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Consigliato
0.0 ore nelle ultime due settimane / 515.1 ore in totale (22.8 ore al momento della recensione)
Pubblicazione: 13 apr 2022, ore 16:18

Recensione della versione in accesso anticipato
22 hours in and I feel like I have "finished" the current stage of the game. Looking forward for what they add.

What to expect from this game:
Building stuff, to unlock better stuff, to build said better stuff, to unlock even better stuff. It's a simple gameplay loop, but impossible to break.
Watching the planet evolve and terraform. From a barren wasteland to the first rain, to the first lakes, to grass growing.
Astroids not destroying anything, but delivering more resources. Not sure if this will change, I kinda hope there is an element of having to repair your base if it gets direct hits, but not necessarily loosing resources from doing so.
Exploring. The accessible parts have a few crashed ships, and one amusing surprise I found very late into the game.

What not to expect:
Currently, any real challenge. The only thing that is going to kill you is forgetting to drink/eat/breathe. I never found myself lacking for these resources, and only died once as I got lost in an area and couldn't get back/ build a hut in time.
Complex logistics. Currently energy is global, with zero requirement to connect generators to machines.
Sensible terraforming. Assume you are terraforming from a base level, and the temperature doesn't start at 0K, in a complete vacuum.

Things may change before final release, but hopefully always for the best.
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