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A 4 personas les pareció útil esta reseña
25.4 h registradas (21.2 h cuando escribió la reseña)
This game feels like a roguelite Secret of Mana with the bouncing around enemies pinball combat of Dawn of Mana but good.

The mini game encounters are silly fun and the tunes have gotten stuck in my head already.

If you are in the mood to check out a really great feeling Action RPG roguelite, definitely give this one a try!
Publicada el 14 de octubre de 2024.
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A 35 personas les pareció útil esta reseña
2 personas han encontrado divertida esta reseña
157.3 h registradas (15.0 h cuando escribió la reseña)
There are a bunch of titles out there that throw around the words "metroidvania”, “roguelike/lite”, and "procedurally generated" while trying to appeal to the people who grew up on SNES, TG-16 and Genesis classics with pixelized 8/16 bit graphics, but so few are able to pull them off and still manage to hold its own identity in the way A Robot Named Fight does.

When first hearing about the game, I was skeptical in the way anyone should be when someone starts throwing around those aforementioned terms as buzz words; especially with how a lot of the Metroidvania style games out there seem to lean much heavier on the “vania” side of the fence. As a big lover of Super Metroid and the almost 16-bit action adventure exploration perfection it brought to the table all of those years ago being a bastion of non-linarity and mechanics driving gameplay, I have long awaited something that would scratch that itch in the same way.

A Robot Named Fight is right now the closest you will get to a true procedurally generated Super Metroid. The way the game carefully gives out its powers, to the sense of progression it manages to build up on each and every run. This is a very skill based game, and despite what some would think of the floaty controls at first, there is always a way to get out of binds and save yourself. Each death that comes feels well deserved and helps you learn more about the game.
The roguelite aspects of this game actually help it shine rather than confuse as some would think with a different map and item progression with every death or victory. Every run never outstays its welcome with a nice hour to hour and a half run time (provided the game doesn’t kill you first), and if/when you die you don’t ever feel too much loss since another run is just a click away.

I haven’t had this “just one more run” feeling since Binding of Issac won me over so many years ago. This game truly is the perfect melding of Issac + Super Metroid gameplay that I didn’t know could possibly work so well, and yet it does!

The pixel art in the game is superb and while it recalls into memory games such as Splatterhouse with its fun yet grotesque enemy designs and Metroid area inspirations, the game still manages to feel original. The music as well doesn’t disappoint with not only hitting such great atmospheric tones to set the lone exploration mood, but also blood pumping full out rock tracks to help you finish the fight, its a wonder that everything here was put together just by one guy alone. The quality shines through every entire bit of this meat filled project as well as the sheer love for the gaming classics of yesteryear that have helped inspire this work of genius to be made.

With the developer stating that much like Binding of Issac, he hopefully plans to add in a bunch of new content over time to the game which would keep me (and everyone else hopelessly already addicted to this ) coming back constantly to this title for many months/years to come! The price point is perfect and has already given me so much enjoyment in my short time already. Because of this, I wish this game the most possible success and implore anyone who happens to be intrigued at how a Super Metroid roguelite could/should be done to immediately pick this one up!

P.S. Tutorial Smith shall live on forever in our hearts… poor guy, was only one day from Tutorial retirement too…
Publicada el 7 de septiembre de 2017. Última edición: 7 de septiembre de 2017.
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A 2 personas les pareció útil esta reseña
5.7 h registradas (2.6 h cuando escribió la reseña)
Reseña de Acceso anticipado
This is one of the most addicting games on my games list that combines roguelike elements with classic Final Fantasy ATB battles with almost near infinite replayablity to it! With the constant updates being provided for it, every time I come back to it, it feels like a new game with more content and stuff added to it.
Publicada el 20 de junio de 2014.
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