4
Produtos
analisados
0
Produtos
na conta

Análises recentes de TheHairyMenace

A apresentar 1-4 de 4 entradas
Ainda ninguém achou esta análise útil
38.5 hrs em registo (8.2 horas no momento da análise)
Another Example of VR done right. WD:SS is incredibly tactile, from the constant wear and tear of weapons and tools to the satisfaction of pistol-whipping a zombie to death after running out of ammo! :p
Incredibly atmospheric, I constantly find myself turning at some random noise in case a walker has ambled into a room behind me. And that doesn't even compare to the tension and panic of trying to avoid a herd!!!
Publicado a 21 de Agosto de 2021.
Achaste esta análise útil? Sim Não Engraçada Premiar
Ainda ninguém achou esta análise útil
19.1 hrs em registo (7.3 horas no momento da análise)
IMO this is what VR should be. Movement is a perfect analogue of the keyboard/mouse-WSAD system. The environment and all the things in it are highly interactive, (some standard "you can't go through here" moments but that's to be expected). Weapons are a delight to use, having tonnes of fun reloading while hiding behind cover and dodging head crabs.

Looks gorgeous, all the Half-Life effects and accoutrements are there which makes it feel like coming home.

Alyx is a cool protagonist!

Other devs take note please!
Publicado a 12 de Fevereiro de 2021.
Achaste esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
0.8 hrs em registo
Análise de Acesso Antecipado
I'd be annoyed at myself for buying this piece of crap and breaking my "no-early release BS" rule but a friend gifted it to me so at least I still have my integrity.

The fact that this game is not even close to being finished more than 2 years after release says it all. I spent an hour wandering around and nothing happened. I can do that for free in the real world.

I cannot ♥♥♥♥ on this game hard enough.
Publicado a 23 de Junho de 2015.
Achaste esta análise útil? Sim Não Engraçada Premiar
Ainda ninguém achou esta análise útil
108.9 hrs em registo (51.8 horas no momento da análise)
I love the table-top version of Smallworld and so I want to love this version of it but I just don't. The whole effort just seems lazy, constant lost connections, games are stopped if someone withdraws, and race/abilities which have not been properly balanced. These are flaws which mean I don't play this game for weeks at a time. Then I load it up and am immediately reminded why I stopped playing when somebody rage quits on the last turn of a game. If I was one of the people who helped kickstart this game I would be pissed.

Update: The addition of races from Smallworld: Underground and various expansions is welcome but now if you leave the game for even a second, (which could be common in longer games) you're instantly replaced by a bot who is guaranteed to make decisions that ruin your strategy. Other games wait out the clock before replacing you, why is Smallworld different?
Publicado a 25 de Março de 2014. Última alteração: 12 de Fevereiro de 2021.
Achaste esta análise útil? Sim Não Engraçada Premiar
A apresentar 1-4 de 4 entradas