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Publicada: 9/jan./2018 às 11:17

I am having a ton of fun with the expansion. The chosen are the alien ruler DLC done right -- or rather, done excellently. They present a tough challenge without being cheap or violating fundamental game rules. Reworking at the strategy layer has made far more paths viable. While you can still start with the guerilla tactics school, the resistance ring and laboratory are also both great starts even on legendary difficulty if you make the best use of their strengths. The new resistance faction units are fun to use, each with their own strengths, although the Templar faction unit has limited use on legendary difficulty due to its strengths relying on melee range. The expansion has made XCOM 2 an even better game, and I cannot get enough of it.
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