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Recent reviews by Kitschyitch

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1 person found this review helpful
4.5 hrs on record
Light but immersive game. It has lots of interesting mechanics and replayability is significant due to the multiple archetypes.

Progress through each playthrough plays a massive part in later success.
Posted 7 July, 2019.
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51 people found this review helpful
266.4 hrs on record (177.5 hrs at review time)
I highly Recommend this Game (for the following reasons :))

I remember in 2002 when the Original Divinity game launched from Larian Studios.

Black Isle Studios / Troika Games produced some epic games such as Baldur's Gate, Fallout, Arcanum, Icewind Dale and Planescape Torment and on the wake of this success Larian launched this IP with Divine Divinity. The first game was buggy in places (and back in 2002 a bug required some ingenuity to get around because patches were difficult to come by) but it promised seriousness with a jagged humour.

At this stage an avid young PC Gamer/RPG Fan like myself had no notion that this was going to be the peak of RPG Gaming for nearly two decades. Black Isle/Troika went to the wall and with them the promise of Baldur's Gate 3 and Fallout 3. Larian produced a second game in this series, in the form of Beyond Divinity. This had the same barbed humour and started as Divinity Original Sin 2 does which *SPOILER* sees the player behind bars. This became a bit of a trope (I strangely preferred starting a game in jail than washed up on a beach - looking at you Prince of Persia :P) and an effective one as it has been played out thousands of times in gaming history.

After this RPGs began to wane. Consoles became a more popular thing and the quality, detail and depth of RPGs started to become a thing from bygone eras as studios desperately aimed to cram as little as possible into a game so that it would fit onto a 700mb CD. Exceptions being the cadre of Final Fantasy Games - They just crammed in more CDS :p

During this period it felt like many gaming studios struggled with their identity and/or just about keeping the lights on and I suspect Larian Studios was amongst these. In 2009 - 2010 Larian released Divinity 2 - an infinitely forgettable entry into the pantheon and in 2013 they released Dragon Commander which was an RTS and although it was based in the same universe and well received was a significant move away from the IPs roots.

Then in 2014 Larian KICKSTARTED the IP again with this game - Divinity Original Sin. They captured the imagination of consumers by promising a game that held the quality, detail and depth that an RPG had at the turn of the century. They engaged with the community and developed what for me is one of the most mesmerising games since Baldur's Gate. This game is like a love letter to circa-2000 RPGs with its scripting, character development, freedom, twists, turns and frivolity. The game takes nothing seriously other than the craft of entertaining the player and Larian have created, in Divinity Original Sin, one of the finest examples of an RPG in history. It now feels like we may have entered another era where studios are producing RPGs of significant quality, detail and depth with Divinity Original Sin 1 + 2, Pillars of Eternity, Tides of Numenera, Wasteland 2 and Shadowrun. However, if history has taught me nothing it is that all good things will come to an end.

You owe it to yourself to buy and play this game and live its story. Good Luck and enjoy one of the finest RPGs in history before the sun sets on RPGs for another decade or three :)
Posted 6 April, 2018.
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Showing 1-2 of 2 entries