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Näytetään 51–60 / 72
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 6.2 tuntia
Fun little roguelike card battler that's on the easier side of things. Easy to grasp and pick up. Fully recommended on a sale, since it's very short and doesn't have much variation, so your mileage may vary.

PS: Dear devs, PLEASE make a visual count for the overheat mechanism. It was supper annoying having to count every single turn manually how many cards I have already played.
Julkaistu 1. syyskuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 1.7 tuntia
It's aged very badly. 100% RNG. No strategy, no skill, just at the mercy of RNGesus. There are way better games now that aren't as heavily reliant on RNG or provide some sort of meta progression.
Julkaistu 31. elokuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 3.4 tuntia
Clunky, shallow, unbalanced.
Julkaistu 22. elokuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
 
Kehittäjä on vastannut 23.8.2022 klo 13.40 (näytä vastaus)
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 11.5 tuntia
A great, fun little game.
Julkaistu 24. toukokuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
8 henkilön mielestä arvostelu on hyödyllinen
2 käyttäjän mielestä tämä arviointi oli hauska
yhteensä 16.8 tuntia
It's a decent game and starts out strong but I sadly can't "recommend" it in its current form. The game is a rogue-lite with meta progression, but 3 factors bring it massively down.


1. META PROGRESSION SPEED - At the beginning you unlock stuff decently fast. The issue is however, that EVERYTHING becomes more expensive after you unlock something. That can be something that helps you or something trivial. While you also get more gold in later areas, it usually boils down to being able to only upgrade a single thing and +1 STR or +1 VIT or something similar won't help you much, meaning it doesn't feel like you did any progress. You also have no clue what you will unlock in the future, since the "skills" are hidden and are only unlocked when you unlock the one before. So usually you spend a single point everywhere just to see what you actually can unlock, ultimately getting nowhere unlocking similar lackluster small benefits... Apart from minuscule stat increases there are also only like 2 or 3 talents that are ACTUALLY helping you progress in a meaningful way. A huge, huge let down and grind fest.

2. RNG CHOICES & NO WAY TO DISABLE CLASSES - When you begin a run you are offered a selection of classes you've unlocked, some of which are super garbage or are rolled with unplayable traits. However, there is nothing stopping you from just starting a run, instantly abandoning it and trying again until you get one that doesn't suck. There is no bonus whatsoever to playing a character out. There is a super expensive re-roll talent, but if you don't reward playing, why not just let players choose which class to play and just have the traits randomized? Alternatively, just let me disable some garbage classes I don't want to play or enjoy playing.

3. RNG PATTERNS - The first boss is decent enough, but every boss afterwards becomes more and more RNG up to a point where it simply isn't fun or skillful anymore. You have random projectiles, homing projectiles projectiles you have to dash through, projectiles you have to "bounce" on, arena bombs, off-screen stuff, boss attacks and tiny platforms you have to land on during all that. Skill becomes less and less meaningful and "luck" becomes more and more important as you hope for a good pattern. There are quire a few situations during these fights where it's outside of your hand if you get hit or not, making bosses either super easy or super hard at no fault of your own.

Until these are fixed, I wouldn't bother with the game. The game is actively trying to stop you from having "fun".
Julkaistu 6. toukokuuta 2022 Viimeksi muokattu 11. toukokuuta 2022.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 1.8 tuntia
Shallow Free-2-Play gameplay. STAY. AWAY.

This can barely be considered a game. It's a f2p mobile game in every aspect. There is barely any strategy or gameplay, it's just grinding for no particular reward.
Julkaistu 10. helmikuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
3 henkilön mielestä arvostelu on hyödyllinen
yhteensä 6.3 tuntia
It's a fun little game, but sadly I hit a game breaking bug with in the stompers roomnear the end. No matter what I tried, the NPCs wouldn't move or would deload.
Julkaistu 5. helmikuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 17.2 tuntia
Fun, casual adventure with a form-changing light RPG element.
Julkaistu 23. tammikuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 17.8 tuntia
Fun little puzzle exploration game with a hint of combat and upgrades.
Julkaistu 17. tammikuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
4 henkilön mielestä arvostelu on hyödyllinen
yhteensä 15.9 tuntia (13.0 tuntia arvostelun laatimishetkellä)
MIXED RATING
+ Tight gameplay
+ Parry & dodge feel responsive and impactful
+ Attack indicator allow you to keep track of attacks for the most part
+/- Set boss order for the majority of the game
+/- Finished the game in 15h. I think it'll take most people under 20h for normal mode. You unlock "hard mode" afterwards, which is the same except enemies deal more damage etc so I didn't bother with that.
- There is little to no variation in rooms
- Runs all feel very similar, since "Builds" all feel very similar and are basically non-existing.
- NO "REAL" META-PROGRESSION:
I bought the game because I thought it has meta-progression, since I absolutely need that to be interested in a Rogue-lite and while this game features some unlocks, those are only on a surface level that don't actually help you much during your actual run.

What you can unlock:
* You can unlock weapon schematics that you can find during a run - which is borderline pointless, since they aren't really better than the base weapons - just different.
* Most of your currency goes into the selection of "starting weapons" before you start you run, which is rather pointless, since you get to a weapon room after 1 or 3 rooms every time, which also have a higher level.
* Rerolls during a run for the shop selection, which is indeed useful.
* You can unlock Runes from a selection of 20 or so and carry up to 3 of them with you. They are nothing build defining and only offer more or less small effects. (+10% damage & movement speed when you perfect dodge, start with 1000g, parry restores more stamina, 50% chance to inflict fire damage... stuff like that)


Conclusion
It's a somewhat good game, but I personally wouldn't recommend it IF you look for a true Rogue-lite like Hades due to the lack of meaningful meta-progression. If you don't mind that, then you won't be disappointed with this game.
Julkaistu 14. tammikuuta 2022 Viimeksi muokattu 15. tammikuuta 2022.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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