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Mostrando 61-65 de 65 aportaciones
A 2 personas les pareció útil esta reseña
37.4 h registradas
60% recommended
40% not recommended

It's your run-of-the-mill MMO, It's fresh, it's new, it's fun the first 10-20 hours.

Then it get's stale, really really fast. And with no endgame to speak of... meh.

+ Pokemon on steroids
+ New scenery and landscapes
+ Fun to tame (atleast in the beginning)
+ Not really any P2W

- Not impressed with the graphics
- Feels (very) cheap, but its F2P
- Combat is stale
- Bots. Bots everywhere.
- Mouse keybinds doesnt work
- No dungeon finder
- Chat channels is disabled quite alot of places.
- No community to speak of
Publicada el 10 de agosto de 2016. Última edición: 15 de agosto de 2016.
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A 12 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
44.9 h registradas
Overall, a very enjoyable isometric RPG!

I think many of the negative reviews are unfair towards this game. Yes - there is bugs. Yes - they could probably have done some things different.

But again, overall recommended if you're shopping for a bit of isometric roleplaying fun.
Publicada el 16 de julio de 2016.
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Nadie ha calificado esta reseña como útil todavía
159.2 h registradas (92.3 h cuando escribió la reseña)
To recommend or not to recommend... all i know for sure, is that Fallout 4 takes some dedication to get through. There were times that i almost quit.

But something kept dragging me back.

If you like games that tells a story.
If you like athmosperic and immersive game worlds, that teases you into exploring at every turn.
And if you like characters that you will (!) get attached to, then Fallout 4 is recommended for you, and highly so.

The games perhaps strongest attribute is its characters. The ones you'll randomly meet, and your trusty companions. The attention to detail is fantastic, both in the background writing and the voice acting. Really excellent work.

7/10 - would 'bongo bongo' aga.... no, i probably wouldent. But you should.
Publicada el 24 de noviembre de 2015. Última edición: 30 de noviembre de 2015.
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A 2 personas les pareció útil esta reseña
23.2 h registradas (19.5 h cuando escribió la reseña)
TLDR: Don't think, just buy!

If you, like me, enjoys fantastic, outstanding storytelling, wrapped in a gorgeous atmospheric environment, with excellent gameplay, you cannot go wrong with Metro 2033 and Metro Last Light.

This game is my overall favourite game, of any that i own and have played (since the late 1990's).

It's right up there with games like Assassins Creed, the Mass Effect trilogy, Deux Ex: HR and The Witcher in terms of storytelling and quality. They are, ofcourse all, close contenders to the throne, but the Metro series brings it home.

100/10, would follow Artyom again anywhere, anytime.

(PS: Don't be fooled by the relative low number of hours played on Steam. I have 100+ on a different install).
Publicada el 26 de septiembre de 2015. Última edición: 15 de agosto de 2016.
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A 37 personas les pareció útil esta reseña
3 personas encontraron divertida esta reseña
13.0 h registradas (8.2 h cuando escribió la reseña)
Reseña de acceso anticipado
(Wishes/suggestions for the devs at the bottom of this review)

+ That oldschool rally feeling
+ graphics (especially the backdrops)
+ Cars from the 70's right up to the modern era.

- Campaign needs a lot of work. As of this date, it's simply a bunch of randomly generated and repeated championships.

7/10. (10/10 of campaign gets fleshed out properly.)

Would crash again!

-- Wishes and suggestions --

Put the player in a real rally racers shoes. We want to experience the interaction with team management, sponsers, sms, emails, fan-chat, videos, news! Get some voice actors. I loved how ealier games did a whole trailer interior design, with TV's screens and such, that was awesome, and made me come back for more.

Don't just throw random racemaps in the players face. Make it like it is in real life, in the correct order, with the right tournament names.

Really, the hard part is over, you got the game mechanics working. Now you just gotta make us, the players, feel at home in your game (how hard can it be? ;)
Publicada el 17 de mayo de 2015. Última edición: 29 de noviembre de 2015.
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Mostrando 61-65 de 65 aportaciones