7 saat)
Yayınlanma: 30 Eyl 2024 @ 5:09

It's not a bad game, but there's a lot of stuff and QOL missing:

* Inconsistent UX
* e.g. how do you close menu (there's no universal key)
* Building/snapping
* Foundation snapping is okay as long as you use the basic 2 or 4 m square foundations and maybe ramps. But titled corners are hell. 1 m foundations tend to cause misalignment issues.
* In general it works for the simple cases (generally rectangular stuff), but when you want something more fancy, then the snapping is hell.
* You need to construct and deconstruct a lot of guiding structures to build certain setups, that could work out of the box (e.g. converyor splitter/merged on ceiling belt, aligned with another conveyor port turned 90°).
* No fine adjustments (e.g. conveyor poles only in 2 m increments, only limited nudging capabilities)
* No vertical nudge
* Vehicles
* No road tools.
* Lackluster vehicle path tools (only some mistakes can be corrected, otherwise you have to re-record the entire path from scratch).
* No way to limit storage
* Can't have a storage container to produce only few stacks
* No circuits
* Can't fine control my production demands
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